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Author Topic: Mono-Green ... don't laugh, I'm serious ...  (Read 6738 times)
pyr0ma5ta
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« Reply #30 on: December 04, 2005, 08:10:59 pm »

I can see this deck getting a lot better with the inclusion of:
Wild Mongrel
Basking Rootwalla
Hidden Gibbons
Hidden Guerrillas
Hidden Herd
Elvish Spirit Guide
in the maindeck.  These are all the amazing.  I'd also like to see Rogue Elephants.

Anti-Oath sideboard:
Hidden Predator
Hidden Ancients
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Meanee
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« Reply #31 on: December 05, 2005, 07:33:47 am »

I can see this deck getting a lot better with the inclusion of:
Wild Mongrel
Basking Rootwalla
Hidden Gibbons
Hidden Guerrillas
Hidden Herd
Elvish Spirit Guide
in the maindeck.  These are all the amazing.  I'd also like to see Rogue Elephants.

Anti-Oath sideboard:
Hidden Predator
Hidden Ancients
Well thats about, what? 20 cards! You could include those cards, but you'd have to remove too many important lock/disruption-components. It seems to me like you want to play fast green aggro - that okay, but you should think about starting a very different place than the core of this deck. This deck is NOT meant to be fast aggro - it is a control deck with more creatures - and thus a bit faster clock - than many of the older control decks. (newer control decks has damned fast clocks in tinker->dsc).

For any reference - here is my humble (and not very tested) list:
Kill (8):
3 ravenous baloth
2 iwamaro of the open fist
3 eternal witness

Disruption (15):
3 uba mask
4 chalice
4 sphere of resistance
4 root maze

Draw (5):
3 sylvan library
2 abundance

Mana-acc (10):
4 fyndhorn elves
4 llanowar elves/birds
1 mox emerald
1 mox pearl
1 sol ring

Lands (21):
4 wasteland
1 strip mine
4 windswept heath
3 ancient tomb
7 forest
2 savannah

The two savannah is for swords to plowshares in the board... Those should propably be mainboard, but I do not usually play against very powered decks... The "/birds" part is because I am thinking of putting sofai in my board, and then I believe birds is better because of the evasion...
Uh, the lack of lotus = lack of money... I haven't been able to afford one yet.

The deck is very funny to play, and in the little bit of testing I have done, it is actually quite good (no, of course it is no tier1, but still).

- meanee
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pyr0ma5ta
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« Reply #32 on: December 05, 2005, 12:26:34 pm »

The reason Stax is good is because it can plop a Crucible/Tangle Wire/Sphere/Stack on the board on turn 1.  You have no such ability, so your "lock" is about 30 times weaker.  You also don't have Welders, so even if you do manage a Uba Mask "lock", it's not really a lock.  I'd suggest dropping your weak lock components and go for the fast rush.

Btw, a mono-green aggro deck has existed for a while now.  It runs 9 lands and a bunch fo Hiddens and efficient creatures. 

It's been said before in this thread, but I'll reiterate: 4 mana spells in Vintage must be absolutely game winning effects: Fact or Fiction, Gifts Ungiven, Smokestack, etc.  You can't afford to spend 4 mana on a 4/4.  Try spending 1 mana on a 5/3, and you'll be much happier Wink
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knickers
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« Reply #33 on: December 05, 2005, 01:28:06 pm »

What lock? Everyone here keeps talking about a lock ... I'm confused, as I didn't intend on there being a "lock" ...
The idea of Uba Mask is for the Slyvan Library ...getting to play 3+ cards a turn is pretty cool ... Plus most blue decks don't enjoy Uba Mask (and yes, Uba Mask does hurt Gifts).

I've editted my orignal post to add the more update decklist I've been farting around with, as most of the people here have only been reading what's been in the first post (not all of you, but some of you).

I did not want to resort to playing Mogrel, and Rootwalla, but I will try and do up a decklist later which will include most of the suggestions made, as they are very good suggestions, and I know it will help the deck a great deal, but it will go into a completely different direction (It will change the deck completely)
I know I posted here asking for opinions/help but I just wanted to make a mono-green beat down deck that allowed me to compete somewhat (if I get the cards I need) while having a great deal of fun ... If I wanted to win, I'd play UbaStax/Gifts/Oath or another well defined deck ... I'm not out to prove anything with this deck ...

I'd really like to know how many of you actually playtested the deck, or did you just comment on it by looking at it? (A Very Serious Question)

The reason Stax is good is because it can plop a Crucible/Tangle Wire/Sphere/Stack on the board on turn 1.  You have no such ability, so your "lock" is about 30 times weaker.  You also don't have Welders, so even if you do manage a Uba Mask "lock", it's not really a lock.  I'd suggest dropping your weak lock components and go for the fast rush.

Btw, a mono-green aggro deck has existed for a while now.  It runs 9 lands and a bunch fo Hiddens and efficient creatures. 

