Welcome to TheManaDrain!
While your deck is not exactly competitive, it's certainly original. Also, good to see that you read up before posting. Vintage is a format that is possibly somewhat different from what you're used to playing, and the people on this site are very competitive. Many of them want to play and discuss only the very best decks, so don't feel insulted if not everyone jumps to respond to this thread.
Your deck appears to lack focus, in that it tries to do too many things at once. A creatureless control strategy that is competitive and somewhat similar to what you're trying to achieve is called Landstill. The search button will yield some decent decklists if you're interested. I'm not saying you should netdeck if you don't want to, but I would suggest looking at the lists just the same and seeing where they differ from yours (and I don't mean just cards; keep the idea of focus in mind when comparing lists).
We all have to start somewhere, and there certainly is a niche for out-of-the-ordinary decks on TMD (in that there are other people interested in them, as well). You seem to have put a lot of thought into your post and that is highly appreciated over here.
That said, your deck can do with some improvement. I'll leave commenting on your build to those more qualified than myself, but let me at least answer some of your additional questions.
1) When cards have an ability which allows you to use them as another type (ie Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. It's still a land.) can they be effected by cards that effect either type. For example, after using Faerie Conclave’s effect, could it then be destroyed by a creature removal card and/or a land removal card? After using Faerie Conclave’s effect, could it be used in Day of the Dragon’s effect? How would this be different if the card didn’t say “It’s still a land”?)
It can be killed by both creature removal (say, [card]Swords to Plowshares[/card] or [card]Lava Dart[/card]) and land destruction (like [card]Stone Rain[/card] or [card]Wasteland[/card]). And yes, you can use it to get an extra Dragon with Day of the Dragons.
2) If a card has text which states two separate effects with the same cost, I’m assuming you must choose between one and the other, and do not get both (or it would say “and”) correct? (For example with “Karakas” T: Add W to your mana pool. T: Return target Legend to its owner's hand.)
That is correct. A sort of exception to this would be the 'entwine' mechanic, but in that case it is clearly stated on the card that you can pay a cost to get both effects (such as [card]Blinding Beam[/card]).
3) It says on the banned/restricted list that “ante” cards are banned in vintage. Does this include cards which simply mention “ante” such as Amulet of Quoz?
Yes. Amulet of Quoz was my first rare (and buying random boosters hasn't gone uphill from there for me ;-) so I'm kind of fond of it. Ante was used waaaaay back when the game forst came out, but it pissed people off. As such, we can't use the cards in officient Vintage tournaments (you're ofcourse free to use them in casual tournaments or games with your friends).
4) Do token creatures suffer from summoning sickness?
Yes. A thing to note, however, is that many effects make it possible for you to creature a token creature at instant speed at the end of your opponent's turn. In that case, it can attack during your next attack step. Also, if a token creature gets 'bounced' with, say, a [card]Boomerang[/card] it is removed from the game entirely.
5) If I use Floodwater Dam to tap my opponent’s Island, does my opponent get U ? And, more generally, if I use any card to tap an opponent’s card, where that opponent’s card has some effect with tapping as a cost, does the opponent get to use the effect, even though I have tapped it through my card’s effect? (hopefully that made some semblance of sense).
No, your opponent does not get mana from the Dam. It's kind of like how tapping an opponent's creature doesn't make it attack or activate its abilities (you
can however do this through for example [card]Mindslaver[/card]).
6) With cards such as Kormus Bell, can I tap the swamps after they have become creatures to get B ?
Yes, except that, if you have a Bell in play, you can't tap a swamp you played this turn for mana, much like it isn;t able to attack yet (unless ofcourse you have some card in play like [card]Fires of Yavimaya[/card] that gives everything haste).
7) For cards such as Slate of Ancestry would tokens count towards the total amount of creatures I control?
Yes. They count as regular creatures for most intents and purposes. Some cards check if a creature is a token or not, however (but in that case it is specifically mentioned like [card]Caller of the Claw[/card]).
8) When a spell card has “affinity for artifacts” and costs 5UU to play. If I control seven artifacts, do I play the spell for nothing, or must I still pay the UU?
You still pay the UU. Affinity only reduces the colorless costs.
Finally, some words on permission card choices:
- Counterspell is really not the best 'counterspell' you can run in Vintage. [card]Force of Will[/card] is far superior, as you can usually play this on the first turn at the expense of a blue card.
- On the same note, [card]Mana Drain[/card] is superior to counterspell since it will net you the mana you need to play some of your rather expensive spells liek Mindslaver, if you decide on keeping those in the deck. Also, you should note that Mindslaver in itself is often a win condition (meaning you can often either scre up an opponent's hand and board beyond recovery, or can just flat out win by paying >20 life for, say, their [card]Necropotence[/card].)