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Author Topic: Hexavite Wurm  (Read 1486 times)
parallax
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« on: October 31, 2006, 12:10:00 pm »

Hexavite Wurm
{4} {G} {G}
Creature -- Wurm
0/0
Hexavite Wurm comes into play with six +1/+1 counters on it.
Trample
{G}, Remove a +1/+1 counter from Hexavite Wurm: Put a 1/1 green Insect creature token with flying into play.
{G}, Sacrifice an Insect: Put a +1/+1 counter on Hexavite Wurm.

Green needs fat. Pentavus is a green-themed card. I like to imagine that the creator of the Pentavus saw a Hexavite Wurm and decided to build a machine to mimic its power. Are flying insect tokens OK in green?
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Norm4eva
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« Reply #1 on: November 01, 2006, 11:20:43 pm »

It'd be hot if this made Squirrel tokens.  They wouldn't fly, but they'd be Squirrels!
The flavor of Pentavus et al is sort of that whole 'assembling Voltron' thing; the pieces fly off and do their thing, then they reattach to the behemoth.  Green is more interested in generating new life; Verdant Force is the classic example.  What's the flavor of a Wurm that spits out Insects and re-absorbs them?
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andrewpate
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« Reply #2 on: November 02, 2006, 01:54:23 am »

This is interesting because unlike previous incarnations of this mechanic (Tetravus, Pentavus, Thopter Squadron, etc.), the tokens have a creature type that exists otherwise.  So if an opponent casts Massacre, you can "save" your Giant Solifuge for GG by sacking it, resolving the spell, and making a 1/1 flyer.  This makes this card very different from something like Pentavus.  I really like it.

That said, I think a 6/6 Trample for 6 is pretty solid anyway (compare to Moss Kami or Siege Wurm in Limited), if not a bit stronger than is typical, and previous creatures of this sort have not been competitively costed with respect to cmc versus p/t.  I would either cost this at something like 4GGG or drop it down to a 5/5.
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dandan
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« Reply #3 on: November 02, 2006, 02:21:27 am »

Wizards seem to have accepted that fatties can be costed fairly aggressively. I'd be fine with this as a 1/0 with 5 counters (without Trample but with the little Insect abilities).

I think the tokens could have flying but only if the flavour has an overhaul - faeries, insects (both Hexavite and offspring), something like that. Perhaps make it a Hexavite Caterpillar and butterfly tokens (how it absorbs them back, I know not).

Or in order to dispel the colour pie problems, let it have jumping tokens (flying only until end of turn). The fattie will probably catch its little 'babies when they fall anyway, assuming they are haven't been chomped by a dragon.

It might be worth doing a 'Time Spiral' and trying to link this creature in some way to Splintering Wind, as that Enchantment was damned good at spewing out little flying chumps. (Branch-throwing Treant  :lol: )
« Last Edit: November 03, 2006, 05:53:36 am by dandan » Logged

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andrewpate
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« Reply #4 on: November 03, 2006, 03:26:43 am »

I agree that aggressive fatties are fine, but 6 trampling power for 6 mana with a large butt and abilities this powerful means you're making one of the definitive Limited bombs of the set.  A set can support no more than 2 or 3 cards of this level (like Kumano and Meloku in Champions).  I just wanted to make sure that people were okay with the card filling this role.

I might consider something like a 1/0 with 4 counters for 3GG.  That seems like a card that could have Constructed implications and give green a bit of its ground back as a go-to color for beefy finishers.  If 7s are the new 6s, then a really good 5 could be just what the doctor ordered.
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President Skroob
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« Reply #5 on: November 03, 2006, 08:38:21 am »

I might be biased because Thallids are my favorite tribe, but it could be a very fungusy worm that sheds Saprolings. Fungus can also grow back together again, hence tokens becoming one with the worm and ALSO allowing other Saproling producers to pump said worm.

Now that I think about it, that might be kind of overpowered, since Saprolings are very easy to mass produce.
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