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Author Topic: The Return of TPS: A short Waterbury Report (*2nd*)  (Read 3836 times)
Negator13
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« on: May 04, 2005, 05:28:55 pm »

I've had a pretty up and down year so far, Magic-wise. Things started off great, with me taking 3rd last Waterbury with TPS, earning myself an UL Mox Jet and free entry into Vintage Evolutions at gp Boston. However when I went to Boston, my deck, with my Mox, 2 borrowed Moxen and full sets of Duals, Fetches, and FoW's, was stolen. Suddenly I was plunged into $800 debt and was without everything I had worked so hard to acquire for my favorite deck. After that weekend I vowed never to play Magic again and kept my word, not touching a Magic card for three months.

But I've always been bad at keeping promises...

Fast foward to Friday night, midnight. I'm on the phone with my former playgroup, frantically trying to get them to scrounge up the cards so I can play TPS the next day. I figure, I owe my friends their Moxen back, and the best way to get them their cards is to win them.... may as well try. Miracurously, we manage to scrape together the entire deck, about 4 cards of which belongs to me. I arrange for a ride, which picks me up 7 hours later and I'm off to one of the biggest events in T1 without any playtesting for the last season.

When we arrive at the tournament site, I meet up with all my old Magic buddies and spend the hour before registration trading what little I have left for random cards that happen to be in TPS. I actually manage to pick alot of stuff up, in fact, by the end of the day, I've gone from absolutely nothing for the deck to having everything but Forces, Deltas, Underground Seas, and Power. Not bad for one day, if I do say so myself.

I grab a decklist form and begin copying down my list, card-for-card from January. I then realize that Trinisphere has been restricted and switch out a few things (namely, swapping out a Rebuild for a Chain and cutting a Gifts for a Cunning Wish). I look over the decklist, make sure it adds up to 60 + 15 cards, and hand it in, fully expecting to have completely wasted the $20 entry fee. Then I anxiously await round one.

Here's what I played:

The Absolutely Perfect Fucking Storm

4 Polluted Delta
3 Underground Sea
1 Tolarian Academy
3 Island
2 Swamp
1 Flooded Strand

1 Timetwister
4 Force of Will
4 Duress
2 Tendrils of Agony
1 Mind's Desire
1 Yawgmoth's Will
1 Yawgmoth's Bargain
4 Dark Ritual
1 Black Lotus
1  Lotus Petal
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Ancestral Recall
4 Brainstorm
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
1 Necropotence
1 Rebuild
1 Time Walk
1 Gifts Ungiven
1 Tinker
1 Time Spiral
1 Memory Jar
1 Cunning Wish
1 Frantic Search
1 Chain of Vapor

Sideboard

1 Rebuild
1 Gifts Ungiven
1 Chain of Vapor
2 Skeletal Scrying
1 Echoing Truth
1 Coffin Purge
1 Darksteel Colossus
1 Rushing River
1 Brain Freeze
1 Stifle
1 Misdirection
1 Hydroblast
1 Hurkyl's Recall
1 Daze (I played BeB in this slot, but in hindsight it should have been the Daze)


Round 1 vs. (Forgot name) with Control Slaver

He wins the die roll and chooses to play. Playing absolutely nothing, he tells me to go. I ask him if he's sure, and he says yes. I shrug and take my turn, playing an Island and passing. He draws, plays LoA (explaining the eventful turn 1) and passes. EoT I Ancestral Myself, he taps LoA for a card and FoW's, I FoW back. Recall resolves. On my turn I play a crapload of artifact mana, Academy, Jar, go. He untaps and draws, passes. Turn 3, I pop Jar on upkeep for a new hand and end up Desiring for 10 into Tendrils. My first game in 3 months, and I win turn 3. Go figure.

SB: -1 Time Spiral, -1 Tinker, -1 Memory Jar, -1 Rebuild, +2 Skeletal Scrying +1 Echoing Truth, +1 Rushing River

He plays land go. I draw for turn, and realize I can win. This turn. I play Underground Sea, Mox Jet, Mox Pearl, Mox Ruby, Lotus, sac Lotus for Timetwister. He forces the Twister. Excellent. Chain of Vapor my Mox Jet, Sack Sea to Chain the Ruby, play Jet and Ruby again, Tendrils for exactly 20. Thanks FoW, thank you very much.

