Harlequin
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« on: April 10, 2006, 11:24:50 am » |
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Well it wasn't a firstplace Finish. But No one ever seems to write Fish Reports. So I whipped one up. That and I guess I'm a bit board on this monday morning.
UW Null Fish --
Mana Sources (23): 4 – Tundra 3 – Island 1 – Plains 4 – Flooded Strand 3 – Mishrah’s Factory 4 – Wasteland 1 – Strip Mine 1 – Black Lotus 1 – Mox Pearl 1 – Mox Sapphire
Additional Draw: (4 + 4 Ninjas = 8): 3 – Curiosity 1 – Ancestral Recall
Creatures: 15 + 3 lands = 18 total. 4 – Flying Men 4 – Nina of Deep Hours 4 – Meddling Mage 2 – Kataki, Wars Wage 1 – Old Man of the Sea
Threats and Tempo (17) 4 – Force of Will 4 – Swords to Plowshares 3 – Null Rod 3 – Stifle 3 – Daze 1 – Time Walk
Sideboard: 3 – Extract 3 – Sacred Ground 1 – Kataki, Wars Wage (3rd) 1 – Old man of the Sea (2nd) 2 – Energy Flux 2 – Disenchant
2 – Umezawa’s Jitte 3 - Orim's Chant
The deck is straight forward. A bit light on creatures, a bit light on Null Rod's and kataki's a bit more disruption. Typically The deck needs alot of help when it comes to aggro. 2 Old men and 2 Jitte's in the board really bring those random aggro games around.Â
So I pick up jer (after he wakes up a bit late) and we blaze up 291 to 91 (which incidentally when you tell someone "two ninty one to ninty one" to give dirrections ... they just stare at you). In the car, I inform Jer that I want to run with UW fish today. It seems like a good day to me becasue I would expect to see the normal ammount of stax plus some extra control slaver. All in all both great matchups for the null build. He has been working on his CS deck for a while so, he is all for it (and agrees with my meta-prediction). After talking about meta for a bit, I figgure we will see a ton of Grim Long and/or IT. So we start brianstorming over what is the best answer to tendrils combo. After going over each card in the board we decide that -2 Jittes and -1 Oldman for +3 Orim's chant is the best way to give Combo a run for it's money. We wind our way over and around route 20 and get to the exchange. After purchaceing 2 Orim's Chants and proxing the 3rd. I hand in my Reg and do some scouting. I see TONS of fish. Wich scares me. I cut 3 of my best anti-fish cards for 3 orims. What is worse is that I don't see particularly large numbers of dark rituals and the like... whats worse is I see almost zero stax decks. BOOO. I almost want to Ctrl+Z the changes to my side board. But #1 thats rather un-sportman like, and #2 I just played twenty-some-odd dollars for Orims Chant ... so screw it Im playing them!
Disclaimer:Â I didn't take notes, So I don't really remeber any names, and I don't have accurate play outs at all.
Round 1 - Against "interesting" Oath My opening grip has Force, Stifle, Old man, Ninja, and some lands and stuff. It is my EOT on I think 2, he has City of Brass, I think its Jet, Petal (but he has 3 mana I know that)...but again not really sure. And he casts intuition. So I figure it's some sort of 5 color tendrils deck possibly. Next turn I can play the Old man... and I still have not found the flying man for the ninja, I would like to force the Inution, and I waffle a bit between old man and ninja. I finally decide to pitch the old man. It goes to his turn. He plays Forbidden Orchard and passes. Interesting. I'm not sure what he's playing now perhapse a hybrid oath-tendrils or a transformational tendrils. At this point I figgure I'm bound to see Oath of Druids Post board regaurdless. Then I rip Meddling mage. And I'm torn, because I'm not sure what his maindeck win is... The early Intuition really threw me off in terms of thinking he was playing tendrils. So to be safe I named brainstorm. I figure either way he HAS to be running it, and he has not played one yet. I opt not to ninja the mage and swing slowly with mage. I think after a few turns I have a curious mage fueling my land drops and eventually I think I ninja a factory up.Â
Board: I figure regaurdless of what is maindeck win is... Game two will be against oath so I side like I'm verse Oath. If I'm wrong then I still have game 3 to rework the board: Oh I also saw that he had MD Mishra's Factory. So I didn't want to side out any flying men... So I opted for 1 ninja out over 1 flying man. In: 3 Extract, 2 Disenchant Out: 1 Old man, 2 Kataki, 1 Ninja, 1 Daze.
