GREEN CARDSHive Ants
{G}
Creature -- Insect
1/2
Sacrifice an Insect: Target Insect gets +1/+1 until end of turn.
Pack 5 -- At the beginning of you upkeep, put a 1/1 green Insect creature token into play.
"Once you have one, you have ten. And once you have ten, you have a problem."Devouring Swarm
{G}
Creature -- Insect
2/1
Trample
Pack 10 -- At the beginning of your upkeep, target opponent loses the game.
Protective Herd
{G}
Creature -- Beast
Sacrifice a creature: Regenerate target Beast you control.
3/3
Fight one beast, fight the herd.Lurking Orangutan
{G}
Creature -- Ape
2/2
Pack 3 -- You may have Lurking Orangutan deal its combat damage to defending player as though it weren’t blocked.
The apes of Jamuraa are wily scavengers. Two or three orangutans may distract a cheetah or a leopard, while a lone member of the shrewdness steals the cat's fresh kill.Great Auk
{G}
Creature -- Penguin Beast
2/2
Pack 2 -- Great Auk has islandwalk.
Pack 3 -- Great Auk gets +1/+1.
Pack 4 -- Great Auk can't be the target of spells or abilities.
Alpha Wolf
{G}{G}
Creature -- Wolf
2/2
Whenever Alpha Wolf becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Pack 3 -- Wolves you control get +1/+1.