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Author Topic: Game One - 4cc vs. Staxx  (Read 964 times)
Ufactor
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« on: May 02, 2005, 02:06:37 pm »

Since the restriction of Trinisphere, there has been an emergence of a (semi) stable metagame (as long as there's no Fish).  This is exactly the type of environment that 4cc/3cc/killyouwithdecreetokens.dec thrives in, brining fortune and glory to 35th Level Site Admins and High Rolling Dutchies everywhere. 

Being a sucker for Old School Charm, I immediately sleeved up a version to test.  The deck plays exactly the way I imagined.  Having only 7 (non-mana) singletons, it's consistient as hell!  It stalls the game in it's own favor and seals the deal when the time is right.  The problem is that it/I have serious embarassment against Staxx.  If anyone has serious experience playing control (no posers plz - this means you, Milton), and can help me with a few quick questions, I would appreciate it.

1) What is the win/loss percentage that 4cc/3cc  typically has against Staxx game 1?

2) What is the basic plan for game 1 (how do you expect to win)?  What are you looking to keep from an opening hand?  What gets mulliganed away? What are the key cards to tutor/wish for?

Note: When the deck first became undisclosed, Ashok (M.E.T.H.O.D.) explained to me that it was as simple as, "Force something, Drain something, cycle Decree".  That tactic works against everything else except Staxx, where they empty their hand on turn three.  After all the counterspells are exhausted, Staxx topdecks Balance, Tinker, Trisk.  Also, because Decree of Justice is sooo mana intensive - the exact weakness that Workshop Prision mises on - there needs to be a PlanB.

3)Is there anything, besides Welder and Smokestack, that qualifies as a "must counter"?  A well-timed Chalice certainly sucks alot.

4)What should be in the sideboard if the expected meta is about 1/3 assorted Prision (rainbow/dual-colored, with/without Welder, with/without Uba Mask, with/without Metalworker)?

Thanks in advance!
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Zombie Shakespeare
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« Reply #1 on: May 03, 2005, 12:27:30 pm »

1. I really don't have sufficient data to be able to give you a win loss percentage. I'm sure Zherbus, Toad or Dr. Sylvan could lend more insight to this question.

2. Game 1 4CC has better Wish options against Stax but is also more susceptible to Stax's Wastelands. 3CC is more consistent against Stax game 1 because of the basic lands and Duress. Draining Stax's bigger spells and turning them into Skeletal Scryings to refill its hand or Decree tokens helps control solidify its board position against Stax's Tanglewires and Smokestacks. As the control player I look for the right balance of draw, mana and counters in my opening hand that should be able to hold of the Stax player for the first few turns while I stabilize. Obvious hands to mulligan include mana light hands with little draw or counters. What I Wish or tutor for depends on the game state. If I have Mystical in my opening hand I will typically go for Ancestral during their end step. Later on it greatly depends on what the board looks like.

3. Chalice and Uba Mask are certainly threats unless you have a Wish or Disenchant already in your hand.

4. Sideboarding...
4CC: Rack and Ruins
3CC: Sacred Grounds

 
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