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Author Topic: U/W Scepter Control Thing  (Read 2865 times)
Caboose
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« on: August 05, 2006, 07:44:23 pm »

//Creatures - 8
4 Exalted Angel
4 Meddling Mage

//Spells - 28
4 Force of Will
4 Counterspell
4 Brainstorm
4 Intuition
4 Orim’s Chant
4 Swords to Plowshares
4 Wrath of God

//Artifacts - 4
4 Isochron Scepter

//Land - 22
4 Tundra
4 Adarkar Wastes
4 Flooded Strand
6 Plains
4 Island

Okay, so I wanted to build a cool looking deck to play in casual/multiplayer. Yes, I know I'm way over 60 cards right now. I don't know if I should run WoG or P-Wave. I don't think they belong in a deck together. Also, I feel like I need more guys. I was thinking either Meloku, Windreaver, Keiga, or Eternal Dragon. Can't decide, though. Also, would a few Echoing Truths be good? They are good on the Stick.
I want to just make this my pet-deck and pull it out whenever I want to jump in multi, or if some kid asks me for a game. Thanks for any help!
« Last Edit: August 05, 2006, 11:38:06 pm by Caboose » Logged

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netherspirit
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« Reply #1 on: August 06, 2006, 06:43:53 am »

The only thing in there I don't particularly like is Orim's Chant, it's good in one on one situations, but in multiplayer it lacks power. There's a Scepter Control deck used where I play, it uses Stasis to lock them out and then a Sceper with Boomerang/Truth to bounce it before the controller's go. You could try look into that route if you want, it's pretty cool. Other than that this seems a fairly solid deck!
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« Reply #2 on: August 06, 2006, 10:04:48 am »

    Since you are running 4 intuitions, you might want to squeeze some eternal dragons in there.  In multiplayer they are great because they're hard to get rid of - plus they fetch your tundras, since they are plains.  Plus he's a shuffle effect for your brainstorms.  Lastly, wrath over him - he'll be back.
    Exalted angel always has a huge target painted on it's head and draws the first kill spell anyone has.  If you want to focus on the sceptres, you might want to try out life bursts for the lifegain aspect, and some argivian excavations - the argivians get back a dead sceptre, and can even be put on a sceptre.
    Orim's chant isn't so great in multiplayer.  If you just really like the idea of it on a stick, at least abayance draws you a card.
    A counterspell deck like this is going to make people pick on you, and plus you are running 4 wraths.  Maybe switch one to a rout or two?
    Meddling mage is rough if you have to wrath him away.  Maybe counterbalance?
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Caboose
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« Reply #3 on: August 06, 2006, 12:47:03 pm »

Thanks for the input so far guys!

Should I take out the Chants? It's bad in group games, and it's just plain mean in a dual. Besides, I should be able to beat random people in casual duals without them.

-4 Chant
+4 AK (Intuition for AK + Imprint on Stick = Sexy)
+3 Eternal Dragon


Ugh, now I'm at 65 Sad
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netherspirit
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« Reply #4 on: August 06, 2006, 01:15:03 pm »

Why not cut Meddling Mage? It seems to me he's just as bad as Orim's Chant in multiplayer. You're usually at least against 3 opponents in multiplayer, Mage won't survive all their hate, and it's only going to affect one player. Plus as Philatio said, Wrathing him away isn't nice. Cut them and you're down to 61 cards, which is a nice number in casual. Wink
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Caboose
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« Reply #5 on: August 06, 2006, 04:24:43 pm »

True. But how much worse does the deck get in one-on-one by dropping him? Guess I can always side him in and out depending on what type of game I'm playing in.

//Creatures - 7
4 Exalted Angel
3 Eternal Dragon

//Spells - 28
4 Force of Will
4 Counterspell
4 Brainstorm
4 Intuition
4 Accumulated Knowledge
4 Swords to Plowshares
4 Wrath of God

//Artifacts - 4
4 Isochron Scepter

//Land - 22
4 Tundra
4 Adarkar Wastes
4 Flooded Strand
6 Plains
4 Island

Does this look okay, then? Good in group and duals?
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netherspirit
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« Reply #6 on: August 06, 2006, 04:34:27 pm »

