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Author Topic: Powerless TNT  (Read 2163 times)
The Chosen One
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Bruenor71176 joe_tank76@yahoo.com
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« on: August 21, 2005, 11:09:09 am »

Hello everyone, I am new to TMD. I have a local no proxy(and noone really has power) tourney that I play in on a regular basis. I have devised a TNT decklist without power. I am looking for ideas I may not have thought of to make it faster/more efficient. I know it would not be full-scale tournament worthy, but with the people I play with, I think I will do very well.. I will do my best to give reasons for my "off the wall" card choices... Here it is:

Mana Base(27)-
4 Taiga
4 Wooded foothills
4 Ancient Tomb
1 Mana Crypt
1 Mana Vault
1 Sol ring
1 Mox Diamond(might cut this, not sure if I really have enough land to support)
2 City of traitors
5 Forest
4 Mountain

Beats (12)
4 Juggernaut
2 Triskelion (ping!)
1 Duplicant (ha ha, there goes your DSC)
2 Sundering Titan( land eating beefiness)
1 Pentavus( flying army/welder food)
1 Bosh, Iron golem(trampling beatstick/funnny flinging a 7/10 at your face for 8dmg and a loss of land)
1 Razormane Masticore(Ping!)

Utility(12)
4 Goblin Welder
1 Anger
1 Memory Jar
4 Survival of the Fittest
1 Squee Goblin Nabob
1 Wheel of Fortune

Extra goodies(9)
3 Ornithopter(free welder food, chump in the air)
1 Querion ranger(awesome for welder, can I save a land that is targeted by Titan with this little guy?)
1 Platinum Angel
4 Pentad Prism(mana boost/welder food after use)

Sideboard is in process. Please offer any ideas to improve. I can probably get my hands on any cards besides power to add to this deck... Thanks for your ideas and time...
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Revvik
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« Reply #1 on: August 21, 2005, 11:30:09 am »

Quote
can I save a land that is targeted by Titan with this little guy?

Yes.

I'm guessing some of your early plays are:
Turn 1 Welder
Turn 2 Pentad Prism w/ two counters, remove for Survival of the Fittest
Turn 3 Untap, survival out a Sundering Titan?

I'm not sure about the Mox Diamond either, since you're running 27 mana sources as it is.  Maybe replace it with an Ornithopter.

Also, since you play in a zero proxy unpowered area, I'm assuming that aggro is a predominant strategy, and dual lands are in short supply.

-1 Sundering Titan
+1 Silent Arbiter

Now, not even multiple chump-blockers from a Fish or FCG player can remove one of your Juggernauts, or you can set up Arbiter / Platinum Angel, and win that way.
Now, if dual lands ARE prevalent, along with manlands, etc, maybe you'll want to try a couple of mainboard Blood Moon?
Last time I played against a TNT deck, I ended up facing down both first turn Trinisphere & Blood Moon (Workshops and Lotus are hot) against the dual-land heavy 'Tog deck I normally play.

Common sideboard hosers would be Blood Moon, Choke, etc etc. 
Just some thoughts.
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« Reply #2 on: August 21, 2005, 12:39:29 pm »

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can I save a land that is targeted by Titan with this little guy?
Yes.
Actually, no. You can return a forest in response to Titan's ability going on the stack, but the lands for Titan are chosen when the ability resolves (it doesn't target), so there's no way to save them once they've been chosen.

Back when I played TnT, I found Shield Sphere to just be a lot better than Ornithopter. Since you aren't running Arcbound Ravager or any equipment, that's probably true here as well.

Without Workshops or Power, I would definitely cut down the average casting cost of your big creatures here. A few expensive guys to get with Welder/Survival is one thing, but nine creatures that cost 5 or more (mostly more), you're going to have a hard time playing your threats in a timely manner.

Also, consider running Birds of Paradise, Lotus Petal, etc. A single Birds and Ranger can net you three extra mana per turn, if you don't have any other land drop to make.

