TheManaDrain.com
March 01, 2026, 11:11:54 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Deck] Bomberman version 3.14A  (Read 2106 times)
UR
Basic User
**
Posts: 396

budweisur@hotmail.com
View Profile
« on: November 24, 2005, 04:31:30 am »

Hello all,

Although I play Dragon in most tournaments, my pet-deck is Bomberman. Why? It is really fun to play and it works surprisingly well. There are some problems though, but I’ll get back to that later on.

Here is my list;

Bomberman version 3.14A

2 Aether Spellbomb
1 Black Lotus
1 Darksteel Colossus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Phyrexian Furnace
1 Pyrite Spellbomb
1 Sensei’s Divining Top
1 Sol Ring
1 Tormod’s Crypt

1 Ancestral Recall
2 Artificer’s Intuition
1 Echoing Truth
1 Fact of Fiction
4 Force of Will
2 Intuition
4 Mana Leak
2 Misdirection
1 Mystical Tutor
3 Thirst for Knowledge
1 Time Walk
1 Tinker

4 Auriok Salvagers
1 Balance

1 Darksteel Citadel
4 Flooded Strand
4 Island
1 Karakas
1 Plains
1 Tolarian Academy
4 Tundra

I’ll assume everybody knows the kill (Salvagers + Lotus + Spellbomb) but here is some further explanation about the choices;

Power – Everything except Timetwister. I don’t own a twister and even if I did, I probably wouldn’t put it in there. I really didn’t like it when I played with the proxied version. I wan’t the Lotus in play/hand/graveyard, not in my deck. The deck isn’t built to handle a Twister and the random occasion that it does help isn’t any justification to put it in there.
I don’t think we need to argue about the rest of the P9.

Mana Leak – I don’t own any Mana Drains so I can’t play with those (I really want to though, they are perfect for the deck). Since I do have all the moxen in there, I figured countering on turn one is the next best thing.

Artificer’s Intuition – I like this card. No, let me rephrase, I love this card. It so amazingly versatile. It usually comes down on the first turn and the look on people’s faces when you play this thing is priceless. They read it and usually decide it isn’t worth countering. Good times.

It can fetch two out of three combo pieces and can do so really effectively. It can also be part of the kill if you don’t have a Spellbomb yet. Just pitch the Lotus to fetch one after your loop has produced a few thousand mana already. It can also get your Tormod’s Crypt versus some decks and Aether Spellbomb against Oath.
I suppose the mandatory ‘pitches to FoW’ argument also applies.

I started out playing with three but that is just too many for a card that does nothing but support your combo. I’ve also tried one but it will rarely show up early enough to matter if I do that so I decided two is the right number.

Echoing Truth – Random bounce. It answers Null Rod, the deck’s arch nemesis, and takes care of the Tinker > Colossus problem. I’m actually thinking about adding a second one because this deck needs to answer a lot of problematic cards and this one seems to do the trick.

Misdirection – Normally they act as backup in a counterwar. But every once in a while they actually do what they were designed for. They can chose new targets for Ancestral Recall, Echoing Truth, Disenchant or Mana Short (don’t ask).

Intuition -  This puts all the necessary artefacts in your graveyard. Normally you’ll chose something like Black Lotus + Aether Spellbomb + Mox. I don’t really care what they give me, all I need is the Auriok Salvager.
But sometimes it can act as a very expensive Demonic Tutor and get you three Salvagers. This rarely happens, but this deck has a bit of trouble finding it sometimes.

Balance – Amazing card. Handles creatures, which is it’s primary purpose, but I’ve also used it as a Mind Twist after emptying my hand in some counterwar.

Thirst for Knowledge – It is an instant, there are enough artefacts in the deck (and you don’t really care where they go) and it digs deep. I don’t think it needs any more explanation.

Sensei’s Divining Top – It is an artefact so there is already obvious synergy. I shuffle my library quite often and this card really shines because of it. If I want a certain card in my library, I can just shuffle it a few times and see if it is there. It doesn’t always work, but you can dig pretty deep with this little card. I actually think it is better than Brainstorm in this deck and I’m thinking about adding another one because it is that good.

Darksteel Citadel – Tinker food. Nothing more. The advantage is that it doesn’t get eaten by a certain ape. There are other uses for it, but this is why it was originally included in the deck.

Mystical Tutor – Love or hate. I’m still not sure. It can get you some really nice cards, but I just don’t know whether I like it enough. An extra TfK also gets me really nice cars and it doesn’t cost me my drawstep. I’m thinking about replacing it.

Tinker – Back-up plan. Null Rod does nasty things with this deck and Colossus is a good way around it. But since everybody is playing it these days, I don’t think it needs more explaining.

Karakas – Mainboard anti-Oath tech. My manabase is stable enough to support it methinks and because it can produce white mana it isn’t completely dead against decks that don’t have legendary men.

Phyrexian Furnace – Aside from what the card actually does, it sometimes functions as a spellbomb when your combo is going. You can remove their graveyard from the game and when they run out, you can start doing it to your own graveyard until you draw the spellbomb.

Tormod’s Crypt – Maindeck hate. It is pretty random but it is never really dead. If your opponent doesn’t need his graveyard, you can just throw it away to get you new cards. I’ve already had several opponents concede in the face of recurring Crypts and it wins a lot of games for a random card.

Fact or Fiction – It comes back to the ‘I don’t care where my artefacts go’-argument. Not a bad card, although I think it could be substituted for the fourth TfK.