Game 2 I had a savagly controling opening hand with tons of mana denial. Stifles and waste for the denial, along side an early Null Rod. No real beats. But I left his only mana sources as a Forbidden Orchard. wich ended up giveing me slow spirit beats. After a few turns I had a manland and a mage nameing oath of druids to quicken the clock.
2-0 in games, 3pts.
Round 2. I forget if I played Steve or Kowal in round 2. I know I played one of them Round 2 and one of htem Round 3. I think this is when I played Steve playing IT. So whatever this is what I'm calling "Round 2" against Steve with a tendrils deck similar to IT.
Fish did exactly what fish does. Just bearly screws you enough. I had a daze on an early EOT intuition. Wich more or less killed his hand. Couple that with a stiffled fetchland (after a brainstorm) and it ensured crappy draws for long enough to get in lethal. Game 2 In: 3 Extract, 3 Orims Chant (Whoo-hoo! not a waste!) Out: 3 Daze, 1 Old man, 2 swords to plow.
Game 2 He owns me somewhat early. I think I had an early extract and I pealed out the tinker knowning that I only had two swords in the deck. A few turns later I had 17 life and a swords in hand with a ninja on the board. He starts going off with yawg but his mana is shakey, and I'm hopeing he fizzles. If he can only tendrils for 18 then I can go to one life off swords. I keep a vigilant watch on spell count. Unfortunately (for me) he puts 9 copies + the card on the stack for 20 with EXACTLY enough mana to do it. oh well. Game 3.
I mull a terrible hand into 4 lands 2 colored, waste and manland) stifle and ancestral. Ok, this will work, but if he has an uber hand I'm boned. But thats fine, atleast I have the outside stifle for the storm if I need to. He goes underground go and brainstorms durring my upkeep. Ok, I draw I think another land. I opt to play a fetch and pass (incase he can go off next turn). I think he plays a lotus petal and passes (and I think brainstorms again). I Ancestral EOT. I rip Orims, kataki. I Waste and leave a blue open. He plays fetchland, I stifle. My turn. I play kataki, knowing that his board is only lotus petal. He looses the petal durring his upkeep and I think plays a island and passes? not sure. The game gets interesting. he has a full grip and continues to land drop. I basically have orims in hand and slow roll with kataki beats.. while I draw lands and swords. A few turns in I have a Mage nameing Tendrils. After a while He has a few lands in play (like 2 or 3). He has like 7 life left and I have mish + kataki for beats (so he only gets one more turn). He decides to try and go off. he commits his moxen and we start a spell count. He gets to about 5 or 6 spells he has like 2 open mana and he casts Frantic Search with 2-3ish cards in hand, and 3 tapped lands. I figure Orim's now or never, even though he will get another turn before I win, I have good odds that he cant bounce the mage, and have spell count next turn. I cast Orim's in response to Frantic Search. Long story short, Orims resolves and it is GG. Woots. Orim's actually wins me a game!
4-1 in games, 6 points.
Round 3 - Kowal PLaying Mono-green Ninja stompy. Or Gifts... I always love playing against Kowal, and he always whoops me. But I always look forward to playing against him anyhow. As a side note, every time in the past that I have played him, I have been playing mono-blue oath.Â
Game One, I have an ok opening grip. I fetch a tundra early, knowing that I had kataki in hand and that he likely was not running wasteland. Soon after he tinkers. I'm holding null rod, but no swords. I figgure I loose, but I don't let this change my composure. I "allow" tinker to resolve. He thinks ... he looks at the tundra ... he thinks... he says, I'll bet you have a swords, and reluctantly fetches a timevault. (later I realize that he thinks im playing Oath, and that perhapse the DSC would allow me to oath). It goes to my turn, and I eagarly play Null Rod. Soon after I play Kataki, and he sacrifices his artifacts. I procede to wasteland and pummle with kataki and friends. In: 3 Extract, 2 Disenchant Out: 1 Old man (main deck old man was so not for the win today!), 3 Daze, 1 Swords.
Game 2 was rather boreing. I had Fetch, Stifle, Waste, Strip in the opening hand. He plays island pass. I could have stripped It but I opted to play fetch for the stifle (I smell fetchland). He does infact play a fetch and I stifle. Pass to me, Stripmine island. Kowal has no board. He plays a duel -> waste. after a turn or two he has an Island in play. At this point Kowal seems to be enjoing his huge sac of Tacobell and I continue playing magic by myself. I get some beats and the game end anti-climactically.
