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Author Topic: Impatience [Deck] - test  (Read 1136 times)
KDenz81
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« on: April 05, 2005, 03:49:05 pm »

This is a deck that came into mind while looking over mass amounts of old school cards and rares that some people don't use anymore.

Combo #1

1X Crop Rotation
1X Strip Mine
2X Wasteland
2X Crucible of Worlds

Combo #2

4X Orim's Chant
4X Isochron Scepter
4X Xantid Swarm
4X Impatience

Combo #3

2X Platinum Angel
2X Leonin Abunas
1X Tooth and Nail

Disruption

2X Chalice of the Void
2X Ground Seal

Untility

4X Birds of Paradise
4X Seal of Cleansing
2X Sensai's Top

Mana Sources

1X Sol Ring
1X Lotus Petal
1X Mox Emerald
1X Mox Pearl
1X Mox Ruby
1X Black Lotus

Land

4X Taiga
4X Savannah
3X Wooded Foothills
2X Windswept Heath
1X Boseiju, Who Shelters All

Sideboard

2X Gorilla Shaman
2X Peace Talks
2X Decree of Savagery
2X Shunt
4X Pyroblast

I built this deck out in my head taking into consideration the 4 most important things in Magic.  

1) Mana, and I don't mean land.  Mana sources like Moxen, Lotus, and other artifacts.  To shut these down is to stop most type 1 decks.  I would run Nul Rod, but that would end up screwing me over in the end.

2) Land.  Land helps keep a deck running, and fetching for land helps speed a deck up.  Being able to take out your opponents land will stall them out.

3) Playing spells successfuly.  If I just stop my opponents from casting spells with Chant on a stick, they will just sit there and look stupid.  Besides, counter decks can't stop everything that comes through.  

4) Card advantage / hand disruption.  If I can draw into what I need before my opponent, that means I would win.  If I can disrupt what my opponent has in hand, or is going to draw, I can slow them down.

Wasteland, Strip Mine, and Crucible take out land.

Orim's Chant on a Stick takes out spells.  

Gorilla Shaman or Chalice take out mana souces.

Sensai's Top for card advantage.  

Tell me what you think.  Any potential problems you see.  Any cards you wouldn't reccomend using.  Basically I just wanted an excuse to use my 4X Impatience and built this deck idea around that.

My sideboard definately needs some re-working.  However I'm having trouble thinking of cards to put in it.  Any suggestions?
« Last Edit: April 10, 2005, 12:41:06 pm by KDenz81 » Logged

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Toad
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« Reply #1 on: April 06, 2005, 04:53:57 am »

Sensei's Divining Top is better than Mirri's Guile.
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asmoranomardicodais
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« Reply #2 on: April 18, 2005, 11:43:48 am »

Don't bother with the platinum/abunas/tooth and nail combo. Just stick to the impatience thing. Add some Swords to Plowshares for some creature control.
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KDenz81
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« Reply #3 on: May 23, 2005, 10:59:46 am »

Well I gave some more thought to the deck, and found the card Abeyance from Weatherlight.  Then I saw that Eranyo guy who's being printed in the next set as well as Pithing Needle.  I might re-think this deck, but for right now it's staying like this.  I might just build an entirely different deck around Eranyo, Arcane Lab, Hesitation, Standstill, and possibly Impatience.  The only reason I'm using Impatience is because no one else does.  I, and most of my friends tend to use rares that no one else does.  Especially because it's casual play.  But I think if you can find a combo broken enough it's worth it to try it out in the Type 1 environment.

Combo (20)
4X Orim's Chant
4X Abeyance
4X Isochron Scepter
4X Xantid Swarm
4X Impatience

Disruption (4)
2X Chalice of the Void
2X Ground Seal

Untility (11)
2X Birds of Paradise
2X Swords to Plowshares
4X Seal of Cleansing
2X Sensai's Top
2X Crucible of Worlds
1X Cunning Wish

Mana Sources (6)
1X Sol Ring
1X Lotus Petal
1X Mox Emerald
1X Mox Pearl
1X Mox Ruby
1X Black Lotus

Land (14)
4X Taiga
4X Savannah
3X Wooded Foothills
2X Windswept Heath
1X Boseiju, Who Shelters All
1X Strip Mine
2X Wasteland

Sideboard
2X Meddeling Mage
2X Birds of Paradise
2X Decree of Savagery
2X Swords to Plowshares
2X Pyroblast
2X Rack and Ruin
2X Artifact Mutation
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Machinus
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« Reply #4 on: May 23, 2005, 11:02:17 am »

None of the permanents that counter spells can make impatience trigger. Even if the spell is countered they will not take 2 damage because they still put it on the stack.

Why not just run more removal and a fatter win condition, and try to get the scepter lock out faster?
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