### This was originally a post in the thread "Shuffling and round times" but I didn't want to change topics and figured this discussion could be its own thread so I felt i would start it here ###
No worries, as they say. I approve of covering the two things in one thread, since they supplement each other so well.
So what are the overall goals? There are two: 60 minute rounds are an attempt to give more actual "game time" to the players, and the elimination of the untimed extra turns is an idea to make rounds end more predictable. Point #1 applies more to the players, point #2 more to the tournament and the organizers.
If 60 minute rounds were introduced, tournaments would be at least one hour longer by default. That is quite a stretch since tournaments tend to go far into the night anyway, as Ray already pointed out. Personally, I think compensating by taking away the extra turns would be good. As the 60 minute mark approaches, players just would have to speed up their play speed if they want to finish a the match. When time is called, the active player ends his turn. I would propose that if the player who chose to play in that game is the active player when time is called, the opponent gets one more turn so both players have had an equal amount of turns. If the player who drew is the one that time is called upon, he ends the turn and the game ends.
(I realize that there are some timing issues here, since the player on the play could just say "go" at 59:55, just to get another turn.)
That opens the issue of stalling again, which CF and Kowal pointed out. For example, the player on the draw could stall his last turn so the player on the draw does not get another one. The current five-turn system prevents this kind of play. I just think that once there are five minutes left on the clock, the number of matches that are still on is hopefully small enough to have them covered with judges. Someone who has experience in actually running a tournament would have to say if this is possible, though, because I am not sure.
The one big con against giving extra round time is the longer duration of the tournament.
The one big con against giving no extra turns (or just one) is stalling.
If con number two is eliminated, con number one ceases to be substantial, because tournaments would not become that much longer, if longer at all. So, if tournament organizers find a way to closely watch over stalling especially in the last ten to five minutes of a tournament, players could actually get more game time with 60 minute rounds.
The one problem I see is that the five-extra-turns-rule is part of the DCI Tournament Rules and therefore has to be implemented in sanctioned tournaments... or not?
Dozer
/edit: Interesting... Here's something I did not know about PT Philly, from Sheldon Menery's
"Feature Friday":
The experiment with a new time structure for a Constructed PT was a success. We made the rounds 75 minutes, leading to far fewer draws (which were bad for the players, given the prize payout structure), and still getting us out by around 8pm both nights.
Granted, they played the swiss rounds on two days (Friday and Saturday), but now we have a precedent, even if it has only been a Block PT. Splitting up in two days plus a final sunday obviously makes room for this kind of spacious time management. Can bigger tournaments in Vintage be played on seperate days (or are they already)? Or is that to much to ask for from the players, with the need for hotel rooms and the like?