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Author Topic: Timevault and "Turn normalizing"  (Read 1744 times)
Harlequin
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« on: March 24, 2006, 08:58:47 am »

I've heard from several people that you can "Normalize" the turns after your opponent resolves timewalk useing your Timevault.  I fail to see how this is possible, and I think the people who say you can are wrong. 

So lets try an example:
Its your opponent's turn - durring the upkeep you untap vault, and que yourself to "skip you next turn".  Turns are now:
Current turn - Opponent
Your turn ==> but you have a "skip next turn" on que
Opponents turn
Your turn

Then at EOT you retap the vault, remove the counter and the turns become:
Current turn - Opponent
Your Extra turn ==> again you have the "Skip next turn" on que.
Your Turn
Opponents turn
Your turn

So now no more timevault shinanagens the turns would go:

Opponents turn
Your Extra turn ==> SKIPPED
Your Turn
Opponents turn
Your turn

Therefore it is normalized.  Correct so far?

Now lets add it an opponent resolving timewalk.  So you untap vault at the begining of the turn and que the skip.  later this turn, an opponents timewalk resovles.  at the EOT you tap your vault, and take an additional turn:

0) Current turn - you skip next turn, opponent takes an extra turn, you take an extra turn.

1) Your Extra turn
2) Opp's Extra turn
3) Your Turn
4) Opp's turn
... but you still have to skip your "next turn" The common arguement that I've heard is that you infact skip Turn number 3. And if you continue to untap and tap the vault durring your opponents turn, you will continue to supress them takeing two concecutive turns.  Effectively returning the game to You, Opp, You, Opp, you, Opp ... and somewhere that will never happen is... You, Opp, Opp, you, Opp.  And you keep jumping your turn in front of thier double turn. 

This doesn't seem right.  It seems to me, you would be skipping turn 1 ... seeing is how that IS your NEXT turn?  Therefore you made the turns go from Opp, Opp, you -> Opp, Opp, you... and didnt change anything.

Is there a sneakier way to supress your opponent's ability to take thier double turn?
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Jacob Orlove
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« Reply #1 on: March 24, 2006, 10:56:01 am »

Those people are COMPLETELY wrong. When you skip your "next" turn, that means the next time you would ever take a turn, that one is skipped.
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Harlequin
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« Reply #2 on: March 24, 2006, 11:04:23 am »

Thats what I thought, Thank you.

I've had like 3 ppl on MWS tell me that... wich doesnt count for anything.

And on two separate occations (at different tournies) I've heard people say that you can.  Its good to know, Cool thanks!
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« Reply #3 on: March 24, 2006, 11:10:18 am »

I was just wondering, can you stifle the loss of a turn?
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Jacob Orlove
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« Reply #4 on: March 24, 2006, 11:15:48 am »

Time Vault
2   
Artifact   
Time Vault comes into play tapped.
Time Vault doesn’t untap during your untap step.
Skip your next turn: Untap Time Vault and put a time counter on it.
T, Remove all time counters from Time Vault: Take an extra turn after this one. Play this ability if only there’s a time counter on Time Vault. 


Skipping the turn is a cost, so it cannot be stifled. You can stifle them untapping and getting the counter, or you can stifle the take an extra turn ability.
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Juggernaut GO
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« Reply #5 on: March 24, 2006, 09:40:54 pm »

they need to print something that adds time counters to permanents.
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« Reply #6 on: March 24, 2006, 09:53:38 pm »

they need to print something that adds time counters to permanents.

Uhm... Energy Chamber + Giant Fan?
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JAG
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« Reply #7 on: April 25, 2006, 03:57:44 am »

obviously, most of us probably know about the errata to Time Vault but it doesn't change the fact that the skipping an extra turn cannot be stifled....at least, not JUST that part of the ability.  Sure, you can stifle the entire untap ability, but not just the part that skips an extra turn.

-JM
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