1-0 (2-0)

Round 2 vs. Jason LeDuc with Landstill

My opponent is judging for this event, so I make sure to play very slowly and carefully.  According to my "notes", which are a mess of tally marks and U B mana symbols, I win on my turn 2 through his FoW by resolving Gifts, which allows me to play Memory Jar into Bargain into a very large Desire. All I saw out of him was Mishra's Factory, Force, and the Drain he removed, which made me think he was playing Landstill.

SB: -1 Time Sprial,  -1 Rebuild, -1 Memory Jar, +1 Darksteel Colossus, +1 Echoing Truth, +1 Skeletal Scrying (May have boarded differently, I don't remember).

Game two is a long drawn out affair. He draws lots of mana and Nev's Disks, while I Duress him quite a few times (he makes me waste one by holding only a land in hand). Eventually I Tendrils him for 14, putting myself quite out of range for his lone factory. Sooner or later, I draw a tutor for Tendrils, which follows two other spells for the win.

2-0 (4-0)

Round 3 vs. Eli Cassis with Rector/Oath (Feature Match)

I won't go into too much detail since this was videotaped, but game one, he wins the die roll and leads with Land, Mox, Crypt, Rector. I believe those were the only spells he played this game. The Rector hits me a couple times while his Crpyt hurts him as well. A couple turns later I play a Timetwister which draws me into all sorts of fun stuff and I win that turn.

SB: -1 Rebuild, -1 Chain of Vapor, +1  Stifle, +1 Coffin Purge (I didn't know he had Oaths, I thought it was Rector Tendrils)

Game two he leads with Orchard, Mox, Oath. Uh oh. Someone boarded wrong. I play Academy, Mox, Brainstorm. He Oaths up Titan, which kills our combined total of 0 basic lands. When he passes the turn, I go broken. I seem to have lost my notes for this game, but I'm pretty sure ended up playing at least 30 times as many spells as him. He loses the match having taken a grand total of about 4 turns.

3-0 (6-0)

Round 4 vs. Ashok with UW Fish

He wins the die roll and leads with Factory, Vial. Play Ritual, Necropotence and pay 5 life to draw up to 9 or so. He untaps, lays another Factory and swings with the first. I untap, drop my hand Including a Memory Jar, which I use to draw more gas and blow him out of the water with a gargantuan Tendrils.

SB: -1 Time Spiral, -1 Memory Jar, -1 Rebuild, +1 Echoing Truth, +1 Rushing River, +1 DSC

Game two goes much the same as the first. He either doesnt have or just doesnt play any creatures, while I Tendrils him down to 7 with the help of his Fetchland on about turn 3. A few turns later, I play a couple random spells followed by the 2nd Tendrils for the win.

4-0 (8-0)

Round 5 vs. John Paplowski with Crushing Chamber

I'm a little surprised to see an artifact aggro deck making it this far into the rounds undefeated. Not too surprised though, since I saw him in Round 3 swinging with a triple Cranial Plated Ornithopter for 15 on turn two, to his opponent's dismay. I pray the same doesnt happen to me.
He wins the roll and drops his hand, basically. I play lands and Brainstorms over the next couple turns while he bashes me down to 4. The turn before I would lose, I play Yawg Will. I have it set up so that after Willing I'll have two mana available. One I use to recast Vamp from my yard for Lotus. The other I use to Brainstorm. I realize the Brainstorm needs to get me either a Ritual or a Mox in addition to the Lotus in order for me to cast the Tendrils in my hand. I play Brainstorm, drawing.... Lotus, Ritual, Mox. Good Game. Turns out, if John had sacrificed his two moxen to his Ravager the turn before, I wouldve been at 2, unable to Vamp, and would have lost. He had no way of knowing this, though.

SB: -4 Duress, -1 Memory Jar, -1 Cunning Wish, +1 Chain of Vapor, +1 Echoing Truth, +1 Hurkyll's Recall, +1 Rebuild, +1 Rushing River, +1 Darksteel Colossus (Turns out my board is AMAZING vs. Artifact aggro...)

He leads with land, Disciple of the Vault, go.  I play land, Brainstorm. He plays Clamp, and swings. I play DT for Tinker and pass. He swings again, pops his DotV for two cards, and plays Sphere of Resistance. I untap and Tinker for Collossus. Thanks to his own Sphere, he can't play enough chump blockers to survive the 11/11, and I win in 3 turns.

5-0 (10-0)

So at this point, I am just kicking ass, completely undefeated and after months of not playing too. Needless to say, I'm feeling pretty on top of the world. Then they announce I have another feature match.

Round 6 vs. Carl Winter with SSB

Again, this is on tape, so I'll be brief. Game one I go absolutely nuts and have like 20 mana on turn 3 and win off a huge Desire.

