TheManaDrain.com
December 29, 2025, 01:13:41 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Shrine of Deliberation  (Read 1257 times)
Fall-Titan
Basic User
**
Posts: 142


It was cold..... I was lonely


View Profile
« on: February 16, 2006, 08:22:26 pm »

Ok so i had an idea for a card that turns your draws into tutors... Obviously the effectis too powerful without some draw backs so here goes

Shrine Of Deliberation
{U}{B}
Enchantment
If a Player Would Draw a Card, That player searches his or library for a card and puts in into his or her hand instead.

You Cannot Play Spells

{3} Sacrifice Shrine Of Deliberation: Lose 10 Life.

Alright so i had many ideas for the last part of this and that of course is the negative effect for sacrificing it. It could read -Discard your hand- Lose x amount of life- Skip Your next turn-... so whatever you guys think fits there feel free to shout it out.

The flavor behind this card is that instead of waiting for random effects a mage seeks consultation from the shrine of deliberation which allows him or her to set up a game plan. But while the mage is focusing on his game plan, he is too busy to play any spells or get involved in outside dealings etc... When he chooses to break away from the shrine, he must leave a part of himself with the shrine as he goes more or less as a sacrifice.

Do what you guys do Best
Logged

CRC: Breaking Magic, 1 Format at a Time

Cards are pieces of paper with common symbols on them.... We make the game
Fall-Titan
Basic User
**
Posts: 142


It was cold..... I was lonely


View Profile
« Reply #1 on: February 16, 2006, 08:23:43 pm »

Shrine Of Deliberation
{U}{B}
Enchantment
If a Player Would Draw a Card, That player may search his or library for a card and put it into his or her hand instead.

Players Cannot Play Spells

{3},Pay 10 Life: Destroy Shrine of Deliberation. Any Player May play this ability.
« Last Edit: February 16, 2006, 11:52:45 pm by Fall-Titan » Logged

CRC: Breaking Magic, 1 Format at a Time

Cards are pieces of paper with common symbols on them.... We make the game
Godder
Remington Steele
Administrator
Basic User
*****
Posts: 3264


"Steele here"

walfootrot@hotmail.com
View Profile WWW Email
« Reply #2 on: February 16, 2006, 08:56:52 pm »

First, as the sacrifice ability is written, the owner could pull out some insta-combo, and win while the "lose 10 life" is on the stack. Is that intentional? If it isn't, the ability should be worded as:

3, pay 10 life: Destroy ~this~.

The destroy ability would be particularly interesting with a "any player may play this ability" clause, especially if the static ability was changed to "spells may not be played", or some such.

The fact that this makes all cantrips into Demonic Tutors makes this stupidly broken if the deck is built around it (as it would be), however. In particular this would break 2HG in half. I think it really needs to cost more, or have the replacement effect changed so that it's optional and has a cost associated with it, or something along those lines.
Logged

Quote from: Remington Steele
That's what I like about you, Laura - you're always willing to put my neck on the line.
Fall-Titan
Basic User
**
Posts: 142


It was cold..... I was lonely


View Profile
« Reply #3 on: February 16, 2006, 09:14:59 pm »

Originally i had it as you stated... with it symmetrical all around. But i figured why punish the opponet for playing this as well? Then its a tutoring orims chant every turn for 2 mana. Also i had the first ability optional but i also assumed everyone would use the tutor effect rather than the draw. But here ill make the tutor effect cost life... to fit nicely with the scarifice ability. nd for now ill make it symettrical again

EDIT-
Your cantrip scenario doesnt work... bc you cant play spells... hence the reason this only affects ur first draw and permanent drawing sorces... I think that is reason enough to take off the 3 life per card clause
« Last Edit: February 16, 2006, 11:52:02 pm by Fall-Titan » Logged

CRC: Breaking Magic, 1 Format at a Time

Cards are pieces of paper with common symbols on them.... We make the game
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.037 seconds with 18 queries.