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Author Topic: land of Atlantis  (Read 1438 times)
BigMac
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« on: June 01, 2006, 04:39:53 am »

Land of Atlantis
Legendary land
T: add one mana of any colour to your mana pool
T: Land of Atlantis Phases out

flavor text: {sometimes it is there, sometimes its not}

Now bare with me, this is my first attempt on a card. I am aware of the fact that the two tap abilities are not working together. You can see the phasing ability as a plus or as a minus. It is a plus when you look at protection for this land card. But you cannot get mana and let it phase out, so when tapped it is vulnerable and so a minus. As it produces mana of any colour i was thinking that legendary was needed as otherwise it would become to good.

Any ideas or comments?
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netherspirit
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« Reply #1 on: June 01, 2006, 04:46:09 am »

This is so sick, essentially you've got any mana you need with no draw back what so ever. City of Brass is an efficient 5 colour producer, and that forces damage. If you want it to have phasing why not try something like this:

Land of Atlantis
Legendary land
T: Add one mana of any colour to your mana pool, Land of Atlantis phases out at the end of turn.
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combo_dude
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« Reply #2 on: June 01, 2006, 04:56:25 am »

That's even better - essentially, it taps, and then it's safe during your opponent's turn from any land destruction. I'm not sure how you can make this any way except just give it phasing - you might be able to do what Tendo Ice Bridge does, i.e:

Land of Atlantis
Legendary Land
Land of Atlantis comes into play with a charge counter on it.
T, Remove all charge counters from Land of Atlantis: Add one mana of any colour to your mana pool.
Land of Atlantis has phasing as long as there are no charge counters on it.

...but even that may be too good, I don't know.
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netherspirit
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« Reply #3 on: June 01, 2006, 05:02:09 am »

What if it comes into play tapped like Teferi's Isle? That way you can't use it properly until turn 3 at the earliest.
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BigMac
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« Reply #4 on: June 01, 2006, 05:15:26 am »

How is the fact that you cannot use both abilities at the same time or the fact it is legendary a draw back? You have both abilities but you cannot use it when you want to protect it. And if your opponent plays one it is a gonner anyways, even when ye phase it out (which is a bad idea to begin with) it will get killed when it phases back in anyways.

Sure ye have an all mana land that can protect itself, which is nice, but in order to protect itself you cannot use it. I think that is a drawback allready.
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netherspirit
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« Reply #5 on: June 01, 2006, 05:36:56 am »

Nope, it's still hugely powerful, I mean, yes the legendary status is a draw back in itself, but it's still too powerful, City of Brass IMHO is the safe bench mark for being a 5 color producer, that forces damage upon you. What you have here though is a perfect mana fixer, that protects itself AND can protect itself.

You could turn the power down by having something like:

Land of Atlantis
Legendary Land
Land of Atlantis does not untap during your untap phase as long as it has a charge counter on it. At the end of your upkeep remove all charge counters from Land of Atlantis.
T: Add one mana of any color to your mana pool and put a charge counter on ~this~.
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combo_dude
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« Reply #6 on: June 01, 2006, 09:12:25 am »

BigMac - the point isn't about the fact that you can't use the drawback. The point is that it's still far too powerful even if you never use the phasing ability at all; Legendary status isn't enough of a drawback in itself. Bear in mind that it's not a question of whether Vintage can deal with it; it's whether Standard or Limited can deal with it too.

NetherSpirit - this is the same as the Kamigawa lands, except it trades off the "add 1" clause for being able to produce all colours. Just phrasing it as "Add one mana of any colour to your mana pool. Land of Atlantis doesn't untap during your next untap phase" would be a lot simpler and would have the same effect. Unfortunately, this card would be far too weak to see play.
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Matt
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« Reply #7 on: June 01, 2006, 10:28:52 am »

This should be a card with more flavor.

Lost City of Atlantis
Land
{T}: Add {1} to your mana pool.
When ~this~ is put into your graveyard from play, until end of turn, whenever you tap a land for mana this turn, add {U} to your mana pool.

So when it "sinks" it spits up a huge surge of blue mana. It's kind of like High Tide, but a lot harder to use.
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