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Author Topic: Biorhythm.dec  (Read 1134 times)
ward
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ward0187
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« on: February 22, 2005, 02:04:46 am »

3 Biorhythm

        4 Blood Pet
        4 Fyndhorn Elves
        4 Birds of Paradise
        4 Llanowar Elves

        3 Xantid Swarm
        3 Duress

        1 Yawgmoth's Will
        1 Demonic Consultation
        1 Demonic Tutor
        1 Vampiric Tutor

        1 Channel
        1 Lotus Petal
        1 Mana Vault
        1 Mana Crypt
        1 Sol Ring
        1 Mox Pearl
        1 Mox Emerald
        1 Mox Sapphire
        4 Dark Ritual
        4 Elvish Spirit Guide

        1 Crop Rotation
        1 Forest
        1 Swamp
        4 Land Grant
        1 Gaea's Cradle
        4 Bayou
        4 Polluted Delta

SB:  3 Root Maze
SB:  3 Engineered Plague
SB:  4 Naturalize
SB:  4 Ground Seal


I had an idea for this deck after seeing trinity play in extended.  The basic concept of the idea is to play second turn Biorhythm if you cant already see that.  I know this deck is not near tear 1, nor will it ever be but playing the deck is pretty fun.  The moxes that are in the deck are the ones that i own, sorry for not having a full set to play test with

Card choice i am currently testing: out off color moxes, for Vineyards.

Ill will update on how that testing goes.
Also under consideration is bile Urchin, from Bok in case of 1st turn welder/ 5/3 / assorted creature.

Testing:

Workshop Based Decks: Game one is a hastle if trinisphere drops 1st turn.  If not 2nd turn Biorythmin has be usually obtainable from my play tests.  SB in ground seal/plague and the match up is a little better

Oath/Cslaver:  Force of will/Mana drains before able to get a duress or a swarm resolved, usually means you lost.  Once again im this deck is not Tier 1, nor will it ever be.. just trying to improve on an idea.

Questions/Comments/Insults all welcome

Update:



        4 Biorhythm

        4 Blood Pet
        4 Fyndhorn Elves
        4 Birds of Paradise
        4 Llanowar Elves

        4 Xantid Swarm

        1 Yawgmoth's Will
        1 Demonic Consultation
        1 Demonic Tutor

        1 Channel
        1 Lotus Petal
        1 Mana Vault
        1 Mana Crypt
        1 Sol Ring
        1 Mox Emerald
        3 Eladamri's Vineyard
        4 Dark Ritual
        4 Elvish Spirit Guide

        1 Crop Rotation
        1 Forest
        1 Swamp
        4 Land Grant
        1 Gaea's Cradle
        4 Bayou
        4 Polluted Delta
SB:  3 Root Maze
SB:  4 Duress
SB:  2 Engineered Plague
SB:  3 Naturalize
SB:  3 Ground Seal
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E Face
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flipmodes2k
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« Reply #1 on: February 22, 2005, 02:57:45 am »

I think that you should move the Duress to the maindeck in place of the Xantid Swarms. Game one with priority you would rather have a Turn 1 Duress with the chance to nab a Trinisphere or that counter that you obviously fear.

Also, do the Blood Pets serve you well at all? You say turn two kills are te goal of the deck but 8 mana on turn two reliably is just something the Magic-gods do not allow. Playing a blood pet does not net you any extra mana, but a one drop Pet can be sacced later for ritual i guess. My big contribution to your deck would be to sub out either the Blood Pets or the BoP's for Priest of Titania. The priests will net good mana with the 8 other elves you have in there.
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Rebel7284
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Rebel7284
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« Reply #2 on: February 22, 2005, 08:25:41 am »

what happens if you dont draw biorhythm in your opening hand?  I would suggest that you add vampiric tutor or perhaps spoils of the vault to make sure you can get it when you need it.
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JamesPr
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« Reply #3 on: February 22, 2005, 03:13:06 pm »

What happens if you're opponent's playing with creatures?  Beat him with Blood Pets?  I think this deck can't really be competitive in any sort of meta with aggro present.  Against any deck playing burn they can just burn you out after you cast your Biorhythm.
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