Hey guys, it's been a while since I posted a deck here..... Anyways, I've been toying with lots of decks lately, and I'm becoming very fond of this one. It's a bit of a Landstill/Fish mixture. The idea is to control the game while you can, generate ridiculous amounts of card advantage, and eventually start beating down with little critters.
Mana1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
1 Sol Ring
4 Wasteland
1 Plains
4 Flooded Strand
2 Polluted Delta
3 Island
1 Library of Alexandria (so broken!

)
1 Strip Mine
4 Mishra's Factory
4 Tundra
Critters1 Darksteel Colossus
3 Ninja of the Deep Hours
4 Meddling Mage
Tutors/Draw1 Mystical Tutor
1 Merchant Scroll
4 Brainstorm
4 Standstill
1 Ancestral Recall
1 Tinker
Permission4 Force of Will
4 Counterspell
Others1 Time Walk
3 Arcane Laboratory
Sideboard3 Reverence
2 Tormod's Crypt
2 Disenchant
2 Swords to Plowshares
3 Hurkyl's Recall
3 Chalice of the Void
So, card explanations (I'm assuming certain ones such as Meddling Mage are obvious).
Strip Mine/Wasteland - This deck needs to disrupt the opponent as much as possible, so that it can get a landstill in quickly, land destruction helps slow the opponent down.
DSC - Big tramply goodness that doesn't go away.
Ninja of the Deep Hours - Nice little draw engine for the late game, I don't have a lot to ninjutsu it in with though, so I may try Ophidian here instead.
Merchant Scroll - Allows me to sit on a counter or draw spell.
Standstill - Just plain stupid! Masses of card advantage, and by time the opponent blows it I'm often sat with a counter or two in hand anyway.
Tinker - Only way to get DSC into play! Originally I was using Disks, and then Masticores, so Tinker had more purpose, but now it's just a DSC tutor.
Counterspell - My mana base just about supports it, and Mana Drain would be pointless beings I have little to spend the mana on, so Counterspell seems the best solution.
Arcane Laboratory - This deck likes playing the control role, so Arcane Lab gives me a better chance with permission spells.
Reverence - Mainly for goblins, can be useful with Fish too though.
Disenchant - Stops Oath and sometimes Stax.
Swords to Plowshares - Best creature removal ever.
Hurkyl's Recall - Stops Stax, especially when there's a Standstill and Arcane Lab out.
Chalice of the Void - Stops any spell I want.
So there it is. You spend the early game in control and aiming to drop a Standstill, from there you're well under way, you can keep dropping Standstills and drawing counters and threats. Anyways, any comments? Thanks in advance guys!