Crenellated Wall
|
 |
« on: May 30, 2005, 06:20:17 pm » |
|
I recently came out of magic retirement (around 3-4 months ago) and I wanted to build one of my favourite decks again. After a few trips to the local card store, and some lengthy hours playtesting my deck against some of the best and most dangerous decks in Vintage, I think that I have probably the most advanced WW deck in the format. What I've compared this deck to with my friends is prison, where you drop a bunch of creatures that really disrupt your opponent's gameplan, all the while smashing his face in with weenies.
WW/u/b
Creatures: 4x Meddling Mage 3x True Believer 3x Kataki, War's Wage 4x Weathered Wayfarer 3x Samurai of the Pale Curtain 3x Glowrider 3x Mesmiric Fiend
Disruption/Utility: 3x Swords to Plowshares 4x Aether Vial 4x Chains of Mephistopheles 4x Cabal Therapy
Mana: 1x Mox Pearl (I use a plains, because I'm budget) 3x Tundra 4x Flooded Strand 3x Plains 1x Strip Mine 4x Wasteland 4x Scrubland 1x Mishra's Factory 1x Island
Sideboard: 3x Kami of Ancient Law 3x Rule of Law 2x Exalted Angel 4x Chalice of the Void 3x Umezawa's Jitte
Card choices: Meddling Mage: This card is superb, especially if you know the matchup really well. Like a pre-emptive counterspell, you take the card that is the most troublesome for you and name it. This card is especially good in this deck, because you have cabal therapy and mesmeric fiend which allow you to take a look at your opponent's hand making the mage even better.
True Believer: This card is a speed-bump for combo decks, and also makes you immune to duress and cabal therapy after it is cast. This is actually the card that I am least confidant in, because a lot of the time combo has a way to deal with it before targetting you. With more testing against decks like TPS and Severance Belcher, I might advise this:
-3 True Believer +1 STP +1 SotPC +1 Mesmeric Fiend
Kataki, War's Wage: This card is INCREDIBLE. As soon as I saw this on the spoiler list, I knew that this would be one of the perfect cards for this deck. Coupled with Weathered Wayfarer's LD, Kataki works to turn off moxen, as well as make additional utility artifacts cost more to keep in play. Also, this card doesn't shut off Aether Vial, like Null Rod does. It also has the required casting cost to power ratio.
Weathered Wayfarer: Decievingly, this is the best card in the whole deck. Against decks that pack a lot of (or a few important) non-basics, Weathered Wayfarer is devistating. If your opponent keeps playing out lands, you can keep fetching Wastelands from your library and destroying them, then searching for Strip Mine and destroying their Basic Land.
Samurai of the Pale Curtain: This card has a godd, if subtle ability. Against some strategies, this card hoses really well (Dragon, Crucible lock, Stax, Slaver). Against others, it just prevents Black Lotus from coming back to a Yawgmoth's Will, or stops welder from welding things in and out multiple times. Also, Bushido is pretty useful against other aggro decks.
Glowrider: This card is usually bashed as being a shitty card, but I actually think it's pretty great. Though it costs 3 mana, (not a WHOLE lot) it provides a non-symmetrical Sphere of Resistance that beats for 2. Coupled with Weathered Wayfarer's land denial and Kataki's artifact mana denial, paying an extra mana for a spell starts to get much more difficult, especially if you want to play a bunch in one turn (storm combo). I think that this card is pretty damn good.
Mesmeric Fiend: This card is solid. As a targetted Ravenous Rats, you will pick the most dangerous card out of an opponent's hand. Another plus is the ability to use it during your opponent's draw step with aether vial, and being able to see and take an extra card. Though there isn't a lot of synergy between Feind and Wayfarer, Glowrider and Kataki, it does have great synergy with the hand denial strategy of Meddling Mage and Cabal Therapy.
Swords to Plowshares: This I really want to be a 4-of, mainly because it's such a great card to have against aggro decks. Not only that, but it's useful against Dragon, Welder-based decks, and to a certain extent, oath decks.
Aether Vial: This card is another one of the focal points of the deck. Vial allows me to run a large amount of creatures with the same casting cost (2cc in this case). Vial acts not only as acceleration, but also as a way of getting important hate creatures through a counterwall. Once set at two, you can put almost all creatures in the deck directly into play.
Chains of Mephistopheles: This is one of the best hate cards that I have ever seen. This card is excellent against control, combo, and aggro control decks that draw cards. With this card on the board, card draw turns into an awful proposition. I originally had Standstill and Brainstorm in this spot, but after a freind suggested it to me, it was tested and kept. The reason this card is much better that card draw in this decks is because card draw is always going to benifit a faster opponent running a more broken deck. This deck is far from broken, so instead of trying to draw into more threats, you want to bring the opponent down to earth to play on your level, which almost every card in the deck is designed to do. I find that this card complements the deck very nicely.
Cabal Therapy: I love this card in this deck. Firstly because it disrupts combo on the first turn, allowing you to last longer that you usually would against that type of deck. Secondly, because this deck is chalk full of creatures, the flashback cost can easily be met, especially if it would prevent an opponent from winning (or entering a dominant position) on the next turn. Combined with Fiend, Mage and Chains, your opponent's hand becomes a lot less useful than it would usually be.
Sideboard:
Kami of Ancient Law: This card is basically to battle the Oath Matchup, which is really f-ing difficult. I want to include 4, but I'm having trouble finding room in the SB.
Rule of Law: This is another Card for the combo matchup. Particularly against some of the storm based combo decks like TPS, this card really hurts them if they can't deal with it in time.
Exalted Angel: This particular WW deck has problems with Aggro decks, EA helps to solve this problem, and it goes a long way.
Chalice of the Void: This card is another great option for a lot of decks. This card is usually set at 1, and at this level shuts up a LOT of decks. This is particularly effective in combination with Rule of Law against combo decks, because most of them use chain of vapor to bounce the rule.
Umezawa's Jitte: NOTHING helps you win the aggro mirror better than a Jitte. NOTHING.
I'm going to add some match summaries later, but I have to go eat dinner right now.
|