emidln
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« on: August 02, 2006, 07:56:15 am » |
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I wanted a card that provided a Death Wish sort of effect, but on a larger scale. Of course, the drawback has to be rather severe, but I thought I hit a decent comprimise. This card makes all the sorceries in your hand into demonic tutors that search the sideboard and graveyard, but can't find sorceries. Unfortunately, unless you win very quickly, you lose the game. I tried to make this not infinitely abusable by replacing the Sorcery while it is trying to be played, but the power level might still be too high. Also, the name is just something to work with. I realize having a black card with machine in the name is out of flavor and probably a bad idea. Thoughts? Yawgmoth's Weird Machine 4BB Enchantment When ~this~ comes into play, remove your library and graveyard from the game. Whenever you would play an sorcery spell, instead remove the card from the game. You may choose a card from outside the game and put it into your hand. Flavor needed here. Apply within.Yawgmoth's Weird Machine 4  Enchantment When ~this~ comes into play, remove your library and graveyard from the game. Whenever you would play an sorcery spell, instead remove the card from the game. You may choose a card from outside the game and put it into your hand. Flavor needed here. Apply within.
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« Last Edit: August 02, 2006, 08:04:50 am by emidln »
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BZK! - The Vintage Lightning War
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Machinus
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« Reply #1 on: August 02, 2006, 08:00:39 am » |
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You can shorten the wording:
When this comes into play, remove your library and grave yard from the game. Counter all sorceries.
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netherspirit
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« Reply #2 on: August 02, 2006, 08:13:55 am » |
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At the moment I don't actually think this does much, do you mean something like this:
Yawgmoth's Weird Machine 4BB Enchantment
When ~this~ comes into play, remove your library and graveyard from the game.
Whenever you play a sorcery you may remove it from the game, if you do put target card you own from outside of the game into your hand.
At the moment I'd say that's pretty weak, I mean, it lets you build a high storm count with 1 casting sorceries, but not much else, as far as I can see it's just a bad version of Demonic Tutor. Maybe if you brought the mana cost down a bit, maybe to 2B, or if you got rid of the comes into play, maybe then it would be playable. Don't get me wrong, I love the idea, but it just seems very underpowered to me.
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Who says you can't play Nightmares?!
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Matt
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« Reply #3 on: August 02, 2006, 10:34:04 am » |
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Right now this is pretty awful, because you have to either win the same turn you just spend six mana to play this, or put cards back in your library (Sensei's Top being the easiest), or lose.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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parallax
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« Reply #4 on: August 02, 2006, 10:54:47 am » |
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This card doesn't cost six mana the turn you play it. It costs four mana the turn before plus a free flashed-back Cabal Therapy sacrificing Academy Rector.
And SDT doesn't help at all.
This is another one of those cards that will be either ridiculously broken or completely useless.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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emidln
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« Reply #5 on: August 02, 2006, 01:42:23 pm » |
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I wanted to not allow sorceries. That's why I'm trying to replace casting of a sorcery (it might just need to remove the spell from the stack and then RFG the card somehow) to avoid obvious breakage with Tendrils. Otherwise this becomes completely ridiculous with a full hand:
B, play duress, opt to take a black lotus instead B, play something else, opt to dark ritual instead 1B, play something, opt to take LED 1u, play something, opt to take yawg will 2U, play something, opt to take tendrils of agony storm stuff opt to actually cast tendrils and win
that actually only cost 1B to play if you have the enchantment down. I wanted this to enable some sort of enchantment/artifact/non-tendrils deck. Is it really too weak as is?
I also like the fact that my card can cause you to lose to Ancestral Recall.
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« Last Edit: August 02, 2006, 01:50:12 pm by emidln »
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BZK! - The Vintage Lightning War
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netherspirit
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« Reply #6 on: August 02, 2006, 01:52:33 pm » |
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How would this play in other formats besides Vintage though? I don't play Legacy or Extended, but I play a little bit of Standard, and I don't think it would really do that much there. I just think that the mana cost is too high, because you pretty much have to win the turn you cast it, and when you've got that much mana (in Vintage anyway, which this is most likely to be broken in) why are they still breathing? I'd cut the cost by 2 or probably even 3 mana.
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Who says you can't play Nightmares?!
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emidln
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« Reply #7 on: August 02, 2006, 02:00:19 pm » |
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This seems like it could be really broken in other formats if the mana cost was 3. Maybe BBB like Doomsday? or 2BB?
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BZK! - The Vintage Lightning War
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parallax
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« Reply #8 on: August 02, 2006, 02:08:07 pm » |
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Well, there's this -> Sorcery -> Research//Development. That would be available in every format. After further thought, I think this card is very similar to Doomsday, which hasn't caused problems in any of the formats it's been legal in, so this should be okay. The real question is, why? What is this card for? Also, how does everyone feel about Stifle on the CIP trigger? Is that a fair combo, or does the wording need to be updated? I suggest the following wording, anyway: When ~this~ comes into play, remove your library and graveyard from the game. (or whatever) Players can't play sorceries.  , Remove a sorcery card in your hand from the game: Choose a card you own from outside the game and put it into your hand.