Looks like a nice deck. Depending on your metagame, you could probly side out 1 or 2 Wraths and side in Chant and Mage to bring the control up a notch. Pretty sweet deck though! A little hint though, you're playing white, so in multiplayer you could always try using Truce, I know it's rubbish, but you're the control deck in the match, you need as many friends as you can get. Wink
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« Reply #7 on: August 06, 2006, 04:46:32 pm »

Accumulated Knowledge and Intuition seem pretty underwhelming here. Perhaps replace them with Impulse and Fact or Fiction?
Also, I don't see why you're using 6 Plains - 4 Islands, when you need double blue for Counterspell much sooner than double white for Wrath or Angel, plus you have Eternal Dragon to fetch Plains (or Tundra). You could also add more fetchlands, just to make Brainstorm better.
« Last Edit: August 06, 2006, 04:51:38 pm by Illissius » Logged

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« Reply #8 on: August 06, 2006, 06:25:12 pm »

I figure I would bring back the Chants, Mages, and maybe Chrome Mox if I took it to a Legacy tournament. I am currently running Angel Stompy, but it's nice to have a change sometimes Smile
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« Reply #9 on: August 07, 2006, 03:33:29 am »

@Caboose: How early do you usually pull a Scepter?
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« Reply #10 on: August 07, 2006, 08:31:53 am »

I dont see why you would use the scepter in multiplayer. you only have counterspell, stps and brainstorm to imprint anyway, and mostly someone will destroy it. If I use the scepter, I play a lot more cards that can be imprinted on the scepter, to avoid dead cards in hand.
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« Reply #11 on: August 07, 2006, 08:41:36 am »

I liked the idea of imprinting Accumulated Knowledge on the Scepter, it may be a little bit slow, but you can afford to be in multiplayer.
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« Reply #12 on: August 07, 2006, 09:12:11 am »

If you concerned that you don't have enough offense/defense (which is a very real concern for casual control decks) then I would recommend Raise the Alarm.  Instant-speed creatures are a great way to screw up your opponent's combat math.  And since you can imprint Raise the Alarm onto an Isochron Scepter, it allows you to build a large army without a large commitment of space in your deck.  It is a more subtle win condition than Eternal Dragon or Exalted Angel -- and probably not as good, but it also comes down early and provides you with defense against threats that you weren't able to counter, but which don't merit the use of Swords to Plowshares.
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« Reply #13 on: August 07, 2006, 07:26:46 pm »

You could also play some cunning wishes and have a 15 card "wishboard".  In a casual/competitve deck I made, I had a Hero's version in the board even though it didn't run any green mana - it won some games against sligh and monored goblins.  It was a 4-sceptre deck, too - you can put all sorts of 1-ofs in the board.

Also, you might want an enlightened tutor to get sceptres.
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« Reply #14 on: August 07, 2006, 07:42:25 pm »

Fire/Ice is really hot on a Scepter, as is Lightning Helix. It's probably worth a tiny red splash just for those (a couple of Boros Garrison would make casting Helix a snap, and Ice always cycles). These would be your #1 targets in a wishboard, if you go that route.

I agree with cutting Intuition/AK for Impulse and Fact--Impulse on a Scepter is outrageous (on par with AK 3, except people won't hate you), and Fact is really sweet in multiplayer, while both are really good in duels too.
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« Reply #15 on: August 10, 2006, 12:59:18 am »

Oops, been testing hard for GenCon. Haven't been able to reply to my casual deck. Thanks for the responses.

@ netherspirit - Honestly, I haven't had time to build this on MWS b/c of all my Legacy testing for GenCon. I will be toying with this on Monday, though.

@ Ephraim - With the possible addition of Raise the Alarm, would Worship an auto-include?  Wink

@ Philatio - I wasn't trying to make a Scepter deck. I was originally trying to build a cool fun deck that won with Exalted Angel (my favorite card. my DCI ones are pimp). I noticed that a lot of spells I was thinking of adding were 2 CMC or less, so I thought Scepter would be cool to just toss in.

@ Orlove - I like the idea of Impulse on a Stick. I will definitely see how much better CA I get from Impulse than I do with AK by goldfishing.
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« Reply #16 on: September 03, 2006, 09:52:46 am »

Muddle the Mixture instead of Intuition if you're finding yourself looking for Isochron Scepter. Just an idea. Can be used as is allows you to search without tossing cards that could have been used much later.
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