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Author Topic: Goblin Gifts  (Read 1781 times)
Lamanai
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« on: August 06, 2005, 10:08:28 am »

So my friend and I were talking the other day about the beauty of Intuition with a welder in play, and decided to take it one step further.

Goblin Gifts 1.0

Gifted Goblin

Combo 14
4 Goblin Welder
3 Intuition
3 Gifts Ungiven
3 thirst for knowledge
1 Tinker

Tinker Targets 11
1 DSC
1 Mindslaver
1 Sundering Titan
1 Platinum Angel
1 Crucible of Worlds
1 3-Sphere
1 Duplicant
1 memory jar
1 Tormod's Crypt
1 Triskilion
1 Chalice of the Void

Broke 3
1 Ancestral Recall
1 Time Walk
1 Cunning Wish

Counter 7
3 Mana Drain
4 Force of Will

Lands & Mana 25
4 Gilded Lotus
4 Mishra's Workshop
7 SoLoMoxen
5 Strips
1 Tolarian Academy
4 Volcanic Island

Sideboard
1 Fling
1 Mystical Tutor
1 Rack & Ruin
1 REB
1 BEB
1 Intuition
1 Mana Drain
1 Stroke of Genius
1 Bosh
1 Jester's Cap
1 Powder Keg
2 Crucible of Worlds
2 Chalice of the Void


The 4 gilded loti are there to allow all of the cards to be cast without tinker of welder.  They also help smooth out the colored mana issues that the deck seems to have.

So far we've had a somewhat limited pool in which to playtest it, but here're the few we've tried.

Collossus Tog:  About 50/50
FCG:  A bit below 40/60
And it's slaughtered assorted rogue decks.

Moved. Read the information Dozer was kind enough to link you to, and heed it in future posts.

Hyperion
« Last Edit: August 06, 2005, 12:49:32 pm by Hyperion » Logged
Dozer
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« Reply #1 on: August 06, 2005, 11:03:15 am »

I hope you are aware that this is a sub-standard posting (FAQ: Lack of content).  You should be able to at least point out why this deck should be played over both CS and MG (Meandeck/ Merchant Gifts), because you seem to combine the two ending up with the worst of both. You only play one Chalice, why? You play only three Mana Drain, why? You play only three Thirst for Knowledge, why? You play DSC, Slaver, Plats, Duplicant AND Titan, which looks extremely arbitrary. Playing Titan, DSC and Dupe together makes not much sense because you'll only Tinker once and you will want to get either one. So, again, why, and if you want to go for a Slaver lock, why no Pentavus if you only run one Crucible and no artifact land?

Quote
They also help smooth out the colored mana issues that the deck seems to have.
I don't want to sound rude, but this doesn't surprise me at all. This deck has the WORST mana-base I have ever seen. You run 13 blue cards and 4 Welder, yet you have a total of 5 red or blue mana sources plus Lotus. A single Wasteland will wreck you. Relying on Gilded Lotus is not a feasible option, because you open yourself up wide for all sorts of mana screw. You need to get to five mana to even start working your deck! Why would you think this works? For this manabase, far too many things have to go right even before your opponent starts disrupting you. I heartily recommend you take the deck apart and re-start from a CS base.

You can find recent Control Slaver decks in the SCG deck database, and further search on this forum should reveal some Workshop Slaver decks, too, although they have been falling out of favour lately owing to the higher power of Stax if you want to utilize Workshops.

Do your own research, please. The tools are out there, and they are not that hard to use. Also, remember rule zero of deckbuilding: Always make sure your mana base can cast your spells! I won't even comment on your "matchup analysis".

Dozer
« Last Edit: August 06, 2005, 11:08:59 am by Dozer » Logged

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« Reply #2 on: August 06, 2005, 11:04:51 am »

You really should have put more effort into your post, since you don't give us a lot to work with. The deck looks exciting and all, but this is just poor. I hope you'll edit it and spend a larger amount of time to make it easier for us to help you and to understand why it's viable and is superior to other Gifts builds out there.

EDIT: I guess I should read the 1st reply before posting, sorry.
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Moxlotus
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« Reply #3 on: August 06, 2005, 11:32:58 am »

You have 21 mana sources that don't cost 5 to cast.  This is just bad, especially for a deck that wants UU, R, and uses Workshop.

The deck needs focus.  What is your deck trying to do?
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silvernail
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« Reply #4 on: August 06, 2005, 01:15:36 pm »

Some thing other people seem to have missed is that team shortbus used to run  a deck that had gifts ungiven and goblin welders. Im sure if you look up shortbus gifts you should find it. Id have more to say but everyone else already has, that was just a bit of info for you if you want to see a list that uses the two cards your trying to use in a solid deck.
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PipOC
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« Reply #5 on: August 06, 2005, 01:50:25 pm »

@ Moxlotus: The deck is trying to have a tutorable answer to every problem it could possibly encounter

I played a deck quite similar to this for a while, and came to the conclusion that using shop in this deck is impossible if you plan on staying in the game long enough to cast anything significant.

Your first and easily your largest problem is your manabase.
-4 Mishras Workshop - you don't run enough mid-range cost artifacts to use this effectively
-4 Gilded Lotus -You if you're using welder this is not the way to go
-4 Wasteland - With so many multi-tutor effects, only strip mine is necessary

Then your diversity of threats, many of them are redundant and unnecessary, just taking away from the consistency of the deck.

-1 Platinum Angel - The decks that are harmed by this are few and far between, definitely not maindeck material
-1 Memory Jar - This just isn't very good here
-1 Chalice of the Void - If you don't run shop this has to be 4 or none, it's not effective as a tutorable combo hoser
-1 Sundering Titan/Darksteel colossus - Only 1 of these would be necessary in the maindeck since they both serve a similar purpose, choose this based on your metagame.
-1 Trinisphere - You won't get this in play consistently enough for it to be worth it in the main
-1 Intuition
-1 Cunning Wish

+3 Polluted Delta
+2 Underground Sea
+2 Island
+1 Snow-covered island
+2 Flooded Strand
+1 Mana Crypt - Better than most moxen
+1 Seat of the Synod - Allows a Slaver lock with Crucible and Welder, could also be DS Citadel

+1 Recoup
+1 Yawgmoths Will - This pair is just far too powerful not to include in any gifts deck
+1 Rebuild/Echoing Truth
+1 Mana Drain -Part of your primary disruption sweet, an absolute necessity
+1 Demonic Tutor
+1 Mystical Tutor
+1 Burning Wish -Very Strong in conjunction with Will

The Sideboard Just needs to be tossed completely

1 Turbulent Dreams
1 Meltdown
2 Tormods Crypt
2 Pithing Needle
1 Platinum Angel
3 Arcane Laboratory
4 Red Elemental Blast
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NWI Team_Zilla
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« Reply #6 on: August 06, 2005, 05:06:18 pm »

AHAHAHAHAHA-You have 1 Tinker, no Recoup and and no specific tutor spell that will allow you to get a Tinker, and yet you have 11 Tinker targets...wow, so how often do you draw the tinker, like 99.9999% of the time?------amazing, you should take a look at Urzatron's old Twiddledrix thread, he might be able to give you some pointers.

Ohh, and my contribution to the thread is this:
Apparently this is very similar to a Control Slaver decklist, so I suggest that you take that rout, take out some of the random 1-ofs to make the deck more consistant, and if you trying to tinker for everything put tutors in.
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