For your consideration
Sensei, sensei
[gas]22
1 Strip Mine
1 Underground Sea
1 Sol Ring
1 Mox Diamond
1 Chrome Mox
1 Lotus Petal
1 Mana Vault
13 Islands
2 Seat of the Synod
[kill]13
4 Sensei's Divining Top
4 Helm of Awakening
4 Brain Freeze
1 Future Sight
[draw]14
1 Tinker
1 Fact or Fiction
1 Mystical Tutor
4 Brainstorm
4 Accumulated Knowledge
1 Intuition
2 Thirst for Knowledge
[control]11
4 Arcane Denial
4 Force of Will
3 Mana Leak
Ok. This is the deck I have now. I want to make this mono blue as much as possible (I'm using the underground sea since I have one). I'm working on getting wastelands which i feel is a must for mono-color control decks. I'm working on getting stifles to fight oath (targeting gaea's blessing)
I play in an environment where most people are playing oath/2 land belcher/stax, welder mud, slaver/TPS/dragon. Rarely does power ever show up except for the rare one-of Mox or Ancestral Recall. I don't plan on getting power anytime soon since I'd rather spend money on other things and even if I had money, I'd be hard-pressed to find even a dint of power.
I'm not making anything revolutionary here. I just want a deck that wins a lot. A deck with the ability to consistently pull
off kills on turns 3-5 without power and the slight probability of a goldfish on turn 2. Dragon might do this, but IMHO
dragon will be hard pressed without aggressive mulligans. Frankly I'm not confident in my magic IQ to be able to make such decisions yet. So i stick with Sensei, Sensei.
Card choices:
AK: I'm looking for Impluses to replace these. If the switch is a bad idea, please do tell me.
Arcane Denial: I cut counterspell for this with the mentality that I NEED the extra draw. I'm a combo deck who kills fast.
Counter-based control rarely rears its ugly head in our meta anyways. It also costs less when Helm is in play
Mana Leak: I'm really not comfortable with counterspell. Especially if I'm going to put in 3-4 wastelands (which have become hard to find recently). Plus it gets the bonus when Helm of awakening is in play.
Intuition: I originally had 2. However I found that I rarely needed to use it. In such cases I just really needed to fish through my deck better. That's why I have 2 TfK's
Future additions?
Wasteland (3-4):

Tolarian academy: I'm still debating wether this will be useful. I only have a few artifacts in my deck
STIFLE (3-4): this is a definite addition. Very versatile. It can net me some tempo advantage by stopping fetchlands, welders AND the all-important Gaea's Blessing
FUTURE SIDEBOARD::
3 Back to Basics
3 Chill
3 Scrabbling Claws
3 Echoing Truth (for random matchups)
3 ???
This is my first post so... I'm very much a nooB :p
-Elias