SB: Same as Round 1

 Game 2, he counters the important things and wins with Severance --> Belcher. Game three, I make a huge mistake, and he gets really lucky. I play Land, Brainstorm, Mox, Duress, seeing land, land, FoW, Drain, Tinker, Gifts, and FoF or something. I take the FoW. In my hand I have Lotus and Timetwister. Since he had an amazing hand with no counter mana up, I should have played the Twister then, basically forcing him to mulligan and getting 7 cards with 2 mana already out. Instead, I pass the turn, thinking he won't draw a FoW. He plays Volcanic Island and Passes. I play Ritual, Lotus, Twister... and he plays his topdecked ReB. Argh. Oh well, my mistake. I use the last card in hand, Tendrils for 8, and he wins a few turns later with Tinkered in DSC.

5-1 (11-2)

Round 7 vs. Jason Zheng with Fish

He covers this match in this report, so I'll keep it short. Game One, I resolve Jar and Tendrils him for 18. Then I rip a DT the following turn and Tendrils for another 4.

SB: -1 Time Spiral, -1 Rebuild, -1 Memory Jar +1 DSC, +1 Echoing Truth, +1 Rushing River

Game two, he stops the couple relevant things I try to do and wins with a Factory. Ew.

Game three, he plays double Arcane Lab early, but only has Flying Men to back them up. I Duress him a few times, resolve Bargain, and echoing Truth the Labs. Tendrils for 20, please.

6-1 (11-3)

Round 8 ID

So I end the swiss at 6-1-1 with a total of 3 lost games. Not bad.

I come in 4th and am paired against Team Goat member, Mike Roche.

Top 16 vs. Mike Roche with Sensei Combo

I hate to say it but, I really don't recall much from these games. I know I won the first, lost the second, then won the third a turn before I would've lost. Actually, I know that in game three, I got in a hit with DSC before he bounced it to my hand at 7 life, and then I played Mox, Vamp, Desire, Tendrils for the final 8 without even bothering to find anything with Vamp or flip cards with Desire. I boarded in DSC obviously but I don't remember what else.

Top 8 vs. Rich Shay with SSB

Feature Match again... Game one I counter two Gifts in a row and then resolve my own, which gives me enough brokenness to win. Game two I just demolish him with an amazing draw, prompting the quote that can be found in my signature.

Top 4 vs. Carl Winter with SSB

REMATCH! This was my 4th Feature Match of the day, so again this will be brief. Game one, I combo'd out early and he didnt put up much of a fight. Game two, he won afeter topdecking a Drain, much like in our match during the swiss, for my Tinker after I Duressed him the previous turn to find he had no counters. He used the mana to play a game winning Gifts for the Standard Combo. Game three, after trading Duresses and FoWs back and forth all game, it gets down to a point where I had just resolved Gifts with Island, Swamp, Academy, and nothing else on the board. He gave me Will and DT. On his turn, He Duressed me... and took the DT. Then he cast Tinker for Colossus. This put me on a two turn clock, giving me two chances to draw a land or Mox in order to cast Will, since he has no cards in hand. I rip a swamp and use it to play YawgWin, replaying Lotus, Crypt, Ancestral, DT, Ritual, and other things, followed by Tendrils.

Finals vs. Jason Zheng with UW Fish

This is on tape and in his report. I won game one on like turn 2 with a huge Desire. I had game two in the bag, but forgot he had Null Rod and played the wrong cards before realzing I couldn't tap my Moxen for mana. I made numerous, terrible mistakes this game, all of which are obvious and worthy of a few laughs once the video goes online. Game three, I keep a decent hand with Brainstorm and DSC, but when I go to pop a fetchland, he Stifles. Eventually he resolves Null Rod and Arcane Lab. I almost pull it out, and had it not been for the fact that he had DOUBLE Orim's Chant in hand when I Duressed him, i would've won thanks to Echoing Truth. Sadly, he did have that other Chant, and our hero came up just short.

So I walk away with a Beta Mox Jet, which will go a long way toward restoring the stolen contents of my deck and repaying my friends. I'd like to thank all my opponents, all of whom were stand up guys, I enjoyed playing against all of them. Thanks to Ray for organizing another great rournament with amazing prize Structure. Props to my "barns"- Dan, Rich, Matt, and Ben, who cheered from the peanut gallery and made crude sexual jokes to lighten the mood for me during the top eight. Also props to my hull, Andy Probasco, who lent me Beta power at Evolution to let me play after losing my deck- a great friend!

