|
UR
|
 |
« on: November 24, 2005, 04:31:30 am » |
|
Hello all,
Although I play Dragon in most tournaments, my pet-deck is Bomberman. Why? It is really fun to play and it works surprisingly well. There are some problems though, but I’ll get back to that later on.
Here is my list;
Bomberman version 3.14A
2 Aether Spellbomb 1 Black Lotus 1 Darksteel Colossus 1 Mana Crypt 1 Mana Vault 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Phyrexian Furnace 1 Pyrite Spellbomb 1 Sensei’s Divining Top 1 Sol Ring 1 Tormod’s Crypt
1 Ancestral Recall 2 Artificer’s Intuition 1 Echoing Truth 1 Fact of Fiction 4 Force of Will 2 Intuition 4 Mana Leak 2 Misdirection 1 Mystical Tutor 3 Thirst for Knowledge 1 Time Walk 1 Tinker
4 Auriok Salvagers 1 Balance
1 Darksteel Citadel 4 Flooded Strand 4 Island 1 Karakas 1 Plains 1 Tolarian Academy 4 Tundra
I’ll assume everybody knows the kill (Salvagers + Lotus + Spellbomb) but here is some further explanation about the choices;
Power – Everything except Timetwister. I don’t own a twister and even if I did, I probably wouldn’t put it in there. I really didn’t like it when I played with the proxied version. I wan’t the Lotus in play/hand/graveyard, not in my deck. The deck isn’t built to handle a Twister and the random occasion that it does help isn’t any justification to put it in there. I don’t think we need to argue about the rest of the P9.
Mana Leak – I don’t own any Mana Drains so I can’t play with those (I really want to though, they are perfect for the deck). Since I do have all the moxen in there, I figured countering on turn one is the next best thing.
Artificer’s Intuition – I like this card. No, let me rephrase, I love this card. It so amazingly versatile. It usually comes down on the first turn and the look on people’s faces when you play this thing is priceless. They read it and usually decide it isn’t worth countering. Good times.
It can fetch two out of three combo pieces and can do so really effectively. It can also be part of the kill if you don’t have a Spellbomb yet. Just pitch the Lotus to fetch one after your loop has produced a few thousand mana already. It can also get your Tormod’s Crypt versus some decks and Aether Spellbomb against Oath. I suppose the mandatory ‘pitches to FoW’ argument also applies.
I started out playing with three but that is just too many for a card that does nothing but support your combo. I’ve also tried one but it will rarely show up early enough to matter if I do that so I decided two is the right number.
Echoing Truth – Random bounce. It answers Null Rod, the deck’s arch nemesis, and takes care of the Tinker > Colossus problem. I’m actually thinking about adding a second one because this deck needs to answer a lot of problematic cards and this one seems to do the trick.
Misdirection – Normally they act as backup in a counterwar. But every once in a while they actually do what they were designed for. They can chose new targets for Ancestral Recall, Echoing Truth, Disenchant or Mana Short (don’t ask).
Intuition - This puts all the necessary artefacts in your graveyard. Normally you’ll chose something like Black Lotus + Aether Spellbomb + Mox. I don’t really care what they give me, all I need is the Auriok Salvager. But sometimes it can act as a very expensive Demonic Tutor and get you three Salvagers. This rarely happens, but this deck has a bit of trouble finding it sometimes.
Balance – Amazing card. Handles creatures, which is it’s primary purpose, but I’ve also used it as a Mind Twist after emptying my hand in some counterwar.
Thirst for Knowledge – It is an instant, there are enough artefacts in the deck (and you don’t really care where they go) and it digs deep. I don’t think it needs any more explanation.
Sensei’s Divining Top – It is an artefact so there is already obvious synergy. I shuffle my library quite often and this card really shines because of it. If I want a certain card in my library, I can just shuffle it a few times and see if it is there. It doesn’t always work, but you can dig pretty deep with this little card. I actually think it is better than Brainstorm in this deck and I’m thinking about adding another one because it is that good.
Darksteel Citadel – Tinker food. Nothing more. The advantage is that it doesn’t get eaten by a certain ape. There are other uses for it, but this is why it was originally included in the deck.
Mystical Tutor – Love or hate. I’m still not sure. It can get you some really nice cards, but I just don’t know whether I like it enough. An extra TfK also gets me really nice cars and it doesn’t cost me my drawstep. I’m thinking about replacing it.
Tinker – Back-up plan. Null Rod does nasty things with this deck and Colossus is a good way around it. But since everybody is playing it these days, I don’t think it needs more explaining.
Karakas – Mainboard anti-Oath tech. My manabase is stable enough to support it methinks and because it can produce white mana it isn’t completely dead against decks that don’t have legendary men.
Phyrexian Furnace – Aside from what the card actually does, it sometimes functions as a spellbomb when your combo is going. You can remove their graveyard from the game and when they run out, you can start doing it to your own graveyard until you draw the spellbomb.
Tormod’s Crypt – Maindeck hate. It is pretty random but it is never really dead. If your opponent doesn’t need his graveyard, you can just throw it away to get you new cards. I’ve already had several opponents concede in the face of recurring Crypts and it wins a lot of games for a random card.
Fact or Fiction – It comes back to the ‘I don’t care where my artefacts go’-argument. Not a bad card, although I think it could be substituted for the fourth TfK.
There are some major problems with this deck though. The best I’ve ever managed to do against Stax is a 1 – 2 loss. Yup, the deck rolls over and dies to certain cards and all of them are in Stax. Chalice of the Void, Trinisphere, Null Rod, Sphere of Resistance, etc. will prevent you from winning. So that is why I think I need more maindeck bounce. Hurkyl’s Recall is in the board (among other thing but it changes so I didn’t post it) but I don’t think it is enough. This is probably the reason you won’t see it getting top 8 finishes very often, but like I said, it is a pet deck that is fun to play.
Well, tell me what you think. What cards would/wouldn’t you play and why? If I am unclear in my explanation of card-choices, feel free to ask. Any tips are welcome...
|