Iron_Chef
Goddamned Champion
Adepts
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« on: September 19, 2005, 01:55:49 pm » |
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This is a deck that I've been working on for a while now, it has cards MD devoted to every matchup. I think it needs these MD hate cards to be effective. It runs the following "standard" Mono Blue skeleton, with a red splash.
//Mana 1 Library of Alexandria 1 Strip Mine 3 Wasteland 4 Blue Fetches 5 Island 3 Volcanic Island 1 Black Lotus 1 Sol Ring 1 Mox Sapphire 1 Mox Ruby 1 Mox Jet 1 Mox Emerald 1 Mox Pearl
//Permission 4 Force of Will 4 Mana Drain 4 Mana Leak
//Utility 1 Time Walk 1 Ancestral Recall 1 Tinker 1 Rushing River 1 Fact or Fiction 1 Mystical Tutor
//Creatures 4 Ophidian 3 Gorilla Shaman 1 Darksteel Colossus
//Hate Cards: 2 Chalice of the Void 2 Blood Moon 2 Vedalken Shackles 2 Fire/Ice 1 Rack and Ruin 1 Pithing Needle
//Sideboard: 3 Rack and Ruin 3 Flametongue Kavu 3 Red Elemental Blast 3 Annul 2 Chalice of the Void 1 Razormane Masticore
Matchup vs. Fish: Pre-board, this matchup is decided by vedalken shackles, through and through. Many times it is the best Tinker target, especially if it's the Blue White version, with access to STP that can take care of Colossus. Post Sideboard, this deck absolutely rapes fish. Bringing in 3 Flametongue Kavu, 1 Razormane Masticore, 3 Red Elemental Blast, and maybe even 3 Annul if you feel it's needed for Null Rod, or Aether Vial if they need it. I've found that this deck has the advantage vs. fish in the end, although the UW version is the more difficult match.
Matchup vs. Stax: Pre-board you have Shackles, Blood Moon, 1 Rack and Ruin, and the 3 Gorilla Shamans that are the MVP in this matchup. Blood Moon isn't as effective against Uba Stax, because of the fact that it's Mono Brown/Red anyway, but against 5 color Stax, it is an absolute house. Blood Moon combined with a Chalice of the Void for 0 equals game over. Smokestack is a tough thing to deal with, if your opponent understands how to manipulate the counters. Smokestack is what made me run the 1 Rack and Ruin in the Maindeck. It's also what made me consider running Viashino Heretic over Gorilla Shaman, but the Shaman is more efficient in other matchups, and comes down turn 1. Post sideboard the match improves immensely, bringing in 3 Rack and Ruin, and 3 Annul. Fire/Ice deals with Welder, as does Vedalken Shackles.
Matchup vs. Oath: This is this decks most difficult matchup in my opinion. Again, Mono Blue, with a combo win condition is good. Pre Sb your only chances are chalices, the permission, and the 1 Rushing River. If you can hold them off long enough, and you resolve a shackles, then the game is yours. Post Sb you get some more help via Annul, 2 more Chalices, and the Red Elemental Blasts. Your game plan here is to out-control Oath. Counter their Oath, and REB their counters. If they get a resolved and triggered Oath, then the game is 95% over, but hopefully with your Sb, that won't happen.
Matchup vs. Gifts: This matchup is decided by a few things. If you can get Gorilla Shaman down early, and devastate their mana, then you pretty much win. All you do is wait for Gifts, counter it, and wait for Yawg's Will, and counter it. Try to play around their Drain, as taking care of their mana wins you the game. Post SB bring in Annul and Red Elemental Blast, and it pretty much seals you the game. I've found that this deck has the advantage in this matchup, and with some common sense, it's easy.
Some other cards that I've considered for this deck are the following:
Echoing Truth (or other generic bounce that has different cc) Viashino Heretic Arcane Lab Sphere of Resistance Energy Flux Impulse Merchant Scroll
And here's my question: Do you think this deck has the potential to be viable in a wide open metagame, such as GenCon or Waterbury? What would need to be changed so it has better matchups? What is bad about this deck? What is good about this deck?
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