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Author Topic: Healer's Preparation (was Fervent Conversion)  (Read 1476 times)
DI419
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« on: July 27, 2005, 12:36:36 pm »

Fervent Conversion
2UW
Enchantment

At the beginning of your upkeep, you may put a prayer counter on <this>.
Sacrifice <this>: Gain control of target creature with converted mana cost equal to the number of prayer counters on <this>.  Play this ability only when you could play a sorcery.
Those that are hardest to convert are the most faithful of believers.

The color of the ability is definitely blue, but the flavor of the card itself is white.  I think that the mana cost needs to stay at 4, but maybe it should go up to 5.   Any thoughts?
« Last Edit: July 29, 2005, 10:20:31 pm by DI419 » Logged
DI419
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« Reply #1 on: July 27, 2005, 12:47:04 pm »

Current wording:


Healer's Preparation
WW
Enchantment

Tap an untapped Cleric you control: Put a healing counter on <this>.
Remove a healing counter from <this>: gain 1 life, or prevent the next 1 damage that would be dealt to target creature or player this turn.
An ounce of prevention is worth a pound of cure.

« Last Edit: July 29, 2005, 10:20:47 pm by DI419 » Logged
Matt
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« Reply #2 on: July 27, 2005, 01:06:08 pm »

Didn't they basically do this already in Legacy's Allure?
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Jacques
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« Reply #3 on: July 27, 2005, 02:48:42 pm »

With some differences.  Legacy's Allure is UU and there have to be more counters than the creature's power.  Legacy's Allure was in no way overpowered, so basically this is a worse version of that.

The name implies that the conversion is something that you really work for.  I can understand how that is white, but what are you doing to win this creature over?  Maybe if you could pay mana to add counters as well or tap creatures or something.  Just about anything to get counters on it faster.  I don't see why this would be costed at anything more than 1WU.  Come to think about it, tapping creatures to do stuff (adding counters in this case) is pretty white, so it'd make sense.
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DI419
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« Reply #4 on: July 27, 2005, 05:55:21 pm »

Hmm, didn't know about Legacy's Allure.  However, there seem to be quite a few clerics in the set, so why not this:


Fervent Conversion
WW
Enchantment

Clerics you control have "<tap>:  Put a missionary counter on Fervent Conversion."
Sacrifice <this>: Gain control of target creature with converted mana cost equal to the number of missionary counters on <this>.  Play this ability only when you could play a sorcery.

This makes me much more comfortable with making it mono white, and is very flavorful.  Is this better?
« Last Edit: July 27, 2005, 06:45:47 pm by DI419 » Logged
Jacques
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« Reply #5 on: July 28, 2005, 09:57:15 am »

It's a shift in the color pie.  I can understand the flavor making sense.  It's simply white converting people to it's cause, and the cleric tapping thing is amazing from a flavor standpoint.  I just don't really feel comfortable with permanent creature steal in non-blue.

After looking on gatherer for a bit, I see white has had a few creature stealing things.  I mean, they haven't been printed since Mirage or The Dark, but they exist.  I think the wording should be changed however.  Instead of clerics gaining an ability, have it say "Tap an untapped cleric you control".  You really want to convert that creature, your clerics have no time to be summoning sick.
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« Reply #6 on: July 28, 2005, 10:30:17 pm »

I love the flavour of this card, but I'm very wary of this shift in the colour pie. Is there anything besides creature control that this could do? At least, could it do creature control in a slightly "whiter" fashion. Allow it to steal an attacking creature with converted mana cost/power == or <= the number of counters on it. That way, it may take control of a creature, but it also acts as a deterrant to attacking. (It's a very rare and interesting phenomenon when tacking on a penalty adds functionality to a card.)
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asmoranomardicodais
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« Reply #7 on: July 28, 2005, 11:09:17 pm »

How about an ability such as:

Untap target attacking creature and gain control of it. That creature blocks this turn if able.

That keeps it very in flavor with white, while still using creature stealing.

Also, the only time white steals creatures is when the creature was saved form destruction (like that weatherlight card...umm...can't remember it.) Maybe do something like that, take a creature that way killed this turn and place it on your side?
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« Reply #8 on: July 29, 2005, 08:57:14 am »

White had a dude that KILLED creatures if you tapped three White creatures. 'Converting' creatures seems far mor White than destroying them.

It might seem more White if you limit the conversion to non-Black creatures. Try as you might you won't convert many undead (OK, The Drowned)

Fervent Conversion
WW
Enchantment

Clerics you control have "<tap>:  Put a missionary counter on Fervent Conversion."
Sacrifice <this>: Gain control of target non-Blackl creature with converted mana cost equal to the number of missionary counters on <this>.  Play this ability only when you could play a sorcery.
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« Reply #9 on: July 29, 2005, 02:48:19 pm »

Hand of Justice is waaay out of the color pie nowadays, and considering he's a Fallen Empires card, he really isnt a very good precedent =/  Im not sure I like the idea of letting white steal creatures.  Permanent theft is a very very blue ability (shackles, confiscate, threads of disloyalty, for recent examples) and Temporary theft is strictly red nowadays (threaten, grab the reigns, blind with anger, red Kirin, etc,).  Preacher is long gone from white, and even as flavorful as the card is, this is pretty much moving a slightly different Legacy's Allure into white, and just completely ignoring the color pie.  Isnt there ANYTHING else this card could do, like letting you resurrect guys or regenerate them or prevent damage or fog or hurt attackers/blockers or some rules thing or own on black cards?  This just seems like a blatant disregard for the color pie out of pure flavor.
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DI419
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« Reply #10 on: July 29, 2005, 10:20:04 pm »

Well, in a different vein, it could be this:

Healer's Preparation
WW
Enchantment

Tap an untapped Cleric you control: Put a healing counter on <this>.
Remove a healing counter from <this>: gain 1 life, or prevent the next 1 damage that would be dealt to target creature or player this turn.
An ounce of prevention is worth a pound of cure.

Now it's in flavor, although it's a completely different card.  Would this be more acceptable?
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« Reply #11 on: July 31, 2005, 08:29:26 pm »

I'd still rather that you have to sacrifice this to use it. Turning every Cleric you control into a [card]Samite Healer[/card] and a [card]Silent Attendant[/card] is not trivial. With a sacrifice, this could probably even be printed as an uncommon. Without a sacrifice, this almost has to be a rare.
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« Reply #12 on: August 01, 2005, 07:52:21 am »

Maybe, but sacrificing the enchantment, in my opinion, makes it suck. Compare to Atalya, Master Healer or even Field Surgeon. Granted, this allows one to save up life or damage prevention, but having it to sacrifice it would still make it suck.
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