Also, you have no disruption of any kind. The easiest way to fix this would be to add black, for Duress, Cabal Therapy, and the like, although depending on your metagame those may be weak. Your manabase makes it hard to run traditional artifact disruption like Sphere of Resistance,though, since you can't use Moxes and Workshops to accelerate through it.

Black could also let you run a few nonwelder reanimation effects, like maybe some Reanimates, although you'd really want a secondary discard mechanism if you went that route.
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Revvik
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« Reply #3 on: August 21, 2005, 01:28:45 pm »

Quote
can I save a land that is targeted by Titan with this little guy?
Yes.
Actually, no. You can return a forest in response to Titan's ability going on the stack, but the lands for Titan are chosen when the ability resolves (it doesn't target), so there's no way to save them once they've been chosen.

I haff been corrected.  Although it still works pretty well if you have two Forests and a Taiga, or something like that.
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jovial evil
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« Reply #4 on: August 21, 2005, 02:41:51 pm »

Without Su-Chi you're missing one of the coolest parts of TnT.
My build is 3c based on blue and has proven to be the best combination for my environment.
Blue spells being less vulnerable than the usual utility creatures.
The mana base ends up being more vulnerable but I don't see as much hate. More creature removal than land.
I'd be happy to show you a list.
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The Chosen One
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« Reply #5 on: August 22, 2005, 04:16:10 am »



Jovial, that would be nice, I have to Tropical Islands to definitely make the mana base viable to run blue... So if you have a decklist to work off that would be cool.... I know without workshops etc...... I don't capture the full power of TNT, but I'm trying.. Smile
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SycoMage
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« Reply #6 on: August 22, 2005, 11:29:49 am »

I definately think that you should go back to the Welder/Metakworker build. This seems to slow. If you add one SOTF to that build I think it would be funny. But, without power this build is slow
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The Chosen One
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« Reply #7 on: August 22, 2005, 12:59:16 pm »

ahh, welcome sycosteve
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Anusien
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« Reply #8 on: August 22, 2005, 08:22:30 pm »

I'd splash Blue to get the most out of your build or up your draw component; you really are reduced to mulligan until you see Survival.  I'd at least put in some Sensei's Divining Tops (nuts with Survival if you have the mana).  Also, you don't have enough low-cost artifacts to weld in/out besides the Ornithopter; I'd squeeze in a Lotus Petal and maybe a chrome mox to up your ability to cast Survival turn 1, and also as weld bad.  Those can be direct swaps for 2 Shield Spheres/Ornithopters; you only really need the one to Survival up.  You might also want to try a few artifact lands.

It seems like you could go two routes: you could get more discard outlets and run more reanimation effects, but that might take you to four colors (Blue and Black).  Your other option seems to me to maximize the number of Forests you have and run Rofellos, Llanowar Emissary.  Nuts with Quirion Ranger and it will let you hardcast beefsticks.

There are some good Legacy TnT lists to look at; I have one that's R/G/w with 4 E-Tutor, and CavernNinja on The Source has a R/G/u one.  And if you add blue, don't forget Tinker.
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jovial evil
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« Reply #9 on: August 22, 2005, 09:40:53 pm »

