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Author Topic: Molding Rats  (Read 1170 times)
Odern420
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« on: July 11, 2005, 01:41:28 pm »

Molding Rats
BG
Creature -- Rat
1/1
Fear
Pay 2 life, t: Sacrifice Molding Rats to destroy target land.
If Molding Rats is put into your graveyard from play, at the end of that turn you may pay 2 life to return it to your hand.

ohhhhh i realllllllllly like this card. I have posted it on another site a while back as a black creature but i like him better as a gold creature. Some think it could be broken but look at it this way. 2life - 1 1land, 6 life - 2 lands, 10 life - 3 lands...... get the picture ? its usable twice, so I feel like it has to be cheap in order for it to be sexy enough to be playable. I think the fear is good for him cause once again, it gives appeal.

Molding Rats
BR
Creature -- Rat
1/1
Fear
Pay 2 life, t: Sacrifice Molding Rats to destroy target land.
If Molding Rats is put into your graveyard from play, at the end of that turn you may pay 3 life to return it to your hand.



OK, OK...... you talked me into a revision.......
« Last Edit: July 12, 2005, 01:11:53 pm by Odern420 » Logged
asmoranomardicodais
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« Reply #1 on: July 11, 2005, 02:18:34 pm »

This is very red/black, not green/black at all, as land destruction is primarily red's domain (esp. reusable land destruction like this.)

Also, the reanimate ability should require more than paying two life, like pay B and two life.

Actually, now that I think about it, two life is very cheap for this, since wizards feels that reusable land destruction should be very costly. To make this fair, I would make it as such:

Molding Rats
1BR
Creature-Rat
Pay 3 life, R, T, Sacrifice Molding Rats: Destroy target land.
At the end of any turn, if molding rats was put into your graveyard from play this turn, you may pay 3 life and B. If you do, put molding rats on top of your library. 


To me, that would make this card fair, and still moderately playable.
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Odern420
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« Reply #2 on: July 11, 2005, 03:28:56 pm »

First off..... Black has a TON  of Land Destruction cards, as does green, secondly the reanimte ability, as worded, requires you to decide THAT TURN  if you want to bring him back, if you dont, then hes lost. Also i dont know to many people who would use his LD ability more than twice as his recasting would grow annoying, plus we're talking 6 life just to pop 2 lands. I like the version i have.......... no one would play your verion because it would cost way to much to reanimate and wouldnt be worth the deck space. Go back and re the way i worded him anddo the math on how much life you would be sacrificing. Until someone convinces me otherwise with a better argument than yours, I'm gonna leave him as he is, cause hes pretty well balanced.
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Matt
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« Reply #3 on: July 11, 2005, 04:09:11 pm »

First off, we don't care about how many land destruction cards black has gotten in the past. It hasn't had a decent new one since Torment, three and a half years ago. Land D has moved firmly away from black. That isn't to say it can't have it but it can't be as good at it as red and green.

Secondly, this is badly undercosted. Sinkhole is too good, and this is a reusable sinkhole.
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« Reply #4 on: July 11, 2005, 04:17:34 pm »

Odern: this card causes a Crucible lock by itself.  You're not looking at the loss of life correctly; if I'm playing this guy in the right deck, that 4-8 life I'll pay for his abilities is probably the only life I'll lose.  Why?  Cause every time they play a land I'll pop it.  Throw this in a deck with the old BG LD spells, a Crucible of Worlds, some Wastelands and a Strip Mine and you're golden.  Not balanced is this card.
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« Reply #5 on: July 11, 2005, 05:35:16 pm »

I'm of the opinion that Green doesn't get good LD any more either. You want decent LD, you play Red. Befoul isn't bad, and neither is Creeping Mold, but 3-cost LD is Red, and only Red.
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