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Author Topic: [Article] SCG Daily #2 - The use of narrow cards  (Read 1005 times)
Vegeta2711
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« on: August 08, 2005, 11:24:00 pm »

http://www.starcitygames.com/php/news/article/10205.html

This one is probably a bit obvious, but I like rehashing this kind of stuff. It's like trying to write a 'get better' article in under 2 pages.

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« Last Edit: August 09, 2005, 12:25:05 am by Vegeta2711 » Logged

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« Reply #1 on: August 09, 2005, 06:35:20 pm »

This is probably my weakest point as a deckbuilder. For the longest time I refused to play Gorilla Shaman in Stax because he was a terrible draw with Chalice for 0 on the table. Any time I build a deck that's not running like I want it to, I'm going to go read this article, give myself a sharp slap on the cheek, and reconsider narrow cards that I had discarded because "They're bad when x y z and q converge on the same turn."
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« Reply #2 on: August 11, 2005, 02:25:16 am »

I think that Stifle would also have been a really nice card to include in your list.
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« Reply #3 on: August 11, 2005, 07:38:49 am »

For a start, I like your articles a lot, they bring up points a lot of people wouldn't even think about when constructing a deck.

I agree with you on most points, since cards like REB are a good sideboardcard for like 90% of the matches. Therefore it might be better to board them out on the occasional mono brown or FCG match you get to play. Mox monkey must be an auto-include in a deck where you play red and chalice hurts you a lot. Though, a deck that packs a lot of 1cc spells should have a different answer for the CotV in my opinion (Rack and Ruin as suggested?).

I keep on reading your SCG dailies everyday, keep up the good work!

Mantis
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