MasterShake
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« on: April 08, 2006, 11:12:58 pm » |
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If you clicked on the link looking for some kind of detailed match analysis... you clicked the wrong link: Sorry.
The Night Before Following ritual, I do not sleep. I played a lot of Tetris, I did not play a lot of Street Fighter as I typically do, My friend, teammate and hetero-life partner, Kacey watch Spinal Tap and a bit of the Monkee's Head He is furious that he is trapped at my house and not able to sleep. However a sudden turn of events forced me to sleep. I got about three hours in: Big mistake. If you are staying up, and decide to wuss out of it, be sure that you do it around the time that you can still get five hours in: Anything less will kick your ass for the entire next day or two. I wake up at 11:30, and get out around Noon. We get there with time to spare, so that I can pick up my last Task Force and Wall of Blossoms.
The Deck Life - A deck by Christopher Walton
Lands: 22
6 Plains 4 Savannah 4 Starlit Sanctum 4 Windswept Heath 2 Flooded Strand 1 Forest 1 Miren, the Moaning Well
Critters: 19
4 Task Force 3 Shaman en-Kor 3 Nomads en-Kor 3 Daru Spiritualist 3 Wall of Blossoms 1 Eternal Wittiness 1 Warrior en-Kor 1 Viridian Zealot
Cards That Stay on the Table, But Are Not Creatures Or Lands: 7
2 Sylvan Library 1 Test of Endurance 4 Æther Vial
Cards That Go Away After I Use Them (Most of the Time.): 12
4 Eladamri's Call 4 Living Wish 4 Worth Cause
Sideboard 2 Gaea's Blessing 2 Disenchant 2 Pithing Needle 1 Darksteel Colossus 1 Genesis 1 Viridian Shaman 1 Eternal Witness 1 Nomads en-Kor 1 Warrior en-Kor 1 Daru Spiritualist 1 Miren, the Moaning Well 1 Karakas
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The tournament starts and parings come up. The pool is 21 players:
Round 1 - Fight! Kacey - Angel Stompy.
If you read the above stuff, Kacey is the very same guy that spent the night cuddling with me.
Game 1: We each know the other's deck inside and out. He has a better chance than anyone of beating me, with his deck configuration. The only person who had a better chance was the guy playing SSalvager's Anyway, I do not get an explosive start. Using this knowledge, he keeps a hand with no threats, only answers and equipment, hoping to draw into something with numbers in the corner. He keeps me pinned down for a few turns, this is my longest game of the day at about 14 total turns. I win off the two combo pieces I need coming to me through Sylvan Library.
Sideboarding: -1 Test of Endurance -1 Sylvan Library. +2 Disenchant.
Game 2: He applies some early pressure, I lose a couple of guys to Sword of Fire and Ice, Jitte, and Swords to Plowshares. I get Library down, Disenchant his Jitte, and thanks the Library, win the next turn after paying four life.
2-0
Round 2 Rob - R/w Burn.
He is shuffling, and a Mountainfalls out, I think Goblins and expect a hard, fast match.
Game 1: I lead off with a Vial and two thirds of my combo, the piecesthat are hard to burn are MIA. Turn 4 comes around: Library shows me a Call. I Call up Task Force, he comes over, and I go infinite.
Sideboarding: -2 Sylvan Library +2 Disenchant.
Game 2: He is on the play - Mountain Seal of Fire, go. I go Vial, go. He misses the next land drop, and says go. I kick my vial to 1, and pass the turn. He draws into his second land, thinks about the situtation and plays Pyrostatic Pillar. I kick my Vial up to two, play Daru Spiritualist, Nomads en-Kor, and Worthy Cause. He concedes shortly thereafter.
4-0
Round 3 Dan (cancerstix) - RGW Zoo
Dan is the TO, and I know what he is playing. I am fearful that he may be using Burning Tree Shaman somewhere.
Game 1: I win the roll, I get some early creatures down - Not that I use any slow creatures - They block his guys. On roughly turn 4, Combo off.
Sideboarding: -1 Test of Endurance -1 Sylvan Library +2 Disenchant
Game 2: I take some early damage from some Kird Apes, but I combo off on turn 4.
6-0
Round 4 Richard (KrzyMoose) - RGW Slide/Confinement
We ID the match, but play it out: We both accpet that I basically cannot lose this mmatch up short of an act of God.
Game 1: I combo off turn 3, he does not have Swords.
Sideboarding: -4 Æther Vial +2 Disenchant +2 Pithing Needle
Game 2: He is on the play, I name a Needle on Secludedteppe. I end up comboing off turn 4, after digging with Sylvan Library.
8-0
Top Eight
Because we IDed, I am second seed, playing against 7th seed:
Round 5
I missed his name - RUG Grow... quite odd.
Game 1: I win the roll, he ges a first turn Quirion Dryad on the table. I get a combo pipiece onhe table, but there is nothing he can do about it. I get the "Infinite Toughness" combo on the table, and when I untap, I will have infinite life. He swings in for 8, but I block and take 0 instead. It was something like my 6th turn
Sideboarding: He tells me he has nothing. If he is not boarding, I am not boarding.
Game 2: His first turn is a bit slower, mine is actually faster. He has no answers in sight and cannot stop my third turn combo.
10-0
Round 6 Steve - R/w Burn
Steve has a lot of pressure to apply, and all of the games are very close
Game 1: I have pretty bad hand: 3 Starlits and a fetchland, along with an Æther Vial and a couple pieces of search. I kept it, hoping to draw into white mana. I do not think he knew what I was playing. He makes a couple of slip ups. He flamebreaks to kill half my combo, I lay down the full "Infinite Toughness" set up on the next turn, turn 4. He has one card in hand, and I am at an unmanageable life total. He concedes, despite the fact that I cannot go off (as far as he knows: I could, but that is not the point.)
Sideboarding: He says he is bringing in Vortex; I believe him, because everyone says that they wish they had Vortex. -1 Test of Endurance -2 Sylvan Library +2 Disenchant +1 Karakas.
Game 2: I keep a poor hand, and he wins on the turn I normally win on: Turn 4. I was way behind this game, and needed two or three more turns.
Game 3: I am really tense at this point, because it could really go either way. I look at my hand, and it allows me to either go Turn 3. He spots my trick and bolts my Warriors en-Kor. The next turn (turn 4) I lay down Shaman and Spiritualist, next to a Wall of Blossoms. He does some math in his head after drawing his card, and confesses that he is is two short to win.
12-1
Round 7 - Dan (cancerstix) - RGW Zoo.
Earlier in the T8, Dan says to me that if he is paired with me, he will concede. I ask him if he would like to play it out, but he says he has simply no answer to the deck, and cannot go fast enough to win. I agree, and we shake on it. He drops at the end of the 6th round to avoid the point loss. And me? Well, I become the new owner of a set of Underground Seas, and 15 dollars in store credit.
Conclusion:
I am nothing more than an average player, but I went 12-1 on the day. So, that means that Life is a really good deck. No one is very well equipped to deal with the deck, and it is not exactly easy to prepare for it. I have no idea what decks are and are not favorable for the deck, many of my games were close though. The deck is a great metagame choice, it only really loses to infinite damage and milling. Pandemonium - as most 1.5 metagames are - is dominated by aggro, making it a fantastic choice for the metagame.
I expect more combo next time, so Life may not be the best choice... But it rolls aggro into a ball of bread, like kids like to do, and it is really disgusting, so it throws it away.
I do not do 'Props', but thanks to Dan for organizing the tournament, it was great.
Formatting fixed. Also, Life isn't played enough - Godder
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