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Author Topic: Divine Bond  (Read 915 times)
Machinus
Keldon Ancient
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« on: April 08, 2005, 12:46:44 am »

Divine Bond
W
Enchantment
Players cannot sacrifice permanents.

I thought this card would be cool since it doesn't actually do anything proactive, yet is very powerful. This is supposed to be a white law-making protection spell that your opponent can play around. I don't feel like it is undercosted since decks with smokestack can run seal of cleansing, decks with ravager can run kami of the ancient law, and decks with balance probably have several ways to answer this. Most decks won't care though, and this card probably isn't good enough to be played except in some sideboards.


EDIT: Response to marco. I guess there isn't room for this on the master list. I still need to fix the card though.

Divine Bond
W
Enchantment
Players cannot sacrifice permanents to spells or abilities controlled by an opponent.


This "fixes" the card because upkeep-style cards are no longer broken. Also, stuff like Echo and negator are still bad, while things like ravager and tinker are still good.
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T1: Arsenal
Marco
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« Reply #1 on: April 08, 2005, 01:00:25 am »

From the Master List:

Moratorium
1WW
Enchantment
Creatures can't be sacrificed. (If a creature would be sacrificed as part of a cost, that cost can't be paid.)
These are troubling times, when one's life is seen only as a means to power.


This one was hotly debated, if I remember correctly.
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