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Author Topic: Laplante's latest creation:  (Read 3590 times)
Juggernaut GO
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« on: June 18, 2006, 09:48:17 pm »

After getting served at rochester by a drain heavy environment, I decided it was time to go back to stax and blow some people out of the metagame.  I really wish I had designed my deck before rochester so I could have made top 8 both days.  It has incredible game against any tendrils combo, incredible game against fish, destroys dragon, and its one of the only decks I have ever played to have a slightly favorable drain matchup.  My only concern is a workshop matchup, which you do not see in new england.  Here is the list I use now:

3 Hidden Gibbons (They don't stay hidden for long!)
4 Pyrostatic Pillar (They usually take more damage!!!)
4 Grim Lavamancer (More Damage!  And it can be aimed at creatures too!)
4 Lightning Bolt (OMG the damage!)
4 Null Rod (It can be damaging to heavy artifact decks!)
3 Artifact Mutation (It mutates their artifacts into powerful allies!)
4 River Boa (Pow!)
4 Tin Street Hooligan (Wam!)
3 Gorilla Shaman (Can't stop a Mishra's, but that's ok!)
4 Kird Ape (OMG!)

1 Black Lotus
1 Mox Ruby
1 Mox Emerald

3 Wasteland
1 Strip Mine
4 Tagia
4 Stomping Ground (if you're playing this deck, u gotta go all out!)
4 Wooded Foothills
2 Forest
2 Mountain

SIDEBOARD!
3 Root Maze (It's a green Time Walk!)
3 Red Elemental Blast (Red isn't supposed to have countermagic!)
4 Mogg Fanatic (Here Fishy Fishy Fishy!)
3 Blood Moon (Now your mana sux!)
1 Artifact Mutation (More Allies!)
« Last Edit: June 19, 2006, 11:51:47 pm by JuggernautGO » Logged

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« Reply #1 on: June 19, 2006, 02:45:05 am »

Null Rod + Maze + Shaman = Tex sexxorz
« Last Edit: June 20, 2006, 02:23:24 pm by Kieranwolf » Logged
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« Reply #2 on: June 19, 2006, 08:30:31 am »

Dragon has a hard time winning game 1 with all the lock components, and it gets worse for them after board.  When they are boarding in extra bounce spells, or rack and ruin if they run 5c, you are bringing in more shit they have to answer with ground seal + ray of revelation.  I keep the darkblast main to deal with xantid swarm if they board them in, and if it goes to game 3 because of xantid swarm I will bring in more swords.

I don't understand where the idea that dragon loses to lock decks ever came from, but it's clearly not true.  Dragon is an aweful matchup for lock decks....it wins the game on turn 2-4 with a single 2cc spell and doesn't ever have to do anything else if it doesn't want to.  Game one should be a walk for any compotent dragon player vs stax.  Games 2 and 3 could be interesting but I feel like you're gonna have to seriously mess with your deck to bring in enough hate to make it even, your 2 ground seals, 2 rays just aren't going to be enough.  honestly, I wouldn't even bother bringing in swarms for this matchup, I'd just bring in like 2 bounce spells for seal game 2 and maybe EE or deed for game 3 if it became necessary.
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« Reply #3 on: June 19, 2006, 10:50:02 am »

Well I think most lock decks would have issues, but this particular build between needles, spheres and strip effects you effectively cutting off bazaar, and your read the runes are not nearly as good.

Diceman's new list seems more effected by lock decks than dragon decks in the past, as he even admits himself in the dragon thread. It looks like he is more dependant on draw spells than earlier dragon decks, and therefore lock decks are more effective.
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« Reply #4 on: June 19, 2006, 01:00:05 pm »

Sweet build. I have always wanted to put Confidant in a Workshop build, I've always been hesitant to do so but it's only now I realise that you lose FoW and you don't play fetchies which means you can probably handle it just as well as Fish can. Do you know what the avarage damage taken from Confidant would be exactly?

Why no singleton Bazaar of Baghdad as most Stax builds run nowadays.

Where's Tinker? Do you include it because of a lack of broken artifacts? (Confidant conflicts with them obviously.)

Wouldn't Sensei's Divinning Top just be perfect for this deck? With the lack of broken artifacts you get less tricks but it seems like it's a very useful card with Confidant, though it doesn't work under Rod Sad.
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Juggernaut GO
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« Reply #5 on: June 19, 2006, 01:08:54 pm »

sensei top is a useless card, expecially with null rod, and the potential chalice at 1.

The average damage per card is 1.18.

Tinker is an irrelevant card, it 1:puts an artifact in your yard, which is bad against opponents welders, and 2:there is no tinker target in this deck.

The best you can do is maybe get a trinisphere.  This deck isn't based on resolving 1-4 bomb spells that are in the main, but constant pressure on the opponent until they run out of answers.

There is no bazaar of baghdad because that card is useless in stax without welder.  There is no need to fill the GY, threshold comes naturally by turn 4-5.  You shouldn't need a barbarian ring activation before then.
« Last Edit: June 19, 2006, 01:26:18 pm by JuggernautGO » Logged

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« Reply #6 on: June 19, 2006, 01:23:35 pm »

Top is usually pretty useless, and big artifacts hurt.  Singleton bazaars are useless as you don't run welders.

This deck should crush dragon, especially games 2-3, and esspecially against the new lists.  Root Maze is like game over!

