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Author Topic: I dont understand the bomberman lists  (Read 1854 times)
Ocat
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« on: September 11, 2005, 05:46:55 am »

Here is an example: [original link-> http://www.themanadrain.com/forums/index.php?topic=24614.0 ]
What I don't understand about this decklist is what the kill exactly is, besides the more obvious attack phase.
I looked it over with a friend and we couldnt find any other kill than aggro.
Can someone help us with that?

3rd: Martin Bonneville
Bomberman

4 Force of will
3 Brainstorm
3 Thirst for knowledge
4 Mana drain
1 Time walk
1 Fact or fiction
1 Ancestral recall
3 Aether vial
2 Phyrexian furnace
1 Engeneered explosive
2 Aether spelbomb
1 Pithing needle
4 Trinket mage
3 Medling mage
4 Auriok salvagers

4 Flooded strand
4 Tundra
6 Island
1 Mox jet
1 Mox ruby
1 Mox Sapphire
1 Mox emerald
1 Mox pearl
1 Sol ring
1 Black lotus
1 Library of alexandria
1 Polluted delta

SB :
4 Sword to plowshare
1 Chalice of the void
2 Disenchant
1 Tormod’s crypt
2 Exalted angel
3 Energy flux
2 Veldaken shackles
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Jank Golem
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« Reply #1 on: September 11, 2005, 07:31:42 am »

This deck does not have a kill that wins instantly, like pyrite spellbomb or cunning wish into a brainfreeze. You can draw your deck with the spellbombs however. Once you draw your deck you play all of your creatures with infinite mana you have, then bounce all of there creatures. You then discard down to 7 leaveing you with a lot of countermagic preventing them from doing anything. You then beat with trinket mage salvagers meddling mage over a couple of turns and win. Personally when I used to play this I like 1 pyrite spellbomb in the deck. Not only does that make it so you can kill instantly but if you add a plateau you can use them to take out welders.
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49 Cents
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« Reply #2 on: September 11, 2005, 11:35:11 am »

Personally when I used to play this I like 1 pyrite spellbomb in the deck. Not only does that make it so you can kill instantly but if you add a plateau you can use them to take out welders.

You have Explosives to do that, plus maindeck furnaces to fizzle it's effect.. Plus you can just make inf mana, play all your creatures and cast Time Walk to kill on the extra turn with a hand full of countermagic..
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Luiggi
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« Reply #3 on: September 11, 2005, 01:08:40 pm »

You have Explosives to do that, plus maindeck furnaces to fizzle it's effect.. Plus you can just make inf mana, play all your creatures and cast Time Walk to kill on the extra turn with a hand full of countermagic...

Having said that, though, is it that hard to fit 1 Pyrite Spellbomb into the deck, to at least give you the option of the insta-kill? I'd also add 1 Lion's Eye Diamond to the deck, since it's just as good as Black Lotus when going infinite with Auriok Salvagers... I'm tempted to cut the 3 Aether Vials and add those two cards, and probably something like the 4th Brainstorm or 4th Meddling Mage. It just seems like this deck can't abuse Aether Vial as much as some other decks. Also, waiting 5 turns to be able to Vial an Auriok Salvagers into play is just bad...

Luiggi
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49 Cents
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« Reply #4 on: September 11, 2005, 01:22:10 pm »

You have Explosives to do that, plus maindeck furnaces to fizzle it's effect.. Plus you can just make inf mana, play all your creatures and cast Time Walk to kill on the extra turn with a hand full of countermagic...

Having said that, though, is it that hard to fit 1 Pyrite Spellbomb into the deck, to at least give you the option of the insta-kill? I'd also add 1 Lion's Eye Diamond to the deck, since it's just as good as Black Lotus when going infinite with Auriok Salvagers...

Isn't Time Walk an instant kill then? I mean, you grab 8 counters and your opponent never gets a turn again. I think Pyrite spellbomb would be a waste of space because it is simply not needed.
You don't need LeD because you have all those ways to grab the Loti..

Quote
I'm tempted to cut the 3 Aether Vials and add those two cards, and probably something like the 4th Brainstorm or 4th Meddling Mage. It just seems like this deck can't abuse Aether Vial as much as some other decks. Also, waiting 5 turns to be able to Vial an Auriok Salvagers into play is just bad...

Well, getting out Uncounterable Meddling Mage's and Trinket Mage's are quite powerfull.. But I agree, I think it's simply a poor choice because you have to wait a minumum of THREE turns before they actually do something.
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Marton
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« Reply #5 on: September 12, 2005, 12:03:32 am »

The pyrite spellbomb is really useless. Aether spellbomb/phyrexian furnace does the same job, and as was pointed out, when you combo-out, you draw your entire deck, return all your opponents creatures to their hands, have a hand full of counter, and additionally, something that nobody mentioned yet, you blow up every permanent that costs between 0 and 5, and remove their graveyard from the game.

salvager + lotus + engineered explosives is the part you guys missed out. All the big CC cards are creatures anyway, if not, then it's mindslaver, but that usually doesn't remains in play.

The vials are good because they serve as thirst for knowledge food should they become useless, and they really undermine any kind of control deck. When you play versus control, you don't have to try and combo-out right away like most people seem to do. You just play crappy creatures and keep your counters up, then slowly beatdown. At some point, your opponent deals with your creatures, then you do the fatal blow: salvagers + lotus (combo-out). In short, you put them between 2 hard plates, and force them to deal with your junk, so that you end up 'forcing' the combo kill.

They are also good because they ruin stax decks, or at the very least forces them to play their null rods. (which is what you counter and/or name with meddling mage, obviously).
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Ocat
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« Reply #6 on: September 12, 2005, 05:07:30 am »

Thanks for your explanations, it is all very clear now.
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