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Author Topic: [5-PROXY] Rector-Tendrils  (Read 3319 times)
GhostHunter
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« on: February 19, 2005, 08:09:38 am »

//Note: should delete // close the topic called: Meandeck Rector-Tendrils, because it look a deck, which developed by a Team, that use the "Meandeck" word before his decks' name: like: Meandeck Doomsday, Meandeck Tendrils, etc.. sorry guys - so i deleted the deck list.).

So I usually build decks, those use only Five-proxy. Lot of Vintage players haven't owned the full P9, and the better way to play with a non-powered deck to run on Tournaments, where you can proxy cards (5 or 10).
The Five-proxyed should be fast as the full-powered version. I tested it alone, and the result: go off with Strom 30+ Tendrils mostly in Turn 2, in other times in Turn 3-4. The deck list:

Building on Five-proxy - Rector-Tendrils, by GhostHunter

// The Combo:
        4 Academy Rector
        2 Tendrils of Agony
        1 Yawgmoth's Bargain
// The Draw Engine:
        4 Brainstorm
        1 Ancestral Recall
        1 Windfall
        1 Timetwister
// The Miscellanous:
        1 Mind's Desire
        1 Form of the Dragon
        1 Future Sight
        2 Duress
        4 Cabal Therapy
        1 Yawgmoth's Will
        1 Vampiric Tutor
        1 Demonic Tutor
        1 Tainted Pact
        2 Chromatic Sphere
        1 Hurkyl's Recall
        1 Chain of Vapor
// The Artifact Acceleration:
        1 Lotus Petal
        1 Mana Vault
        1 Sol Ring
        1 Mana Crypt
        1 Chrome Mox
        1 Mox Diamond
        4 Dark Ritual
        2 Cabal Ritual
        1 Mox Jet
        1 Mox Sapphire
        1 Black Lotus
// Lands:
        2 Flooded Strand
        2 Polluted Delta
        1 Tundra
        1 Scrubland
        1 Underground Sea
        1 Tolarian Academy
        4 Gemstone Mine
        2 Forbidden Orchard

// Sideboard:
        4 Claws of Gix
        1 Form of the Dragon
        1 Hurkyl's Recall
        3 Ground Seal
        3 Arcane Laboratory

If an opponent drop a card, that hurt Tendrils-built decks, you could had an alternative winning conditions: in this deck that condition are: Form of the Dragon, which good against a lot of deck, like: Workshop Aggro, Stax, Slaver Control, Food Chain Goblins, etc.., but you should kill them with it fast, because if he can use twice Triskellion or drop a Pentavus, you will lose the game.

Questions, opinions??
Thanks:
GhostHunter
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Freelancer
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« Reply #1 on: February 19, 2005, 02:47:17 pm »

Most anti-combo cards are in the sideboard in most decks (barring stax) so why would you want to have a form of the dragon in maindeck if it is only usefull in a small number off matchups...In the situations where your life total is to low for bargain than you can fetch future sight, wich will most off the time win the same/next turn...

How has the 2x cabal ritual and 2x duress been threating you? IMHO it is probably better to run a 4-offf either one...I haven't tested though...
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Necrologia
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« Reply #2 on: February 19, 2005, 04:21:42 pm »

Just to bring up the points I mentioned in the other thread:

I think the enchantments maindeck need looking at. Bargain is obviously your main target. Past that I don't think you need anything more than Necropotence in the maindeck. The only card you'll see in other people's maindecks that you fear is Trinisphere. Against those decks, Bargain will still win you the game by drawing into a Chain of Vapor or a Hurkyl's Recall.

I can only see using form against expected Arcane Lab tech, as Form is not needed at all against aggro. Not only should dropping a Rector buy you enough time to combo out, but most aggressive decks also pack some form of burn. Be it Trike in a shop deck or Sharpshooter in FCG, either way, Form is quite capable of killing you.

The last card I want to mention is Balance. Back when Rector Trix came out, most people ran the card in their SBs. I found myself bringing it in so often though, that I eventually stuck it in the main deck. Used properly there's hardly a deck in the format that isn't wrecked by a well timed Balance, and in many instances it can be used to kill your Rector. I'd definately try to fit it in somewhere.
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Pern
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« Reply #3 on: February 19, 2005, 07:44:33 pm »

While this statement
Quote

The Five-proxyed should be fast as the full-powered version.

is simply absurd,
I really really like the idea of designing decks with a specific number of proxies.

I think Rebuild would be quite useful maindeck.
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GhostHunter
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« Reply #4 on: February 20, 2005, 04:11:48 am »

Quote
Most anti-combo cards are in the sideboard in most decks (barring stax) so why would you want to have a form of the dragon in maindeck if it is only usefull in a small number off matchups...In the situations where your life total is to low for bargain than you can fetch future sight, wich will most off the time win the same/next turn...

