Harlequin
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« on: September 12, 2006, 12:13:22 pm » |
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"We work Hard ... We Play Hard!"
MEGATRON! 4 Urza Tower 4 Urza Powerplant 4 Urza Mine 4 Cloudpost
Colored Mana 2 Riftstone Portal 2 Nomad Stadium 3 Mox Diamond
EVEN MORE MANA: 4 Candelabra of Twanos 3 Weathered Wayfayer
Workers: 4 Urza's Factory 4 Mishrah's Factory 4 Assembly Worker
Fun with lands: 2 Maze of Ith 3 Zuran Orb 3 Crucible of Worlds 3 Exploration
Fun with Lifegain: 3 Well of Lost Dreams 2 Stream of Life
Alternate Win: 2 Hurricane (1 Coat of Arms?)
Optional Cards (sideboard? if your Casual Circle is into that sort of thing) -Sacred Ground (if you see alot of Land Destruction Decks in your casual ring) -Disenchant -Nevynral's Disk -DarkSteel Forge -giant robots like Sundering Titan
This is geared towards Multiplayer. And is also gear as Legacy Legal, but could easily addapt in Fastbond for Ultra-powered comboing. Swaping out Mox Diamonds for other cards can easily make this T1 Legal (if thats your standard in Casual)
How to Win: Get an Insane ammount of mana through your Tron Lands, and Mini-Tron lands (Cloudpost). Combine that with Urza's Factory + Candelabra and start pumping out a 2/2 army of epic proportions.
How to Win against everyone in one turn: Gain sufficent life useing stream of life to be ahead in the life race, then cast a lethal hurricane.
How to get there: Esp in multiplayer, holding back on playing lands might be key if you have an early Mox Diamond -> Wayfayer. Use your Wayfayer advantage to build a perfect hand full of tron pieces, Maze of Iths, Factories, etc etc. Then bust down Exploration and start going crazy. To most casual players your wayfayer will be possing little threat, and in multiplayer you might be able to fly under the radar for a few turn rotations. Then bust out with Exploration, 3rd Tron Piece, Candelabra -> Insane casual plays. Play on the defensive until you have complete board dominance. Remember it takes several turns to build your army, but they are expendable forces. Also remember If you have excess mana you can Z-orb your Urza factory and replay it with crucible to pump out an additional guy. Use Hurricane to clear the skys of any pesky flyiers. And use Z-orb and Stream of Life to get WAY ahead on the life totals. Well of Lost Dreams will ramp you from the early game into the "I win" part of the game. Why gain 20 life when you can gain 10 life and DRAW 10 CARDS!?
Situational Cards: Coat of Arms-- this can be dangerous in Casual Multiplayer. Esp if someone has a Sapporlings or Elf deck. you may verywell be totally destroyed by this card. However it is a quick way to supercharge your army.
Sacred Groud -- If you've got "that dude who owns Sinkholes and therefor always play mono-black land destruction" in your casual circle, Then Sacred ground is a great addition to the deck to poop on his party.
"Never-ending Disk" -- You might try adding Darksteel Forge and Nevynral's Disks. You essentially win the game when you have both down. Now your army is indestructable, and you clear the non-land board every turn for 1 mana.... yeah really really broken. (remember that under DS Forge your Disk doesn't kill itself). This combo is "slower" and that means basically everyone in the casual FFA will be gunning for you in the first 3 turn rotations... So because of that, I would advise against Never-ending disk.
Just Darksteel Forge -- This is really good for when your ready to win. Includeing it without Disk seems fine to me. Good if your faceing alot of pyroclasm, or artifact destruction fun.
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