The deck eats fish variants alive, monkeys are just so good!

The biggest problems I had with it were drain based deck, most significantly CS.  Also, fast oaths and tinkers can be a significant problem.
« Last Edit: June 20, 2006, 08:20:03 pm by Glix » Logged

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« Reply #7 on: June 19, 2006, 01:27:46 pm »

What is the reason for not running mana crypt/vault?

And 1 singleton juggernaut seems weird aswell...tried upping it to 3 or something? Smile Or perhaps a karn to just animate/swing!

Other then that it looks interesting!

/Zeus
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« Reply #8 on: June 19, 2006, 01:29:47 pm »

     I really like your deck. Thank you for posting it.

Have you ever found Smokestack to be underwhelming?
Many times I play a Workshop_lock.deq. I find that Smokestack is too slow.
But then again, you are running So Many Insane Locks.

Have you considered playing one Trinket Mage Maindeck?
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« Reply #9 on: June 19, 2006, 01:35:00 pm »

What is the reason for not running mana crypt/vault?

And 1 singleton juggernaut seems weird aswell...tried upping it to 3 or something? Smile Or perhaps a karn to just animate/swing!

mana crypt kills you, the benefit of having 2 mana on turn 1 does not outweigh the high amount of damage you will take.  There is no way to get rid of it, other then saccing to smokestack.  It becomes another dead card when you have a chalice 0 out.  Once this deck has 4 mana, it does not need any more, unlike other stax decks.  Mana vault goes along the same lines, once you tap it, you have no way to untap it until turn 5-8, and no way to get rid of it, and that colorless mana accelleration is useless.  So you would be taking 4-5 damage for the same thing as playing a first turn workshop.  There are no spells that cost over 4 in the deck, so borderline mana acceleration cards like crypt/vault are not included.

The whole point for juggernaut is to have 1 extra beater in game 1 against a fish/random aggro deck, they suck against drain decks as it gives them another big target and your often playing them when you should be playing smaller lock pieces.  They are sideboarded to bring in as additional threats in the stax mirror and aggro decks.
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« Reply #10 on: June 19, 2006, 10:49:59 pm »

One should add if you didn't notice that life loss from Vault/Crypt becomes a lot more relevant when you're maindecking Dark Confidant.  I just want to point that out before someone claims it's a ridiculous argument, because it's not.
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« Reply #11 on: June 20, 2006, 07:10:48 am »

Travis is the ultimate Mind-screw
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« Reply #12 on: June 20, 2006, 08:28:06 am »

After getting served at rochester by a drain heavy environment, I decided it was time to go back to stax and blow some people out of the metagame.  I really wish I had designed my deck before rochester so I could have made top 8 both days.  It has incredible game against any tendrils combo, incredible game against fish, destroys dragon, and its one of the only decks I have ever played to have a slightly favorable drain matchup.  My only concern is a workshop matchup, which you do not see in new england.  Here is the list I use now:

3 Hidden Gibbons (They don't stay hidden for long!)
4 Pyrostatic Pillar (They usually take more damage!!!)
4 Grim Lavamancer (More Damage!  And it can be aimed at creatures too!)
4 Lightning Bolt (OMG the damage!)
4 Null Rod (It can be damaging to heavy artifact decks!)
3 Artifact Mutation (It mutates their artifacts into powerful allies!)
4 River Boa (Pow!)
4 Tin Street Hooligan (Wam!)
3 Gorilla Shaman (Can't stop a Mishra's, but that's ok!)
4 Kird Ape (OMG!)

1 Black Lotus
1 Mox Ruby
1 Mox Emerald

3 Wasteland
1 Strip Mine
4 Tagia
4 Stomping Ground (if you're playing this deck, u gotta go all out!)
4 Wooded Foothills
2 Forest
2 Mountain

SIDEBOARD!
3 Root Maze (It's a green Time Walk!)
3 Red Elemental Blast (Red isn't supposed to have countermagic!)
4 Mogg Fanatic (Here Fishy Fishy Fishy!)
3 Blood Moon (Now your mana sux!)
1 Artifact Mutation (More Allies!)


<3


changing the decklist after the thread has started is tech....it's like switching decks for round 3 when you're 1-1 and the metagame doesn't look like your predictions.  How else would you make top 8?
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« Reply #13 on: June 20, 2006, 09:44:31 am »

LOL Didn't even notice that he changed the deck list! Razz

I see your point about crypt/vault! They're just SO good that i almost cant see "not playing them" Wink

/Zeus
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« Reply #14 on: June 20, 2006, 04:54:26 pm »

Lol, that confused me for a moment.  I could have sworn it had Juggalo, and didn't have Gibbons, before?  Lol, anyways, still an interesting deck.
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Juggernaut GO
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« Reply #15 on: June 20, 2006, 04:55:28 pm »

I've got to keep it secret, keep it safe.
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« Reply #16 on: June 21, 2006, 11:53:53 am »

Okay. I'll play you for money with two cards and land.

:You: Roll an 11.
:Me: Roll a 17. I'll play. (I draw only 4 cards)
:Me: I play Workshop+ Black Lotus+ True Beleiver + Trinisphere, go!
:You: Crap, scoop phase.
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« Reply #17 on: June 21, 2006, 03:24:52 pm »

What's the point of creating a thread about your deck and then editing the deck to something different?  Don't do that again.

Dante
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