6-1 in games: 9 points.
Round 4 - Shop Agro. I don't remember too too much about this game. I remember I had not fast enough opening hand, but I mulled 2 hands to 6 so ... sometimes you just don't get the sauce.
Game 1 By the end of the game I see Jester's cap, a welder, 3 volcanics (I think a juggernaught that I swords right before he played the welder), and a tanglewire. He sets up a recurring wire and I only have 3 lands in play. I think he get a trike, that I counter ... that he welds in. Soon after he activates Jester's cap. And although I have like 15 life, and he has seen very few cards in my deck. but he has seen enough to know i'm playing fish. Rather than give him 100% of the information about my deck so he can side perfectly ... I scoop "in response" to cap.
sideboard: I'm not sure what to do, I didn't see any workshops. And I'm not sure what to do about sacred ground. I know I need 1 kataki, 2 Flux, 2 disenchant... but beyond that I'm not sure. Did he have smokestax? I wish I knew. To be honest I'm not 100% sure what I sided. I think it was In: 1 Kataki, 2 Fluc, 2 Disenchant, 2 Sacred ground. Out: 3 Daze, 1 Null rod, ... plus other cards. I left 1 old man in.
In game two I sneak past and early strip effect and drop an energy flux on turn 2 with mox saphire. That gives me the upperhand and I send beats into a nice clear board. Rather un-eventfull
In game 3 goes something to the effect of... my opponent plays turn 1 wasteland and I play first turn kataki, off a lotus. Then My opponent plays juggernaught. durring my turn I waste his wasteland wich cuts off his ability to pay for juggernaught. Soon after things start going badly for me. And I eventually loose.Â
Several times durring this match I have a mage nameing Thirst for Knowledge. Fearing that my opponent would thirst a sundering titan to the bin, and I would get mega-owned. I later found out htat my opponent had cut his thirsts so ... clearly a bad name. I still say, that it was the "right" name given gamestate and the knowledge I had. However had I known my opponents build better I would have named juggernaught and probably would have done better. But I don't think it would have won me any games. All in all a good match.
7-3 in games. 9 points.
Round 5, I sit down shuffle up. I say "good luck" as offer cut. To which my opponent says "don't worry, you win" I chuckle, figguring that he has scouted me and say "oh is your matchup really that bad against me" He says "nope, I have to go to work" and grins. We open our hands and get to about turn 4 he has sol ring crypt and a land in play. He plays timevault. Durring my turn I draw, attack with a curious man, and draw a null rod. Play it. He looks at his cell phone, and congraduates me. Scoops up his deck, Signs the slip as a 2-0 in my favor, drops, and walks out the door. Oh well, I scout the top tables because I can draw in.
Still 7-3 in games played ... but technically I'm 9-3. 12 Points.
Round 6 - ID Run and get a Calzone from the Pizza place next door. I watch jer play the slaver mirror after I munch down a calzone.
I attest That I'm 7-3 in games and get into top 8 with 13 points.
Top is Annouced and I'm playing against "Nefarion"? something like that... A very good, experianced, control Slaver player. this is also the guy who I watched play against Jer in the final round of swiss. I go into the game extremely confident. WU fish vrs CS is arguably my best matchup. I know he has darkblast, and I have no real GY removal so that might be an issue. We'll see.
Top 8 - Control Slaver He starts with a very good opening hand. I start with a good disruption hand, I keep. I forget alot of the details but I do a lot of stifleing and have surprising little force of will and daze action. I have a Bi-Curious Flying Man who draws me some savage card advantage. I eventually get my Forces up and running, and I get the Old man in play to steal a welder right before I swing lethal.  Oh also somewhere In there I made a wierd missplay that didn't really matter. I traded a flying man for a welder who attacked ... when I had an untapped mishra and land! it ended up that the flying man didnt matter much but seriously that was a misplay.
IN: 3 Extract, 1 Kataki, 2 Disenchant. I waffle on Flux, but decide I have better maindeck cards. Hopefully Kataki will be enough (but I do know he runs Dark blast, but I figure I'll be ok) Out: =/ not sure. I think side out mostly one of. 1 daze, 1 flying man, 1 curiostiy, 3 daze I think is what happens, again I leave in one old man, and the ninjas so I can have x/2's I need.
