Machinus
Keldon Ancient
Full Members
Basic User
  
Posts: 2516
|
 |
« on: May 31, 2006, 02:56:11 am » |
|
Originally I thought of a 4/0 for 1W, but I think this is neater. Legion's Pride
 Creature -- Knight Spirit If you control another white creature, Legion's Pride gets +0/+1. 3/0
|
|
|
|
|
Logged
|
T1: Arsenal
|
|
|
|
Ephraim
|
 |
« Reply #1 on: May 31, 2006, 08:51:41 am » |
|
I think that you're going a little bit too far with this card. I really like the flavour of this card, but having another white creature in play is not such a huge drawback that it merits giving white a 3/1 creature for one mana. I think that starting this off as a 2/0 and giving it +0/+1 or +0/+2 if you control another white creature would be more reasonable.
|
|
|
|
|
Logged
|
Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
|
|
|
chrissss
Basic User
 
Posts: 418
Just be yourself
|
 |
« Reply #2 on: May 31, 2006, 09:53:28 am » |
|
I think its a good card.
having another creature is a severe drawback, hence it isnt too powerfull.
look at emperor crocodile, 4mana for a 5/5 is great, but if the other creature gets killed, you lose it. same is true for this one.
a 2/0 would suck, because people would play safe and use savanah lions or the hound.
|
|
|
|
« Last Edit: May 31, 2006, 02:06:56 pm by Bad Wolf »
|
Logged
|
Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
|
|
|
Machinus
Keldon Ancient
Full Members
Basic User
  
Posts: 2516
|
 |
« Reply #3 on: May 31, 2006, 12:58:18 pm » |
|
What about 2/0 that gets +1/+1? It's the same with other creatures, but weaker if you use enchantments to boost the toughness. Think about it like this. White gets a 2/1 for  and 2/2 legendary for  . A 3/1 is better than this, but a 3/0 is actually worse. The toughness clause makes it so that you can't drop this on turn 1. It also constrains the deckbuilding options for this card, and means the deck will be more vulnerable to mass removal. I actually think Ismaru is better than this creature.
|
|
|
|
|
Logged
|
T1: Arsenal
|
|
|
netherspirit
Basic User
 
Posts: 480
guitars own you!
|
 |
« Reply #4 on: May 31, 2006, 01:10:32 pm » |
|
I think a 2/0 with a +1/+1 boost would probably be too powerful at this cost. I like the original version, it's not exactly hard to kill. It seems really fair without being too weak to see play.
|
|
|
|
|
Logged
|
Who says you can't play Nightmares?!
|
|
|
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
    
Posts: 2297
King of the Jews!
|
 |
« Reply #5 on: May 31, 2006, 02:30:49 pm » |
|
"Pride" in the name strongly suggests that this is a lion. Since "pride" is the collective term for lions, how about "~this~ gets +1/+1 if you control another Cat"? That makes it kind of tribal, which prevents it from being too strong. White has a lot of cats.
5/5 for four is a lot worse than 3/1 for one.
|
|
|
|
|
Logged
|
http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
|
|
|
chrissss
Basic User
 
Posts: 418
Just be yourself
|
 |
« Reply #6 on: May 31, 2006, 03:19:27 pm » |
|
might be true, but I know that I wouldnt mind playing agaisnt the 3/1s.
just bounce, or kill the other creature, and 2 die, thats 2-1 card advantage.
|
|
|
|
|
Logged
|
Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
|
|
|
|
Ephraim
|
 |
« Reply #7 on: June 01, 2006, 01:05:15 am » |
|
What about 2/0 that gets +1/+1? It's the same with other creatures, but weaker if you use enchantments to boost the toughness. Think about it like this. White gets a 2/1 for  and 2/2 legendary for  . A 3/1 is better than this, but a 3/0 is actually worse. The toughness clause makes it so that you can't drop this on turn 1. It also constrains the deckbuilding options for this card, and means the deck will be more vulnerable to mass removal. I actually think Ismaru is better than this creature. I think when you look at the aggregate quality of Ismaru in a variety of situations, it may be better. On the other hand, this is much swingier in the situations where it applies. Not being able to play this on turn one is not the drawback you think it is. After all, there will be many games when you don't have this in your hand on turn one. On the other hand, it will occur more frequently that in the mid game, you'll be able to randomly drop a 3/1 creature on the table without interrupting any of your other plans.
|
|
|
|
|
Logged
|
Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
|
|
|
|