The deck is broken. We know it. And Skullclamp is uncommon, and Atog is common.
Peasant Affinity:
// Lands (19)
4 Darksteel Citadel
4 Vault of Whispers
4 Seat of the Synod
4 Great Furnace
1 Mountain
2 Island
// Creatures (28)
4 Arcbound Worker
4 Ornithopter
4 Frogmite
4 Myr Enforcer
4 Cranial Plating
4 Disciple of the Vault
4 Atog
// Tech: AKA Other Shit (8)
4 Thoughcast
2 Trinket Mage
2 Fling
// Uncommon Brokenness (5)
4 Skullclamp
1 Aether Vial
Sideboard:
4 Tormod's Crypt
11 ?
I didn't pilot the deck all throughout 1.x or T2, so this is a rough draft. Specifically, it was suggested to go more like 3 Aether Vial (to maximize the chances of drawing one early, and 2 Skullclamp because you fetch them out with Trinket Mage. I'm going 4/1 right now, just because Skullclamp is broken. In addition, I feel Trinket Mage would be better as a 3-of, but it's hard to cast.
Broken Uncommons that we're not running. Should we: ?
Tinker (!!!)
Sol Ring