There are some major problems with this deck though. The best I’ve ever managed to do against Stax is a 1 – 2 loss. Yup, the deck rolls over and dies to certain cards and all of them are in Stax. Chalice of the Void, Trinisphere, Null Rod, Sphere of Resistance, etc. will prevent you from winning. So that is why I think I need more maindeck bounce. Hurkyl’s Recall is in the board (among other thing but it changes so I didn’t post it) but I don’t think it is enough. This is probably the reason you won’t see it getting top 8 finishes very often, but like I said, it is a pet deck that is fun to play.

Well, tell me what you think. What cards would/wouldn’t you play and why? If I am unclear in my explanation of card-choices, feel free to ask. Any tips are welcome...
Logged
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #1 on: November 24, 2005, 04:54:56 am »

Well, to deal with the Stax Matchup (and anything with Chalice or Null Rod, like Fish builds or whatnot), you will need a sideboard to deal with those problematic matchups.

Say, Rebuild, Hurkyls Recall, Disenchant, etc.

Or, try a Cunning Wish or two and build a sweet Wish Board.

As is, you have no board...

Lastly, Brainstorms? They combo with T1 decks, and you are already playing Fetchlands.

-1 Aether Spellbomb (1 is fine, and you have 4 ways to get it if really neccessary)
-1 Phyrexian Furnace (too slow versus Gifts. Trust me!)
-1 Time Walk (Does this help your deck at all?)
-1 Fact or Fiction (No Drains? No Fact!)
+4 Brainstorm
Logged

UR
Basic User
**
Posts: 396

budweisur@hotmail.com
View Profile
« Reply #2 on: November 24, 2005, 05:20:10 am »

Good suggestion. I'll put the Brainstorms back in. The FoF is indeed a bit too expensive without drains but I've always used it as a late-game card, although tapping out is never a good plan  Smile.

I have a board actually, but like I said it changes per tournament so I didn't list it. It would look something like;

1 Hurkyl's Recall
1-2 Rebuild
2-3 Swords to Plowshares
2-3 Tormod's Crypt
0-3 Energy Flux
0-2 Stifle
0-2 Pithing Needle
0-2 Moat
0-1 Echoing Truth
0-2 Gainsay

I try to predict the meta (with varying results  Wink) and adjust accordingly. Moat, par example, is against scrubby decks. Gainsay is for when I expect a lot of counterwars. And so on, and so on...
Logged
Jank Golem
Basic User
**
Posts: 146


danzps0
View Profile
« Reply #3 on: November 24, 2005, 09:50:52 am »

Here is the current list I am running:

BomberMan:
4 Auriok Salvagers
4 Trinket Mage
4 Meddling Mage
1 Darksteel Collossus
1 Tinker
1 Mystical Tutor
4 Brainstorm
3 Thirst for Knowledge
1 Fact or Fiction
1 Ancestral Recall
4 Mana Drain
4 Force of Will
1 Time Walk
1 Mox Pearl
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Mox Jet
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Enlightened Tutor
1 Pithing Needle
1 Engineered Explosives
2 AEther Spellbomb
4 Flooded Strand
4 Tundra
5 Island
1 Plains

Sideboard:
3 Serenity
3 STP
3 Seal of Cleansing
3 Vedalken Shackles
1 Exalted Angel
1 Decree of Justice
1 Tormod’s Crypt

I am running the more creature oriented version of the deck. I like it because if a null rod hits the board I can just go for creature beatdown.
I like Trinket Mage over the Artificers Intuition because of its ability to beat. You also only need a black lotus to get infinite mana so the Artificers Intuition seems like overkill. You really should be running drains with salvagers costing 3W they are really helpful. If you can’t for budget reasons mana leak is you next best bet. Pithing Needle and Engineered Explosives are really amazing with Trinket Mages. I cut Pyrite because I can just play all my creatures, time walk and attack for lethal damage.

I will have to test out the Intuitions, but I do not think I will be able to find room for them. Also Karkas is tech Very Happy
« Last Edit: November 24, 2005, 02:09:02 pm by Jank Golem » Logged
UR
Basic User
**
Posts: 396

budweisur@hotmail.com
View Profile
« Reply #4 on: November 25, 2005, 02:00:37 am »

Darn. I must say that I really like your list better than mine. At least you have a good plan for when the combo doesn't work.

Aren't you a little light on mana for a combo-control deck? It seems like 14 land + power isn't really enough to get you going. How is it working out? Constant screw or doesn't it bother you?
Logged
Jank Golem
Basic User
**
Posts: 146


danzps0
View Profile
« Reply #5 on: November 25, 2005, 08:52:25 am »

I have been having some mana problems and have been thinking of cutting something for a Karkas.

Another card I have been waffleing on is Lion's Eye Daimond. It has proven extremely helpful in some situations, but is often a dead card. I would like to find room for it but I am not sure what to cut. I was thinking of Trinket Mage but that is almost like cutting a Lotus for an LED. Thoughts on what to cut?
Logged
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #6 on: November 25, 2005, 10:58:58 am »

LED isn't terribly neccessary if you play with Trinket Mages.  If you want a Lotus, you will get one.

As for beefing up the mana, why not use Tolarian Academy?  You play with enough artifacts.

Lastly, Ancient Tomb: Cast explosives for zero is tech!  Also helps power out an early Salvager/Trinket Mage.  I play with one myself, and have never looked back.

Logged

Jank Golem
Basic User
**
Posts: 146


danzps0
View Profile
« Reply #7 on: November 25, 2005, 05:03:00 pm »

I see your point on LED, the deck should be fine without it.

I totally forgot about academy, I cut an island for him but I still think I should have one more land. I

Ancient Tomb is okay but doesn't 5 moxen give you enough colorless mana accel?

Should I be maindecking 1 bounce spell or alternate win conidtion (decree)? It could be useful in some situations but is it worth a maindecked slot?
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.043 seconds with 20 queries.