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asmoranomardicodais
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« on: November 23, 2005, 01:25:02 am » |
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So, on the TMD creates the card, ephraim had an idea of giving the opponent an extra turn. I immediatly had this idea, and was just about to post it there when I realized: This is a white ability. So, without further ado,
Divine Retribution 3WWW Sorcery All opponents gain 4 extra turns following the end of their next turn. On you next upkeep, you win the game.
It might need to be upped in cost, but I feel it is a cool finisher for a white control deck. I chose five because really, any deck should have a good chance of winning on sixth turn with five turns in a row, and I don't feel this card is overpowered. What do other people think?
Divine Retribution 3WWW Sorcery Skip your next four turns. On you next upkeep, you win the game.
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« Last Edit: December 15, 2005, 12:33:35 pm by asmoranomardicodais »
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Ephraim
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« Reply #1 on: November 23, 2005, 01:32:37 am » |
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Something very similar to this already exists in the master list. It's a card called "Ultimate Sacrifice" that Nefarias created... Ultimate Sacrifice  {W}{W}{W} Sorcery Remove from the game your hand, graveyard, and all permanents you control. Each opponent gets an additional turn after this one. At the beginning of your next upkeep, you win the game.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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asmoranomardicodais
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« Reply #2 on: November 23, 2005, 03:13:57 pm » |
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Hmm, that's true. I kinda feel that mine is different enough to warrant another card, unless anyone disagrees. Mine creates a countdown effect, while the otherone makes a situation where the opponent just has to count up the amount of damage they can do, and double it. As well, mine has decisions for both players, while the other card gives very little decision making to both players. With mine, you can still counter, block, convoke, etc. which creates a lot of tension as the opponent tries to figure out how to kill you in those five turns.
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Slack
Basic User
 
Posts: 40
誰が居ますか。
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« Reply #3 on: November 23, 2005, 05:24:16 pm » |
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Does anyone else think this would be really good in a control mirror? Where maybe your opponent simply can't kill you that quickly with their Mishra's Factoy. Then again I guess a control mirror opens up the possiblity of it being countered.
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"The past is a ghost that haunts you from the moment it exists until the moment you don't" -Gerrard
RIT Magic
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asmoranomardicodais
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« Reply #4 on: November 23, 2005, 08:12:13 pm » |
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I thought of that a lot, and I agree it is probably the strongest in a control mirror. I think the thing to keep in mind though is that even a mishra's factory can attack for ten in the five turns that they have, assuming you have no blockers. If you have a blocker, then the control deck should feasibly have some way to remove in the five turns they have. I think it would be powerful in this control mirror, but I don't think it would be overpowered.
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asmoranomardicodais
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« Reply #5 on: December 02, 2005, 04:10:08 pm » |
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Hmm, no one think this is very interesting, obviously. I had the idea of making this an enchantment instead of a sorcery, but would that weaken it too much?
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The Atog Lord
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« Reply #6 on: December 02, 2005, 06:55:48 pm » |
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This seems like a really bad meditate. Of course meditate can be used in broken ways in combo decks. But even short of that, if used "fairly," you'll most likely win if you get to draw 4 cards and then get to enjoy a new turn.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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asmoranomardicodais
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« Reply #7 on: December 14, 2005, 07:58:52 pm » |
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Alright, 24 hour clock
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Jacob Orlove
Official Time Traveller of TMD
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When am I?
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« Reply #8 on: December 14, 2005, 11:05:10 pm » |
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First of all, you have no current wording. Second, you can't just ignore everyone and put up the 24 hour clock.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Ephraim
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« Reply #9 on: December 14, 2005, 11:28:40 pm » |
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I also see a problem with this in multiplayer. If you give each player four additional turns, how exactly will they get to take them. If you give opponent A four additional turns and then opponent B four additional turns, C won't live long enough to see any of his additional turns. Of course, it would be stupid to cast this in a four-player game, but I still dislike how that screws over opponent C.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Slack
Basic User
 
Posts: 40
誰が居ますか。
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« Reply #10 on: December 15, 2005, 01:12:08 am » |
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you could do something like "... Skip your next 4 turns..."
That would make it more multiplayer friendly.
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"The past is a ghost that haunts you from the moment it exists until the moment you don't" -Gerrard
RIT Magic
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asmoranomardicodais
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« Reply #11 on: December 15, 2005, 12:37:58 pm » |
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First of all, you have no current wording. Second, you can't just ignore everyone and put up the 24 hour clock.
Firstly, sorry, now I have a current wording. Secondly, I didn't think I was ignoring anyone, I responded to all the points people had made. If I still haven't responded to anyone's post, I apoligize. Thirdly, changed it to skip your next four turns for multiplayer purposes. I didn't think of players A and B ganging up on C with their four extra turns. Anyways, are their any other objections to this?
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