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Author Topic: Justice for the Traitors  (Read 1545 times)
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« on: March 03, 2004, 07:12:54 pm »

In commemoration of me winning my first 3CB competition, I've created this card, which carries the same name as my 3CB entry:

Original Wording:
Justice for the Traitors
1W
Instant
Destroy all creatures not under their owners' control

Current Wording:
Justice for the Traitors
1W
Instant
Destroy all creatures not under their owners' control


Seems to me that the card has some nice flavor, but would never actually see play except in a casual deck.  Any ideas for improvements?
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« Reply #1 on: March 03, 2004, 08:15:17 pm »

This reminds me of Brand; you could always give it cycling.
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« Reply #2 on: March 03, 2004, 08:25:58 pm »

*sigh* Why is it so hard to come up with original ideas...  There are so many obscure cards that I've never heard of before.  Ah well.  Time to think of a new mechanic that fits the flavor of the card.
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« Reply #3 on: March 03, 2004, 08:34:07 pm »

Actually, this is different enough that I think it's worth continuing with. I know that with that one Auction card where everyone divides up all the creatures in multi, taking your own creatures and killing most of the rest would be sweeter than just taking some others and getting yours back.
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« Reply #4 on: March 03, 2004, 09:14:06 pm »

I actually like this card also. I fully agree though, this needs cycling or else it's far too narrow. It may even want a lower cc, but probably not. I think this is practically perfect.
Either: Give it "Cycling W"
Or: Give it a cantrip

Aside from that, great job.
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« Reply #5 on: March 03, 2004, 10:45:41 pm »

Yeah, great job Matt.

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Contumacy
1R
Instant
Destroy target permanent you own but do not control. It can't be regenerated.
Draw two cards.
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