I'm happy to say that thanks to the amazingness that is Waterbury, I am permanentely returning to Magic. Why would I ever quit when I'm so damn lucky with TPS?

« Last Edit: May 04, 2005, 06:57:30 pm by Negator13 » Logged
Juggernaut GO
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« Reply #1 on: May 04, 2005, 05:48:41 pm »

Great tournament Justin, Glad I put you on my waterbury bingo card.  It's also good we didn't have to play, as you would have been forced to scoop to memnarch.
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« Reply #2 on: May 04, 2005, 06:32:26 pm »

I really want to see those matches on Video, no one knows when they are coming out though, good tournament, I'm a huge fan og TPS. Cool
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« Reply #3 on: May 04, 2005, 07:46:19 pm »

yeeeah GG's!! (gg in the friendly end of a starcraft game type gg, not the insulting sarcastic one)

i also responded about your play style in my thread.  Very Happy

c u in the next waterbury! u can expect me playing something weird and non conformitory.
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« Reply #4 on: May 05, 2005, 03:57:47 am »

nice report  Very Happy
keep on playing, TPS Rules!   Cool
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« Reply #5 on: May 05, 2005, 04:45:39 am »

I just have a few quick questions about your decklist...

Did you decide not to include Library of Alexandria? If so, why? Could you just not find one for the tournament, or was it a deliberate exclusion.

I'm also curious about 2 of the other slots in the deck: Time Spiral and Frantic Search. Now, I don't see why you would use Time Spiral anymore... isn't a sedond Gifts much more powerful? I'm sure you know the positive aspects of Gifts, so there is no need for me to describe it, but isn't a 6 Mana Sorcery Draw 7 seems vastly inferior to a 4cc Instant that produces anything you need (Threat x2, Mana, set up a ridiculous Yawg Will, ect ect).

And also, Frantic Search seems a bit underpowered compared to every other card in the deck -- explanations?

Thanks and good work on your finish.
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« Reply #6 on: May 05, 2005, 07:30:55 am »

Time Spiral is quite possibly the second-best draw seven in TPS (well, not counting Necro/Bargain).

Were it a faster deck, that wouldn't be the case.  You need to consider the fact that Storm is the win condition.
« Last Edit: May 05, 2005, 07:32:31 am by VGB » Logged

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« Reply #7 on: May 05, 2005, 07:48:54 am »

Time Spiral is quite possibly the second-best draw seven in TPS (well, not counting Necro/Bargain).

Were it a faster deck, that wouldn't be the case.  You need to consider the fact that Storm is the win condition.

Okay, so here are the "Draw lots" cards that are better than Spiral, and the ones worse than Spiral....

Better (not in any order):
Timetwister
Mind's Desire
Bargain
Necropotence
Tinker/Memory Jar
Gifts Ungiven

Worse:
?? On this list, I'd say Frantic Search

I guess there could be debate over Mind's Desire being better because desire isn't great all the time, although it is effectively uncounterable and (in my eyes) much better. One could also say that Gifts Ungiven is debatedly worse than Time Spiral, although, once again, I would definitely disagree with you there. I love Gifts... so if you could give me an explanation as to why you think Spiral is better other than just stating it.

Take note that I did read the part where you said Storm is the win condition, so untapping lands lets you play more spells, ect ect, but compared to Gifts... well, Gifts is played at EOT, so when you are going off, you will have untapped anyways. The only advantage I see that Spiral has over Gifts Ungiven is if you are totally mana flooded and have no threats in hand and you just Top deck the Spiral to win that turn, as opposed to the turn after with Gifts.

Also, why would it get sided out so much if it is the second best Draw 7 in the deck (actually, there are only 3 of them in the deck, I'm not sure how you would rank them).
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« Reply #8 on: May 05, 2005, 03:40:21 pm »

Time Spiral and Frantic Search have gone in and out of the list many times, but I feel they are the strongest cards for the slots. Time Spiral will win every game it resolves an dis an amazing topdeck. The 2nd Gifts was moved to my sb because drawing two is useless, since the first digs out everything worthwhile.

FS Basically makes every card in the deck better. Brainstorm, Academy, Desire, Mana Vault (it turns colorless mana into colered)... its a great all around card.

