Do you even listen to us? I told you 2 or 3 posts ago that the
ratio between your creatures and creature enhancers is way off. And thus you need to either run less equipments or more creatures. You said that fish is just as reliant on its creatures as you, but that is just blatantly wrong.
You say you know how aggro/control works, remember this:
Aggro/control is all about tempo, while at the same time beating down with creatures.Yet you have a grand total of 14 (6x artifact acc. 4x mana drain, 4x force) tempo cards while aggro/control is all about tempo. Now compare this to regular fish;
4x spiketail hatchling (relevant because of mana denial)
2x stifle
3x null rod
4x force of will
4x wasteland
1x strip mine
1x misdirection
2x daze
2x artifact acc.
They have 24 tempo cards, thats almost twice as much than you (Spiketail doesn't steal tempo without mana denial). All of that was replaced with cards that
cost tempo effectively slowing you down. The cards I am talking about are obviously the equipments, they cost a initial investment of mana just to put them into play (doing nothing) and than even more mana to actually use them (mana=tempo so you are losing
a lot of tempo here).
Aggro control needs to disrupt the opponent in the early game and gain tempo (either through speeding up your own deck, or slowing down the opponent) otherwise it simply loses to a superior win condition and draw engine.
On jitte VS. SoFI;
Advantages Jitte:
Kills critters
Clock speeds up with 4 damage each turn
Lifegain
Triggers on combat damage, not damage to player
Disadvantages Jitte:
Is completely shut down by null rod (equipped or not)
The 4 extra damage each turn is one turn delayed
Advantages SoFI:
Draws a card
Kills critters
4 extra damage a turn
Pro-blue and Pro-red, important in fish match up (pro-blue) because they can't block. Also makes removal harder (no burn).
Critters get +2/+2 immediately
Works under null rod when equipped
Disadvantages SoFI:
Needs to deal damage to the player
Can only kill critter when damage is dealed to opponent
Costs 1 mana more to play
Can only kill X/2 critters
The lifegain on jitte is hardly relevant in T1 because decks are often capable of killing you regardless of +10 life or not (exception to the rules: Doomsday, and even that can storm up for a lot and still kill you with tendrills of agony).
Blocking rarely happens, because the only creatures that can actually block a SoFI'ed creature in T1 are artifact creatures. And juggernaut can't block because it has to attack. The only creatures that can actually block a SoFI'ed creature are green and those usually don't fly (which yours do).
The only advantage jitte has is that its 1 mana less to cast, but it is a one turn slower clock (you won't be able to use the counters until the next time you attack and even than you have to go unblocked to deal extra damage).
So I think SoFI is the best equipment (between jitte and SoFI) in the current environment, if you don't believe so give reasons why.
