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Author Topic: Khlum Sash  (Read 1340 times)
parallax
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« on: October 31, 2006, 12:31:40 pm »

Khlum Sash
{1} {U} {B}
Enchantment -- Aura
Enchant creature
Discard a card: Enchanted creature gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.

OK, so I'm getting a little lazy with the whole "design cards based on existing cards" thing. I'll have some original ideas up soon.
« Last Edit: October 31, 2006, 02:58:05 pm by parallax » Logged

How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Anusien
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« Reply #1 on: October 31, 2006, 02:37:20 pm »

The very clever anagram for "Hulk Smash" works much better if you keep the names consistent.  I think this is probably fine, too.
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parallax
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« Reply #2 on: October 31, 2006, 03:05:19 pm »

The very clever anagram for "Hulk Smash" works much better if you keep the names consistent.  I think this is probably fine, too.

Oops. I was trying to come up with the best arrangement of those five letters that can actually be pronounced. With only one vowel, and five consonants that don't play very well with each other, I changed my mind at the last minute.

Does the inherent enchant creature disadvantage make the card not broken? I think the card is fair as then you have to play with creatures, but you could still drop this on a Nightscape Familiar or something and do some broken things.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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