LoA I just do not like because the colored sources are very precious and I rarely have 7 cards unless I'm winning anyway.
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« Reply #9 on: May 05, 2005, 06:55:14 pm »

I fervently agree with the inclusion of Spiral. It is undoubtedly on the top 10 draw list of all time.
Frantic Search, while good, is not an auto-inclusion in this deck. It does filter mana as pointed out by negator, but TPS is running a tight ship as it is; there is little need to clog it up with a draw spell which is not outwardly necessary.
On a slightly unrelated note, what say you to the inclusion of darksteel colossus? Arguably an extremely newbish move, the ability to randomly power out the turn 1 colossus against decks such as fish is quite potent (powered out sans tinker).
Why not include 4x Underground Sea (unless mitigated by financial constraints of course)? It smooths out the curve, although slight splash damage bight be taken from Wasteland and Stripmine. Other than that, they seem the superior choice.
-DL
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« Reply #10 on: May 05, 2005, 06:58:36 pm »

I refuse to play less than 5 basics in TPS. Being able to run such an amazingly hate-resistant manabase is one of the reasons TPS is such a great deck. The 1 Flooded Strand is much better than the 4th Sea because it works with Brainstorm and can't be Wastelanded. I like the manabase as is.

DSC maindeck is terrible. Memory Jar is 100% better than DSC against every deck but Null Rod Aggro. And against those decks, you board accordingly and sweep games 2 and 3 if you didn't already take game 1.
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« Reply #11 on: May 05, 2005, 09:11:08 pm »

I refuse to play less than 5 basics in TPS. Being able to run such an amazingly hate-resistant manabase is one of the reasons TPS is such a great deck. The 1 Flooded Strand is much better than the 4th Sea because it works with Brainstorm and can't be Wastelanded. I like the manabase as is.

DSC maindeck is terrible. Memory Jar is 100% better than DSC against every deck but Null Rod Aggro. And against those decks, you board accordingly and sweep games 2 and 3 if you didn't already take game 1.

I agree.  Whenever i palyed TPS and had DSC maindecked, I found it clogging my hand and I was wishing i had something better for that slot.  I also agree with Time Spiral.  It is just a nutty card as far as draw and utility goes.

I also saw you had time walk.  How often did you find yourself actually using time walk?  Time walk only seems useful in a DSC situation for extra beats and winning a turn earlier.
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« Reply #12 on: May 05, 2005, 10:55:46 pm »

Justin great tournament it was really fun to watch you play TPS again.  Maybe some time you can watch me as i own everyone with it.  Anyways you are a really amazing player and i am glad you are part of Team Perfect Scrubs.  We did a lot of work to through that deck back together for you, and you did nothing but amaze us all day long.  Great job, you deserve it.
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« Reply #13 on: May 06, 2005, 04:38:08 am »

Great report and great result. Congratulations.

I read the Time Spiral/Frantich Search thing, and I am convinced, even if I do not run them in my TPS, that these two cards are pretty strong, for all the reasons you wrote. Including them both or not is a personal choice and I don't want to discuss this choice since your explanation is good and you have proved to achieve great results with this decklist.

Anyway, I'd like to tell you my personal point of view about the famous Library. You say the Library is not very useful because you can use it only when you have a 7-cards hand, and when you have a 7-cards hand you are going to win your game anyway: that's true. But you forget one thing: when you start your game you have 7 cards in your hand, and a first turn Library can decide games you are not supposed to win (this happens against wasteland-less decks). Last Sunday I won a tournament with TPS winning something like 6 games thanks to a first turn LoA (ok, I was lucky Razz), that against decks like T1T (greenless atog, pretty common here) is a winning card, maybe more powerful than any other broken card in the decklist.


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« Reply #14 on: May 08, 2005, 04:13:34 pm »

I agree in general that LoA can be an amazing cards and can in fact win you games.  But the best first turn play as i see it is Duress.  This cards is a house against every deck.  It can also win you games by taking their tempo away, and clearing the way for your crucial spells.  Making sure your opponent does not have gas as well as clearing the way for your game winning cards or bombs is the best play. 

This deck survives on the fact that it has such a hate resistant mana base.  It runs five fetches, and five basics, in addition to three seas and an academy.  You cannot cut one of your mana sources to include a card that only gives you colorless mana without messing up the mana bases reliability.  I have never on my first turn wanted to play a LoA ever.  I know that you are saying well you can only run four duress, you may not have one every single time, and it is true you may not, but you can only run one LoA so you will draw that even less, and unless you play it first turn it is a pretty wasted land drop.  The mana base is tight and the deck as a whole is tight, there is not too much room for changing it except a few cards which are metagame cards.  I run two maindeck bounce spells, and about five more in the board, and its a metagame choice that has helped tremendously.  But that is most obviously besides the point.  The main point of this post is that LoA is good, just not in this deck, as a first turn duress can be more crucial to the gamestate.
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