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Author Topic: Flame Alarm  (Read 1156 times)
netherspirit
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« on: June 19, 2006, 11:38:48 am »

At the moment this is still a casual deck but I'd like to make it competetive if possible, the general idea is to use Intruder Alarm to untap all your creatures repeatedly in one turn by dropping a ton of 0 casters, and use Flame Fusillade to burn your opponent to pieces.

3 Future Sight
4 Flame Fusillade
3 Intruder Alarm
3 Cloudstone Curio
4 Crimson Kobolds
4 Crookshank Kobolds
4 Kobolds of Kher Keep
1 Ancestral Recall
1 Time Walk
3 Mana Severance
4 Ensnaring Bridge
1 Tinker
3 Thirst for Knowledge
1 Black Lotus
1 Lotus Petal
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Diamond
1 Chrome Mox
1 Sol Ring
1 Mana Crypt
1 Tolarian Academy
4 Volcanic Island
7 Island


Future Sight is great for accessing your key cards, especially with Mana Severance, from that point you rarely find you can't play the top card.
Ensnaring Bridge will stop any big attackers they send over, beings I can often ditch the majority of my hand on turn 1 or 2.
Intruder Alarm and Flame Fusillade form the kill condition.
Cloudstone Curio allows me to play infinite creature spells, which in turn means I win the game :lol:.

The deck is pretty weak to disruption (including control) if it can't get going by turn 2 or 3, against creature-based aggro I have very little trouble if I can get the Bridges out.
I need some way to speed this up a bit though, I still don't feel it's beyond casual yet but I really want to make it competetive, any ideas??
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Matt
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« Reply #1 on: June 19, 2006, 11:58:02 am »

Why would you not run 4 Alarms?

Thopter/Shield Sphere/Phyrexian Walker are a lot better than Kobolds. They block better, and they can be sacced to Tinker and tossed to Thirst.
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netherspirit
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« Reply #2 on: June 19, 2006, 12:04:11 pm »

I've not got 4 alarms because the moment I drop future sight I can easily access them, and believe it or not those were the exact creatures I originally ran, but they don't interact with Cloudstone Curio.
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Harlequin
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« Reply #3 on: June 19, 2006, 01:28:21 pm »

It seems like just running a pinger would be better than waiting for FF.

Razorfin Hunter is fairly solid for 2cc  Also running Merfolk looter + Anger is solid...

If you go with the {0} artifact creatures you can go infinite with Welder rather than curio.  Mana Myrs can be nice in that spot as well... seeing as how they untap when you play a creature for infinte mana.  I had a deck like this called 21 Gun Solute.  No need for Curio/Future sight when you have welders, mana myrs / helm, pingers, curiosity, merfolk looter/anger, and archivists.

Kiki-jiki + Pinger + Alarm = GG
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netherspirit
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« Reply #4 on: June 19, 2006, 03:44:31 pm »

How about:
-3 Future Sight
-3 Cloudstone Curio
-12 Kobolds
-3 Mana Severance

+4 Welder
+1 Intruder Alarm
+4 Machinate
+12 Artifact Creatures

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Illissius
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« Reply #5 on: June 19, 2006, 04:42:38 pm »

kobolds + skullclamp = fun

Also, Myr Moonvessel is more-or-less free if you have a way (such as Skullclamp) to sac it.
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netherspirit
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« Reply #6 on: June 20, 2006, 02:02:12 am »

But that would counter act the Ensnaring Bridge, and the deck doesn't have enough defense without an effective bridge in play.
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