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Author Topic: The TENTATIVE, Unofficial Ruling from Wizards on Suspend Mechanic  (Read 2220 times)
Disburden
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« on: September 11, 2006, 10:15:33 am »

I rarely go to Magicthegathering.com unless there is something about Vintage on the front page. I look forward to Gencon coverage and Menendian articles on the site, but very little has me visiting the page often, even if there is a new set. This set has excited me though, and luckily one of today's articles has the Suspend rules on it. I thought I would post them here, since I am sure, many of the Mana Drainers don't visit the official page often either. If someone else has posted these rulings please close this thread:

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Suspend is an ability that essentially lets you spend time instead of mana to play spells. The suspend cost and number of time counters will vary from card to card, but the ability looks like this on cards:

Suspend 4--{1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

The official rules for the suspend ability are as follows:

502.59. Suspend

502.59a Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player's hand. The second and third are triggered abilities that function in the removed-from-the-game zone. "Suspend N--[cost]" means "If you could play this card from your hand, you may pay [cost] and remove it from the game with N time counters on it. This action doesn't use the stack," and "At the beginning of your upkeep, if this card is suspended, remove a time counter from it," and "When the last time counter is removed from this card, if it's removed from the game, play it without paying its mana cost if able. If you can't, it remains removed from the game. If you play it this way and it's a creature, it gains haste until you lose control of it."

502.59b A card is "suspended" if it's in the removed-from-the-game zone, has suspend, and has a time counter on it.

502.59c Playing a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules 409.1b and 409.1f-h.

* The phrase "if you could play this card from your hand" checks only for timing restrictions and permissions. This includes both what's inherent in the card's type (for example, if the card with suspend is a creature, it must be your main phase and the stack must be empty) and what's imposed by other abilities, such as flash or Meddling Mage's ability. Whether you could actually follow all steps in playing the card is irrelevant. If the card is impossible to play due to a lack of legal targets or an unpayable mana cost, for example, it may still be removed from the game with suspend.

* Removing a card from the game with its suspend ability is not playing that card. This action doesn't use the stack and can't be responded to.

* If a spell with suspend has targets, the targets are chosen when the spell is played, not when it's removed from the game.

* If the first triggered ability of suspend is countered, no time counter is removed. The ability will trigger again during its owner's next upkeep.

* When the last time counter is removed from a suspended card, the second triggered ability of suspend will trigger. It doesn't matter why the time counter was removed or whose effect removed it. (The _Time Spiral_ reminder text is misleading on this point.)

* If the second triggered ability of suspend is countered, the card can't be played. It remains in the removed-from-the-game zone without any time counters on it for the rest of the game, and it's no longer considered suspended.

* If the second triggered ability of suspend resolves, the card's owner must play the spell if possible, even if that player doesn't want to. Normal timing considerations for the spell are ignored (for example, if the suspended card is a creature and this ability resolves during your upkeep, you're able to play the card), but other play restrictions are not ignored.

* If the second triggered ability of suspend resolves and the suspended card can't be played due to a lack of legal targets or a play restriction, for example, it remains in the removed-from-the-game zone without any time counters on it for the rest of the game, and it's no longer considered suspended.

* As the second triggered ability of suspend resolves, if playing the suspended card involves an additional cost, the card's owner must pay that cost if able. If he or she can't, the card remains removed from the game. If the additional cost includes mana, the situation is more complex. If the player has enough mana in his or her mana pool to pay the cost, that player must do so. If the player can't possibly pay the cost, the card remains removed from the game. However, if the player has the means to produce enough mana to pay the cost, then he or she has a choice: The player may play the spell, produce mana, and pay the cost. Or the player may choose to play no mana abilities, thus making the card impossible to play because the additional mana can't be paid.

* A creature played via suspend comes into play with haste. It still has haste after the first turn it's in play as long as the same player controls it. As soon as another player takes control of it, it loses haste.

-It seems that Stifle totally can screw with anyone that has a Suspended Lotus Bloom or any other card with Suspend RFG. Having an opponent remove counters every upkeep only to play a stifle to their second triggered ability would be absolutely evil.
« Last Edit: September 14, 2006, 09:25:58 am by Dante » Logged

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Malhavoc
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« Reply #1 on: September 12, 2006, 02:31:42 am »

There is still something I don't get. According to these rules, when Lotus Bloom loses the last counter, you should be unable to play it.

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When the last time counter is removed from this card, if it's removed from the game, play it without paying its mana cost if able.

But Lotus Bloom does NOT have a mana cost.. like Evermind. And if I'm not wrong, you were unable to play an Evermind flipped with a Mind Desire too (and also MD says "play without playing its mana cost").

According to rules, it just seems like Lotus Bloom will be unable to be played anyway..

Where I'm wrong?
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« Reply #2 on: September 12, 2006, 04:53:28 am »

From today's mtg article:
http://www.wizards.com/default.asp?x=mtgcom/daily/aa245
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There are other, more minor rules bits you may be interested in – for example, the rules about playing objects with no mana costs are changing so that suspend is possible. It's technical stuff and 90 percent of players probably will never need to worry about it. But take a gander at the more specific rules documents, if you want to know more.
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« Reply #3 on: September 14, 2006, 09:20:16 am »

I feel I should mention that these rules are not "official" until they are actually a part of the Comprehensive Rules.  This won't happen for some weeks yet.
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