http://www.starcitygames.com/php/news/article/10615.html It’s easy to forget that decks like Control Slaver, Gifts (Meandeck and Shortbus), Oath, Psychatog, um, Landstill, and what is now called 3-Color Control all arose from "The Deck" It’s easy to focus on the specifics of each while losing the old school control player’s broad view of how to play control in general.
It’s easy to box yourself in, and forget that "The Deck" was supposed to be that flexible, metagame-able framework where people tested everything from Holistic Wisdom to Goblin Trenches to, well, Dromar’s Charm.
In short, it’s so easy for young upstarts to scoff at "The Deck" while forgetting the lessons learned in those long years of evolution.
For example, Ted Knutson once joked that you can tell if a Type I player is good if attacks with idle Goblin Welders.
That’s sad.
Back in the day, a "The Deck" player might get Jester’s Capped but still win when Gorilla Shaman went all the way.