I know the problems after sideboarding, but i think in game 3 it should be no problem against there artifact hate with the normal creature setting or?
His point was that it is a tough game before sideboards as well, though you still tinker a freaking DSC, so I don't see the problem. You don't _have_ to combo out to win with salavagers oath,a nd it gives you many tools to work with over the regular akroma/spirit oath lists that a counter wall might not be able to deal with.
I have seen salvagers oath do amazing things in an aggro environment, and even battle against null rod. Right now you have amazing cards such as life from the loam at your disposal to really break out tech. Oath needs serious re-evaluations, as I do not know if the current variations are actually the best oath can be.
*edit* I should read my own words before I post, oi!