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Author Topic: Door to Nothingness - Casual Unpowered Vintage  (Read 1919 times)
zimagic
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« on: March 20, 2006, 10:34:43 am »

I’m trying to build a Door to Nothingness deck that will allow me to be reasonably competitive in a Casual “use the cards you have” vintage environment. This means I can’t use the power 9 or proxy cards. I have Crypts, vaults, sol rings, VT & DTs, consult as well as a few others. The deck doesn’t need to be über-powered, but it does need to show that it can get the win and deal with a minimum of disruption. I don’t want ownage, just some Door fun!  Cool

I’m currently playing:

20 Mana Fixing/Accelerating
4 Birds of Paradise
4 Sakura Tribe Elder
2 Yavimaya Elder
2 Heartbeat of Spring
1 Doubling Cube
1 Voltaic Key
1 Grim Monolith
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Lotus Petal
1 Chrome Mox

18 Search
1 Vampiric Tutor
1 Demonic Tutor
1 Frantic Search
1 Fact or Fiction
4 Accumulated Knowledge
4 Brainstorm
4 Impulse
2 Stroke of Knowledge

2 Kill
2 Door to Nothingness

20 Land
2 Polluted Delta
2 Windswepth Heath
2 Flooded Strand
1 Tropical Island
1 Bayou
1 Underground Sea
3 Islands
3 Forests
3 Swamp
1 Mountain
1 Plain
1 Tolarian Academy

The “things I like” section:
> Voltaic Key & Door. I think there was a spoof article written about this combo.
> Heartbeat of Spring. While usually very dangerous in Vintage, I can get away with it in my group most of the time. Essentially it’s only to drop before going off.
> Yavimaya Elder. Thought he’d be sucky but works out well enough. He’s only there to chump block & search for the lands after all.

The “things I don’t like” section:
> Doubling Cube. I didn’t even use this in my type 2 legal version of Door a year ago. It’s no better now. I occasionally play it out but Heartbeat is better.
> Eh, the deck occasionally doesn’t do anything.

I’d appreciate any suggestions you can have for the deck
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Fubar
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« Reply #1 on: March 20, 2006, 08:20:02 pm »

Lots of accelerated mana & Crystal Quarry perhaps?
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Moonkeeper
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« Reply #2 on: March 22, 2006, 08:18:57 pm »

I have a casual deck that relies on some of the fun artifacts. Best colored artifact mana.....Vedalken engineer!
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jro
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« Reply #3 on: March 22, 2006, 09:06:45 pm »

I built a Legacy Door to Nothingness deck that uses Squandered Resources and Natural Balance to get the necessary mana.  A god draw (Squandered Resources, Natural Balance, Door to Nothingness) lets you "go off" turn 3, resulting in a turn 4 kill.  Since you can also run 4x Enlightened Tutor in the format, it's not that hard to get the combo pieces.  My build totally rolled to disruption, but you can probably do some things to improve that situation.
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zimagic
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« Reply #4 on: March 23, 2006, 02:49:01 am »

I built a Legacy Door to Nothingness deck that uses Squandered Resources and Natural Balance to get the necessary mana.  A god draw (Squandered Resources, Natural Balance, Door to Nothingness) lets you "go off" turn 3, resulting in a turn 4 kill.  Since you can also run 4x Enlightened Tutor in the format, it's not that hard to get the combo pieces.  My build totally rolled to disruption, but you can probably do some things to improve that situation.

Sounds great. Do you have a list?
Did you run Voltaic key to try to accellerate the win or was it a question of mana?
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jro
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« Reply #5 on: March 24, 2006, 02:54:45 am »

This is the last version that I found in my files, which was after I had completely rebuilt it.  The basic principle of the deck is to use any mana that's not casting combo pieces to tutor for combo pieces.  So turn 1, there's 4 Enlightened Tutor, 4 Mystical Tutor and 4 Brainstorm.  Or, if nothing else, just drop a Sensei Top.  Turn 2 you want to play the Squandered Resources, but barring that, you can play a Sylvan Library or otherwise dig for the business spells.  Turn 3 you'll have mana to cast Squandered Resources and Natural Balance at the same time (first the SR, then sac everything for Natural Balance).  And of course Natural Balance gives you 5 mana untapped so you can cast Door.  So basically you have 1 mana on turn 1 and 2 mana on turn 2 or 3 in order to tutor up the three combo pieces.  That's why I picked the various tutors and draw spells I have here.  Again, this is super vulnerable to disruption, so don't expect to win if your opponent tries to interfere with you at all.

// Lands
        2 Bayou
        2 Forest
        2 Island
        1 Mountain
        1 Plains
        2 Savannah
        1 Swamp
        4 Tropical Island
        1 Tundra
        4 Flooded Strand
        4 Windswept Heath

// Spells
        4 Sylvan Library
        4 Brainstorm
        4 Natural Balance
        4 Squandered Resources
        2 Impulse
        2 Naturalize
        4 Enlightened Tutor
        4 Mystical Tutor
        2 Echoing Truth
        4 Door to Nothingness
        2 Sensei's Divining Top
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