jro
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« Reply #5 on: January 22, 2006, 10:40:32 pm » |
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The reason that I tried to build the deck without Glimpse of Nature is that Glimpse requires more "non-cycling" cards than this combo (see discussion below). As I mentioned in my first post, I was trying to push for as pure a combo deck as possible, so I deliberately avoided running disruption and so on. It may make for an objectively worse competitive deck, but I'm trying for "highest-percentage, fastest goldfish". That's part of the reason I posted this in Casual.
The problem with all of these decks is that they require assembling the combo card and the mana to cast it. Then, when you're comboing out, those mana cards are typically non-cycling draws (they're either lands, Elvish Spirit Guide, or 0cc artifacts). This means that, in a Glimpse deck, all of your mana sources are effectively non-cycling draws, as are any further Glimpses. Given that there are only a limited number of 0cc creatures (8, 9 if you count Skyshroud Cutter, and I don't), you have to fill the deck out with other non-cycling cards as well. The advantage that Presence / Chalice has is that you can play 8 mana sources, 4 Presence, and 4 Chalice, and only have 8 non-cycling, non-win cards in your deck (ESG and Presence). Since you need something to kill the Chalice and something to kill your opponent, that makes 10 total non-cycling cards, which gives you a very high chance of not fizzling. And because Presence is a permanent, if you do fizzle, you can just start again with another 0cc spell. The trade off is that you have to assemble three cards to go off (mana, Presence, Chalice) instead of 2 (mana, Glimpse). How much that affects the speed and consistency of your kill overall, I don't know.
The way I see it, there are four stages to the deck. First, assemble and cast the combo. Next, filter through the deck to get another draw effect and play it. Now draw the remainder of the deck. Finally, perform the kill. Ideally, all the cards would be useful at every stage. But without that, I think that Presence / Chalice (perhaps with Glimpse included) may have more raw killing power than a more Glimpse oriented build (at least until they print more 0cc creatures-- maybe Wild Cantor could count?).
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