Game 2 early stifle action vrs some early duress action. I got some mana denial but at the cost of "now my hand sucks." He leaves me with no answers in hand. Again no Forces or Dazes in my opening hand. I draw for turn. Disenchant. hrmm ok. He only has jet in play. On his turn he casts Demonic tutor with 1 blue open. I figgure now is probably my best chance to disenchant. So I disenchant his jet in response ... hopefully that will make him dt for something else. He says "cute," tutors, and casts mana crypt -> tinker. I might be confusing games 2 and 3 here, but I think he goes for triskellion fearing that I will topdeck swords. Also I think I have a curious flying man who needs to be stopped. Something like that. Anyway Trisk + a welder a few turns later pretty much seal that game up in his favor.
Game 3 was a good game. I wish I had a more accurate description of what happened but I know It was good. I have no wastelands in my opening hand but I have a good creature hand with a Force. He plays Library turn one and draws. I really hope I can find a wasteland soon. So Early on I have kataki and flying man, both get Drakblast pwned. I drop a meddling mage... He has active LOA and darkblast in the yard. If I name ANYTHING good he will double blast the mage so I name Darkblast hopeing I find another kataki or something else good. He thrists and shuffles back a DSC. Soon after he Tinkers, I force, he forces back (or drains) Tinker is in. Dark Steel Colossus plops into play. I decide that he makes a better farmer than a beater and turn his swords into a plowshare ... I guess my opponent agreed that he was an offly good farmer and gains the life. I give beats and I eventually mage gets REBed. another Kataki get Dark blasted. Still NO wasteland =(...  I end up with no cards in hand. He casts Yawg's and tinkers for Trike... I have 2 nullrods in the yard. At this point it's basically lost. I'm outa answers. He has welder. He attacks with Trike and I draw for turn. I get a curiosty. I start haveing fun with him. I animate my mishra and attach the curiostiy. And I try and tempt him into two for oneing him by welding him out (Remember I only have nullrods in my yard). He resists my wiles. And instead, shoots the manland when I attack and then the trike (because he has dishonored his family) takes his own life to honor the loss of Mishra's factory. EOT one my opponent's mox because a brand spakin' new trike thanks to welder... thats GG.
Woot! At least I more or less get my entry back. I trade packs and some cash for a Force of will and head to Friendly's for icecream!
OVERALL: I was really suprised how many times I had opening hand of Stifle. It was totally AWSOME. I absolutely love this card now. I was also surprised how many times I DID NOT have opening force of will or daze. So ... that was kinda strange. I guess I can't complain though, I think most of those hands stifle was way more WTFBBQPWNEDKTHX than a force would have been. Also I only used lotus ONCE all day. The two other times (all day) that I had it in hand, I already had the null rod in. At the same time I saw alot of timewalks. And yes I pile shuffled between each round, and did many many riffles on each shuffle effect. So I guess it was just my luck. There were a few savage topdeck rips after duresses. So I can't complain about that either.
Also I faced exactly the matchups I wanted to (well, other than shop/aggro). And I evaded all the fish decks that were there... which is awsome. I would have liked to face fish and be a savage lucksack and draw that opening Lotus -> one main deck Old Man of the Sea. I woulda crapped my pants in excitement!Â
Props: - Stifle - You were so good to me - Wasteland - Although you were not there when I needed you to handle LOA, I can't stay mad at you, you were awsome. - Flying Men - because they are men ... and they fly. So good. - Calzones - Because they are filled with delicousness. - Friendly's - Because they were a sweet end, to a sweet day of magic - Kowal's Sack of Taco's - For takeing Kowal's mind off how much it sucks to have only 1 land in play. - Jer - For knowing to cast E.Truth on the evil DSC, BEFORE he tinkered. - The Pairing Gods - For not pairing me against fish after I cut all my mirror answer from my board.
Slops: - Jer - For makeing many misplays with CS, asside from the E.Truth. - Jer - For haveing stinky feet on the drive home and takeing off his shoes - Friendly's - For not seating us for 20 mins, and takeing another 10 for our server to take our order. well it looked like they were understaffed, so thats ok. - Wasteland - For being a confusing card, that even really good player's think can not target itself ... which definately it can! (1st anounce an ability, 2nd DECLARE TARGETS of that ability, 3rd Pay Costs of that ability, and sacraficing is a cost . and yes, I know there are other steps that don't apply to wasteland). - Mishra's Factory - For not blocking welders.
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