Qty   ED   Name   Cost   Type   Rarity   Color
      // Lands            
4   R   Tropical Island      Land - Island Forest   R   Lnd
1   US   Tolarian Academy      Legendary Land   R   Lnd
4   R   Volcanic Island      Land - Island Mountain   R   Lnd
4   ON   Polluted Delta      Land   R   Lnd
1   4E   Strip Mine      Land   U   Lnd
4   TE   Wasteland      Land   U   Lnd
2   ON   Wooded Foothills      Land   R   Lnd
      //\\            
      // Creatures            
1   JU   Anger   3R   Creature - Incarnation   U   R
4   UL   Goblin Welder   R   Creature - Goblin   R   R
1   JU   Wonder   3U   Creature - Incarnation   U   U
1   DS   Darksteel Colossus   11   Artifact Creature   R   Art
4   DS   Juggernaut   4   Artifact Creature   U   Art
4   AQ   Su-Chi   4   Artifact Creature   U   Art
4   VI   Phyrexian Walker   0   Artifact Creature   C   Art
1   MR   Platinum Angel   7   Artifact Creature - Angel   R   Art
      //\\            
      // Spells            
1   SH   Mox Diamond   0   Artifact   R   Art
1   4E   Mana Vault   1   Artifact   R   Art
1   R   Sol Ring   1   Artifact   U   Art
4   EX   Survival of the Fittest   1G   Enchantment   R   G
1   TE   Lotus Petal   0   Artifact   C   Art
3   MR   Thirst for Knowledge   2U   Instant   U   U
1   UL   Tinker   2U   Sorcery   U   U
4   OD   Careful Study   U   Sorcery   C   U
1   UL   Grim Monolith   2   Artifact   R   Art
1   R   Regrowth   1G   Sorcery   U   G
1   MI   Mystical Tutor   U   Instant   U   U
1   UL   Memory Jar   5   Artifact   R   Art
      //\\            
      // Sideboard            
0   MR   Duplicant   6   Artifact Creature - Shapeshifter   R   Art
0   ON   Naturalize   1G   Instant   C   G
0   SC   Xantid Swarm   G   Creature - Insect   R   G
0   IA   Jester's Cap   4   Artifact   R   Art
0   US   Arcane Laboratory   2U   Enchantment   U   U
0   IN   Artifact Mutation   RG   Instant   R   Gld
0   MR   Triskelion   6   Artifact Creature   R   Art

The main deck is tight. I hate sideboarding because everything in the main works so well together.
Like I was saying, Su-Chi + Survival = Juggernaut for G. It's a solid option. Survivals also allow you to take advantage of incarnations. But, so does all the blue draw and pitch. And naturally it all fuels the Welder plan. Although the deck isn't too reliant upon any one specific strategy. It manages to give a lot of options while maintaining killing focus.
I would never get away with the "tools" I see in most lists. Too much creature removal. I tried splashing black as well as other color combos. I couldn't recommend any other route over this one.
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« Reply #10 on: August 28, 2005, 05:29:57 pm »

Like I was saying, Su-Chi + Survival = Juggernaut for G. It's a solid option.
How exactly does that work? Su-Chi only gives you mana when it leaves play.
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Anusien
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« Reply #11 on: August 28, 2005, 08:19:31 pm »

Like I was saying, Su-Chi + Survival = Juggernaut for G. It's a solid option.
How exactly does that work? Su-Chi only gives you mana when it leaves play.

My guess would be the way I used it in Legacy - weld Su-Chi into Sundering Titan, and then use the mana to cast Juggernaut.  And jovial, for the love of Eris, please clean up your decklist.
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« Reply #12 on: August 30, 2005, 12:26:14 am »

Like I was saying, Su-Chi + Survival = Juggernaut for G. It's a solid option.
How exactly does that work? Su-Chi only gives you mana when it leaves play.
Jacob is right of course. The Welder trick works. The Survival one, unfortunately, due to errata, does not.
I just looked it up at Crystal Keep. I almost feel bad for getting away with that for so long. Worse that my deck is not as cool as it was before I checked this thread. Confused
The list is a paste from workstation. It would take forever for me to type all that.
I would still stand behind that build. Only in an unpowered or semi powered environment like mine. I would imagine with shops and power there would really be no reason to dig. Just cast and kill. Cut blue. Although I'd still try it. I can't imagine why someone would not want Ancestral, Time Walk, and most of all Tinker for Colossus. Doesn't matter, no proxies, no power.
Anusien, what does your Legacy list look like?  Are you running blue?  What does Titan do to your mana base? Painlands and stuff?

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