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Author Topic: The New Not-So-Broken Moxen  (Read 1550 times)
Meanee
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« on: July 08, 2005, 11:50:11 am »

I have been creating a bit of cards a while back, and doing that I came up with an idea to new moxes. I goes a little something like this:

Something Mox
CC: 0
Artifact - rare
When [this] comes into play, sacrifice 2 mountains/swamps/forests/islands/plains you control, or sacrifice [this]

T: Add r/b/g/u/w to your mana pool

Of course there need to be 5 different - thats why I made all the /'s, but are they too powerful? I know that some of them - if not all - are unplayable in vintage.

Let me hear your thoughts on this.

- meanee
« Last Edit: July 08, 2005, 11:56:21 am by Meanee » Logged

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Zomar
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« Reply #1 on: July 08, 2005, 01:08:48 pm »

as worded they are essentially sorcery speed ESGs. Did you mean to say "as an additional cost, sacrifice two (basic land)s?"
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asmoranomardicodais
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« Reply #2 on: July 08, 2005, 01:49:33 pm »

Actually, to me, sacrificing two lands makes these horrible in any format. Maybe try saccing one land.
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LordHomerCat
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« Reply #3 on: July 08, 2005, 02:03:23 pm »

Indeed, why would you want to sacrifice two lands so you can play an artifact thats gonna end up being worse than a land (since its much easier to kill)?  I mean, turn 1, land, turn 2, land, tap both, play this, sac lands, 3 mana on turn 2!!  But of course, you are then gonna have 2 mana again on turn 4... Hardly seems worth it to me, i mean, heck, mox diamond makes you discard one land card, and it doesnt see any play.
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BurningIce
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« Reply #4 on: July 08, 2005, 02:30:50 pm »

That's also because you have to have the land in your hand or Mox Diamond is useless.  If it was in place and tapped for one of any color it would be a lot more played.  But these?  I can't see them being used at all.
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Meanee
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« Reply #5 on: July 08, 2005, 03:45:09 pm »

The reason why I made it "sacrifice" instead of "additional cost" was that with the additional cost it made it weldable...
If it was only: "Sac one land" that would be too powerfull wouldn't it? I know that these are not the very best cards in the world, but hey, every card can't be broken...

The blue one could, however, just say:
"As an additional cost to play [this] sacrifice an island.
T: Add U to you mana pool"

Then it would indeed be worth it, and it is then too broken imo.

- meanee
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Matt
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« Reply #6 on: July 08, 2005, 07:11:32 pm »

It needs to use the Lake of the Dead wording, or else you can play it and tap it for mana before deciding whether to sacrifice.
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Odern420
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« Reply #7 on: July 11, 2005, 01:36:14 am »

I think people should just stop trying to make Moxen/Lotus cards....... I know its fun to think you can create new Moxen/Lotus cards but really, in order for them to be playable it seems like they have to come with a new mechanic like Chrome Mox had with "imprint"...... I may be wrong, but it also seems Type 1 does not need anymore speed with 0 cc artifacts.
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Matt
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« Reply #8 on: July 11, 2005, 04:24:00 am »

Quote
I think people should just stop trying to make Moxen/Lotus cards
I COULD NOT agree more. They should also stop trying to make fixed Force of Wills and Mana Drains and Ancestrals. At least we stopped trying to fix draw7s, it seemed like we used to get a new one every week on the old TMD boards.
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dandan
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« Reply #9 on: July 11, 2005, 06:36:28 am »

Tell Wizards to stop making fixed FoWs. The new ones suck!

I have no problem with newer versions of such cards but the problem is elsewhere - Draw 7s and fast mana are either so bad they are unusable in fast combo decks or they aren't. If they aren't they are a problem. If they are, they are a waste of time.

I do think that there is fertile ground left for cheap mana acceleration but not at 0cc. Imagine 1cc artifacts that:
Imprint a land you control
Have a cc of 1+x and have can give mana of any colour used to pay X
CIPT and tap for 1 colourless (I think this has been discussed before and was deemed to be too good but I'm not so sure)
Mox Chrome that costs X, taps for X and needs X Imprints
XX cc artifact that taps for X mana

I still think we haven't seen decent mana Enchantments since Gaea's Touch

We could have 1cc Green critters that fetch Basic land (obviously with Tap)

« Last Edit: July 12, 2005, 12:23:00 am by dandan » Logged

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Machinus
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« Reply #10 on: July 11, 2005, 08:17:01 am »

I do think that there is fertile ground left for cheap mana acceleration but not at 0cc.

I have actually always wanted another "sol ring" type card, but one that wasn't as powerful. Like that only tapped for 1 mana. I know that is still really good but I think 1cc acceleration is really cool.
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