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« Last Edit: August 02, 2006, 02:14:17 pm by parallax »
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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Darkenslight
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« Reply #9 on: August 03, 2006, 05:02:36 am » |
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emidln
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« Reply #10 on: August 03, 2006, 09:53:10 am » |
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I like this, but it's even more broken than before when you could play sorceries. Now, as long as you can play a single spell, you just chain Dark Rits, Lotus, LED, Cabal Rits, play something else, get a consume spirit and cast it for 20. That gives you a leeway of like, 19 mana to cast some sort of protection (Defense Grid or City of Solitude would both be amazing) to remove any possibility the opponent have about doing something. (2+2+2+2+3+3+1+1+3+3-3+3+3+1+1+3+3+2+2+2+2=41) Is this the right kind of idea though? This card would have to be insta-restricted in Vintage (they win if they draw/find this card, moreso than Bargain/Necro) and likely banned in Legacy. Can someone please point out an error in my judgement here, because this seems like it would be a blast to build decks around (everything cantrips).
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BZK! - The Vintage Lightning War
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parallax
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« Reply #11 on: August 03, 2006, 10:07:19 am » |
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Yeah, that version is dumb broken. Don't try to win with Consume Spirit, though. Grim Monolith, Power Artifact, Stroke of Genius works just fine.
I think the point of the card is to trade unplayable sorceries for other cards. Not to automatically win with any card in your hand.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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emidln
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« Reply #12 on: August 03, 2006, 10:16:44 am » |
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BZK! - The Vintage Lightning War
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Matt
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« Reply #13 on: August 03, 2006, 11:07:05 am » |
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There HAS to be a better, shorter way of doing what you're trying to do.
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Harlequin
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« Reply #14 on: August 03, 2006, 11:29:19 am » |
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When ~ comes into play, RFG your Library, & GY from the game face up.
Whenever you play a Sorcery card, it looses all abilites and becomes a copy of an non-land, non-sorcery, card that was removed from the game by ~ (and that shares a color? shares converted mana cost?). You may choose the targets for that card. If you would search your library for a card, you may choose a legal card that was removed from the game by ~ instead.
I think it would have to have something to do with converted casting cost. Otherwise ... is every sorcery becomes a tinker/Tooth and Nail. keep a hand of Lotus, and Careful study x3 and then cast it for Colossus, Titan, Uba Mask... GG.
Or even better Leonin Shakari, Lightning Greaves, Phage. That is boarderline impossible to stop.
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parallax
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« Reply #15 on: August 03, 2006, 11:45:17 am » |
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Cut out all the superfluous lines. This does not need a "if you have fewer than 10 cards removed by ~, you lose the game" clause. What's that even for? Keep it simple.
When ~this~ comes into play, remove your library and graveyard from the game face up. Whenever you play a sorcery spell, remove it from the game. If you do, choose a card you own from outside the game and put it in your hand. If you would draw a card, you may skip that draw instead.
That last line is optional. This should cost at least triple black.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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Harlequin
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« Reply #16 on: August 03, 2006, 11:49:55 am » |
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I'm not a big fan of a card like this that still let you cast tendrils and have the storm copies go on the stack.
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parallax
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« Reply #17 on: August 03, 2006, 11:57:08 am » |
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I'm not a big fan of a card like this that still let you cast tendrils and have the storm copies go on the stack.
Your version allows this, too. Actually, your version makes storm copies of whatever spell you grab from the RFG zone. Stormed Black Lotus? :shudder: I still prefer my original suggestion: When ~this~ comes into play, remove your library and graveyard from the game face up. You can't play sorceries. If you would draw a card, you may skip that draw instead.
, Remove a sorcery card in your hand from the game: Choose a card you own from outside the game and put it into your hand.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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Harlequin
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« Reply #18 on: August 03, 2006, 12:02:39 pm » |
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Oh man your right.
The intent of "loose all abilites" was to have the card loose storm... but by the time the time this trigger goes on the stack, its too late.
good call...
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Darkenslight
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« Reply #19 on: August 03, 2006, 12:36:27 pm » |
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I'm not a big fan of a card like this that still let you cast tendrils and have the storm copies go on the stack.
In case you haven't noticed, Tendrils is a Sorcery, so that win's out.
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parallax
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« Reply #20 on: August 03, 2006, 12:42:51 pm » |
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I'm not a big fan of a card like this that still let you cast tendrils and have the storm copies go on the stack.
In case you haven't noticed, Tendrils is a Sorcery, so that win's out. It depends on how we word the card. All of the wordings that say "Whenever you play a sorcery" will only trigger off the original Tendrils but will not affect the storm copies. If we're worried about Tendrils of Agony (and I'm not sure we need to be), then it needs to say "You can't play sorcery spells". That change requires making the Death Wish effect an activated ability.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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Matt
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« Reply #21 on: August 03, 2006, 05:39:55 pm » |
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If the intent is that you can turn all sorcery cards into Demonic Tutors, why not just do that: Enchantment   , discard a sorcery card: Search your library for a card and put that card into your hand. Play this ability only when you could play a sorcery. You can't play sorcery cards.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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