It's been said before in this thread, but I'll reiterate: 4 mana spells in Vintage must be absolutely game winning effects: Fact or Fiction, Gifts Ungiven, Smokestack, etc.  You can't afford to spend 4 mana on a 4/4.  Try spending 1 mana on a 5/3, and you'll be much happier Wink

Are you another one of those posters just looking to prove themselves to get a TMD membership? Smile
This deck isn't stax, this deck doesn't have a lock component, thanks for the history lesson on mono-green aggro, and thank you for reiterating ...
Plus let me apologize for my sarcasm, I just hate arrogance ...
« Last Edit: December 05, 2005, 01:31:04 pm by knickers » Logged

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pyr0ma5ta
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« Reply #34 on: December 05, 2005, 02:34:43 pm »

Arrogance?  I'm trying to help improve your deck.  If you don't want it improved, just say so.  You mentioned something about putting in 20 cards and having to take out lock components to do so.  I was just pointing out that your "lock" is in fact anything but a lock.

Apparently my suggestions are being ignored, so I'll just leave you to build your deck.  That's fine, you don't have to take my input; it's a free country.  Whatever.
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Kieranwolf
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« Reply #35 on: December 06, 2005, 12:31:18 am »

Ok, ok. Enough of that.

Here's some of my experience with green-related locks.

Basically, what could be considered a 'hard' mana lock against a blue-based control deck would be something like Root Maze, Choke, and Null Rod. Keep in mind that untapped islands on the control player's board could stil cost you the game, because they only have to cast Tinker for a big, big creature to win early on. So even though it would lock all of say, CS's, Gifts, or Psychatog's mana after that, you may still need to do it when their islands are tapped.

Now let's think about this for a moment. How often would you be able to resolve all three of these permanents against a control deck? Force of Will would get rid of at least one. They could float mana to bounce any of them (choke or null rod, probably), and still win with just one untap step.  Also, having any one of these spells targeted with Mana Drain could lose you the game (especially choke), so perhaps if you drew Lotus first turn, you could resolve all three barring Force of will. Not a very good chance of it, is there?

What I've found is that it's impossible to shut down Gifts or Slaver from winning indefinitely. What if they draw Tolarian Academy when you have all three of the above in play? They could still go digging for Academy, too, if they have Library of Alexandria.

So, even though you have Choke, Root Maze, and Null Rod in play, you'd still need to strip their lands or they may still win. Why even bother with the full lock at all? No one who considers the most popular current decks would, if they wanted to win.

Going aggro is so much more satisfying, anyway.

At the very least, I would drop down the mana curve. Uba Stax still uses Workshops to drop Mask turn 1. Tomb hurts against aggro, and you'd still need to drop more than a mox to have Uba turn 1. I feel that adding Spheres totally pollutes the deck, even with Tombs in there. Also, as I may have hinted at, I detest Root Maze. You can't run fetches with it, and just who is the aggro deck here, anyway? Most of the time, with Mono green, you are. Root Maze can make you several turns late in winning, while many of your opponents have much more efficient win conditions that might just take a few mana on their side (for Flame Vault, or even Psychatog).

Fetches, too, help you win the game by reducing the number of lands you draw, and by shuffling your deck. When you shuffle you deck after removing a land, you're more likely to top-deck a business spell afterward.

What I'd like to see is whether or not this deck can outrace red Sligh. If it can do so consistently, then it's definitely playable. If not, it probably still needs work. As an aggro deck, even with control elements, you need to win within the first five turns. Mongrel will let you do that, especially with Sylvan Library and Rootwalla.

You need ESG, IMO. Having multiple threats turn 1 should be one of your biggest goals. This deck can't deal with a resolved Tinker for Colossus yet, but STP may be a step in the right direction. Also, I think that Chalice < Null rod in this list. Rod stops the terrible things that CS does to people on a regular basis. It stops Pentavites from chumping all of your non-trampling threats. It stops Triskelion from picking off your green men. It stops Mindslaver from taking your turn. Last, but not least, it destroys the mana advantage that fully-powered decks most certainly would have against you.

Furthermore, don't forget that even with Chalice out, Gifts can still kill you with Tendrils (even with a Chalice for four), or even Tinker -> Time Vault, Flame Fusillade.

A final note on Uba Mask: Um, all a blue deck has to do against you is cast Tinker, dude. They can still play it with Uba on the board. I tried using Chains of Mephistopheles as a four-of, and it never helped once my opponent realized that Colossus totally owned me.

It still looks like you're totally going the slow route, while blue control decks are getting faster and faster. No workshops=no Sphere, no Uba, no Chalice (unless you always set it to zero). Abundance? If I were running Drains, I'd counter that one just for the immense amount of mana it would provide. Otherwise, it does very little to win you the game, other than get you a card that you could have top-decked anyway. Speed is your friend. Stomping with big creatures is great and all, but you need early threats, and not the low-power mana-producing kind.
« Last Edit: December 06, 2005, 01:44:32 pm by Kieranwolf » Logged
Wolven
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« Reply #36 on: December 06, 2005, 02:36:54 pm »

The thing is that Uba Mask is there as a Draw engine with Library. Interesting note that with Uba in play, multiple Libraries stack, "drawing" 5 cards a turn.

I agree with you about the Null Rod.

The deck isn't meant to act as a prison deck. It simply uses artifacts as additional threats to help overcome the defences of other decks.
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