Dragon really not needed in main deck, but I'll keep one of them in SB.

Quote
I think the enchantments maindeck need looking at. Bargain is obviously your main target. Past that I don't think you need anything more than Necropotence in the maindeck.

Ehm.. if drew 5-10 cards at eot, how could I play a lethal Tendrils (with only 1 Draw7 + 6 blue cantrips)??

Quote
The last card I want to mention is Balance

It's an intresting thing, and it's an another way to sacrifice Rector.

I used the Form mostly against Long Death // TPS. Play Arcane Laboratoty, then opponent Tinker for a Darksteel Colossus, then drop a Form of the Dragon definetily gg.

What do you think: 4 Claws of Gix enough against Oath or a +1 Humility in side still better??

GhostHunter
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Necrologia
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« Reply #5 on: February 20, 2005, 04:44:05 am »

Necropotence should win you the game the same way Bargain does. Draw 10 cards eot, then keep a hand of acceleration and tutors. Play your rituals, tutor for will, win. It's not like you always try to get it out, it's just on the off chance that Bargain gets stranded in your hand or something. Being able to drop it turn one off a ritual also gives you some more random wins. I just can't understand why a deck running rituals and tendrils would ever not run Necro.
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GhostHunter
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« Reply #6 on: February 20, 2005, 05:11:19 am »

Here is the v1.1 decklist:

// The Combo:
        4 Academy Rector
        2 Tendrils of Agony
        1 Necropotence
        1 Yawgmoth's Bargain
// The Draw Engine:
        4 Brainstorm
        1 Ancestral Recall
        1 Timetwister
        1 Wheel of Fortune
// The Miscellanous Utilities:
        1 Mind's Desire
        1 Balance
        1 Future Sight
        2 Duress
        4 Cabal Therapy
        1 Yawgmoth's Will
        1 Vampiric Tutor
        1 Demonic Tutor
        1 Tainted Pact
        1 Chromatic Sphere
        1 Rebuild
        1 Chain of Vapor
// The Mana Acceleration:
        1 Lotus Petal
        1 Mana Vault
        1 Sol Ring
        1 Mana Crypt
        1 Chrome Mox
        1 Mox Diamond
        4 Dark Ritual
        2 Cabal Ritual
        1 Mox Jet
        1 Mox Sapphire
        1 Black Lotus
// The Land Land Mana Base:
        2 Flooded Strand
        2 Polluted Delta
        1 Tundra
        1 Scrubland
        1 Underground Sea
        1 Tolarian Academy
        4 Gemstone Mine
        2 Forbidden Orchard

// Sideboard:
        1 Windfall
        4 Claws of Gix
        1 Form of the Dragon
        2 Hurkyl's Recall
        3 Ground Seal

GhostHunter
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Freelancer
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« Reply #7 on: February 20, 2005, 08:20:45 am »

Against oath claws are probably quite useless now don't get me wrong they prevent that the oath triggers but that is really not your first priority...They also tend to tie up your mana quite a lot, and are really only good in a single matchup...The oath matchup is generally a battle for card advantage and not you disrupting the oath player...You are a freakin combo deck if my opponent taps out second/third turn to cast a oath I'll happily go off...A much better sideboard card against oath is for instance misdirection to protect your bombs even more and for the occasional misdirect recall: win...This is just my experience with TPS though, but since this is almost as fast and has a lot of disruption (a well protected combo piece is better than a string off combo pieces) so it should translate to this deck as well...
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AnFgangsta
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« Reply #8 on: March 08, 2005, 04:43:15 am »

Pern does have a point, the deck will not be 100% as effective, but by missing a mox or two you arent going to lose every match.  Since the FULLY powered versions run 0-1 rebuild..running 2 may help you make up for a loss, even maindecking a Hurkyl's Recall is nice.

It might not be a bad idea also running a maindeck Brain Freeze, because Stiffle is rampant, and Meddling Mage for Tendrils can be frustrating, yes you can sideboard Form of the Dragon..but you dont want to lose ANY games if it can be prevented.

I do have a problem with seeing 2 duresses..I mean maybe its just my being Anal Retentive but 2 seems a little funky..either run 3 or dont run them at all. You do have therapy..each can be used 2x so thats 8 discard spells if you really needed them..then again it is a 1 drop, so playtesting will tell which idea is better.

On the topic of Future Sight..is it really necessary? I mean you arent going to be rectoring for that...thus you play BOTH Necropotence and Yawgmoth's Bargain..they are key. You could replace F-Sight with say..Duress Wink
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