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Author Topic: Goblin Prankster  (Read 1983 times)
Marco
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« on: June 03, 2005, 12:01:16 pm »

Goblin Prankster
R
Creature -- Goblin
2/2
When Goblin Prankster attacks, return target Goblin to its owner's hand.

The creature type for this card has to stay Goblin (it's kind of the point of the card). I think this card has a lot of depth to it. 2/2 for R looks scary, but there is a drawback. On the surface, I suppose this may look like a bad card. Sure, you could play it turn one, but unless you have another Goblin in play it won't deal any damage because it will return to your hand when it is declared as an attacker. This is similar to the "Gating" mechanic in Planeshift. It occurs to me that you could use this as a blocker, and if that's really an issue, I could add "Goblin Prankster can't block" (like Goblin Raider).

Of course, returning a Goblin to your hand could be beneficial if the Goblin is Goblin Matron, Goblin Recruiter, Siege-Gang Commander, or any other Goblin with a "comes into play" ability. Also, the drawback could be minimized if the Goblin you are returning to your hand has haste (Raging Goblin, Goblin Chariot, Goblin Ringleader, etc.).

Another aspect of this card is that it reads, "return target Goblin to its owner's hand" and not "return target Goblin you control to its owner's hand". This makes it a great card in a mirror match against another Goblin deck (Food Chain Goblins, Gobvantage) or against decks that play with Goblin Welder. When playing against another Goblin deck, it could be the equivalent of (or better than) Seasoned Marshal's "Whenever Seasoned Marshal attacks, you may tap target creature" ability.

When I created this card I thought of Knight of the Mists. When Knight of the Mists was printed, people did not initially realize that you could use it to bury your opponent's Knight (if they were playing with Knights, of course, and at the time many people were), which made it a very good card.

I am interested in reading everyone's reaction to this card. It may very well be undercosted. I considered a casting cost of 1R, and a power/toughness of 2/1 or 1/1, as well as giving itself haste (with a higher casting cost).

Edit: Which is more correct "When Goblin Prankster attacks, return target Goblin to its owner's hand" or "Whenever Goblin Prankster attacks, return target Goblin to its owner's hand"?

Examples of "when":

Ceremonial Guard
Fog Elemental

Examples of "whenever":

Goblin Cadets
Goblin Piledriver

I don't think it really matters, both "when" and "whenever" triggered abilities can be Stifled.
« Last Edit: June 09, 2005, 09:12:16 pm by Marco » Logged
Marco
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« Reply #1 on: June 03, 2005, 12:01:56 pm »

Current Wording:

Goblin Prankster
R
Creature -- Goblin
2/2
Whenever Goblin Prankster attacks, return target Goblin to its owner's hand.
Someone has to bring up the rear.
« Last Edit: June 10, 2005, 11:20:09 am by Marco » Logged
Matt
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« Reply #2 on: June 03, 2005, 02:07:50 pm »

When I first read it I thought it said "When Goblin Prankster attacks, return Goblin Prankster to its owner's hand." And I was thinking, at first that looks god awful but there's still a lot you can do with it. Obviously it blocks, but it can also pump Piledriver, works well with Pandemonium and Lightning Cloud, activates Mogg Conscripts, etc. That would be a neat card to try and build around - I think making it even worse gives players more incentive to try and break it.

Also, your version is potentially very good, with Ringleader and Siege-Gang Commander. Also, if they ever make a goblin that CIP and does damage (a la FTK) it would be potentially very good there too.
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« Reply #3 on: June 03, 2005, 02:12:38 pm »

Your two examples using 'when' are both delayed effects, whereas the 'whenever's are immediate effects, so I'd go with whenever for consistency.

This doesn't seem too overpowered to me. It's obviously strongest against another Goblin deck, which may warrant the 'Goblin you control' wording, but some might argue that the other deck can play with these too. Still, it seems a bit strong to go turn one this, opponent drops a Goblin, turn two cast another dude, attack and bounce their dude and hit for 2. You get big board advantage and an early life advantage just because you went first and drew Prankster. However, you could also say the opponent wasn't too smart in playing that first turn Goblin...
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Marco
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« Reply #4 on: June 03, 2005, 05:43:01 pm »

Good comments. Change made to "Whenever"...
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« Reply #5 on: June 03, 2005, 07:50:35 pm »

This also has interesting interactions with Goblin Cohort, another 2/2 for {R} with a drawback. As long as you have a creature to play on the first turn that Goblin Prankster attacks, then the Prankster's ability ensures that you always have a creature to play to enable the Cohort to attack as well. I don't know if that was an intentional interaction, but it makes the two seem like brothers. I like it.
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Marco
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« Reply #6 on: June 03, 2005, 08:00:35 pm »

No, that wasn't an intentional interction, but I like it too. And Matt mentioned Mogg Conscripts, the original Goblin Cohort.
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« Reply #7 on: June 03, 2005, 08:02:37 pm »

Huh. I was thinking of a different card as "Mogg Conscripts" when I read Matt's post. I did a search on the Goblin Cohort template at cardkingdom and the Conscripts didn't come up. I think I may have to give up their search engine, no matter how much I like some of its functionality. I've just noticed that it misses way too many cards.
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« Reply #8 on: June 03, 2005, 08:08:44 pm »

Gatherer (http://gatherer.wizards.com) works perfectly fine for me. Prior to Gatherer I used Crystal Keep (http://crystalkeep.com/magic/rules/search.html) but it no longer receives any updates.
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Marco
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« Reply #9 on: June 09, 2005, 09:15:01 pm »

Any other comments? I think this is good, potentially very good, but not too good.
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dandan
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« Reply #10 on: June 10, 2005, 03:30:50 am »

For what it's worth I like it.

Any flavour text?

Someone has to bring up the rear.

Getting yourself killed isn't funny.

If in doubt, chicken out!
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Marco
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« Reply #11 on: June 10, 2005, 11:19:05 am »

24 hour clock.
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« Reply #12 on: June 12, 2005, 03:41:33 am »

Would it be too powerful if you raised the cost by {R}, and gave it haste?
Then it would be a great card in some decks, but maybe it would be too great?

- meanee
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Marco
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« Reply #13 on: June 12, 2005, 10:47:00 am »

As I mentioned in my original post, I thought about giving this haste. But if there are no other Goblins in play, haste is irrelevant. You are going to return this to your hand when it attacks.
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combo_dude
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« Reply #14 on: June 12, 2005, 01:48:58 pm »

Does this want to be "target Goblin", or "target Goblin you control"? I am concerned that against another Goblin deck this is just outrageous. Although you won't return this to your hand; if you do you've used one mana for no reason...
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Matt
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« Reply #15 on: June 29, 2005, 01:01:35 pm »

Closed and added.[/color]
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