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Author Topic: [Deck] The Jester  (Read 4404 times)
Evenpence
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« Reply #30 on: June 05, 2006, 10:12:23 pm »

I don't know what the fascination with Cap is.  It is either the nut high or it blows.

This is completely true.  Usually, in fact, it blows.  I don't believe I'm going to play with Jester's Caps in the future in the MD.  If I do, the field will have to be just right for it.

I don't understand why everybody and their grandfather is now running Jester's Caps.  I did it because it was a brilliant idea for the Richmond metagame.  I expected Combo, Gifts, and Stax.  Jester's Cap is obviously broken against the earlier, and not that bad against the latter.

I also trusted Yespuhyren when he said the card was good against Slaver - all you had to do was take their Slaver and two randoms and they had a hard time winning the game.  Obviously, neither of those are the case, but it seemed like a good idea at the time.

The simple fact is - Jester's Cap is among the more difficult cards in the deck to hardcast (4 mana isn't hard to come by, but it's not easy either), and it's two-mana activation cost makes it okay, but it forces you to not run Null Rod, which can be better against both Combo and Gifts.

While Jester's Cap can randomly win you the game (well, maybe it's less random then I'd make it out to be), there are better alternatives that will absolutely win you the game.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
Dralock
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« Reply #31 on: June 06, 2006, 12:45:11 pm »

This deck runs better as modified drainslaver instead of modified workshop slaver. I can post a list an old team (now defunct, like this idea) developed in late 2k4, before 3sphere was restricted that actually could play in that high powered resource denial meta if you want it. Jester's cap is a great card for tendrils, oath, gifts and, uh, psychatog? matchups. For everything else, its just kinda meh (especially d4rg0n, which I expect to come back to life in a few short months)

*edit* - and evenpence, your "Unrestrict Trinisphere" tag is right on the money. I am still requesting people take another look at that terrible decision.
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yespuhyren
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« Reply #32 on: June 07, 2006, 07:17:12 am »

How exactly is it bad against Dragon.  I'll take a draw over losing.  Not to mention, if you have Chalice@2, which is the correct # to set chalice against dragon with, then you take 3x Necromancy and you win.
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Team Blitzkrieg:  The Vintage Lightning War.

TK: Tinker saccing Mox.
Jamison: Hard cast FoW.
TK: Ha! Tricked you! I'm out of targets
Dralock
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« Reply #33 on: June 07, 2006, 02:31:03 pm »

How exactly is it bad against Dragon.  I'll take a draw over losing.  Not to mention, if you have Chalice@2, which is the correct # to set chalice against dragon with, then you take 3x Necromancy and you win.

I was talking about the drainslaver esq version, not the stax`ish version. My main point was that HIS deck, with win denial being the main focus, should drop the workshops and pick up mana drains.

YOUR deck on the other hand is much better suited toward actually winning, with caps helping along the way.

I guess the difference is having a winning move over having a plan for submission.
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yespuhyren
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« Reply #34 on: June 07, 2006, 07:08:16 pm »

Ah.  Sorry for the misunderstanding. 
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Team Blitzkrieg:  The Vintage Lightning War.

TK: Tinker saccing Mox.
Jamison: Hard cast FoW.
TK: Ha! Tricked you! I'm out of targets
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