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Author Topic: Mystical Donation  (Read 1998 times)
The Atog Lord
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« on: November 06, 2006, 12:56:14 am »

Have you ever wanted to see your opponent cast Demonic Consultation? Perhaps Doomsday? Now you can live the dream.

Mystical Donation
2U
Instant
Target opponent gains control of target spell.
Kowal brushed the dirt from his hair. Travis had just got him with the old "trash bomb" routine.
OR
Jacob shook his head while looking in the collection tray. That was the last time Angelo got invited to Orzohva.


Mystical Donation
2U
Instant
Target opponent gains control of target spell.
Kowal brushed the dirt from his hair. Travis had just got him with the old "trash bomb" routine.
[/i]
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
Matt
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« Reply #1 on: November 12, 2006, 10:47:46 am »

One-two punch with One With Nothing!
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http://www.goodgamery.com/pmo/c025.GIF
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SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
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zeus-online
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« Reply #2 on: November 12, 2006, 02:05:21 pm »

Lol that would actually be a reason to print the card Razz
At least thats what i think.

/Zeus
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Anusien
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« Reply #3 on: November 13, 2006, 01:21:29 pm »

Is your intent for them to make the decisions or you?
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The Atog Lord
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« Reply #4 on: November 13, 2006, 02:49:16 pm »

I can't think of how to cleanly word this while still having you make the decisions; it is much cleaner this way. So, they would make decisions but you would choose targets since those are declared on annoucning the spell.
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dandan
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« Reply #5 on: November 14, 2006, 05:05:08 am »

Couldn't this be cast just in your turn to make it a pseudo-Sorcery or even make it a Sorcery that 'Donates' the next spell you cast (hell, it could even be the next spell cast). I'm a bit wary of this as an Instant combo card.

What would happen if you used this on a Mind Twist for example? Or a Gifts Ungiven? (not that you are very likely to do that)
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The Atog Lord
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« Reply #6 on: November 14, 2006, 05:54:44 am »

Quote
What would happen if you used this on a Mind Twist for example? Or a Gifts Ungiven?

If you become the controller of a Mindtwist whose target is already declared, it has no real impact on the game. Targets are declared when the spell is announced, and so changing who controls the spell does nothing to change its target.

If I attempt to donate a Gifts Ungiven to you, it is countered. Gifts requires a taret opponent, and if you come to control that Gifts after being declared its target, it will recognize that you are no longer a valid target (no longer an opponent to the person controling the Gifts) and is thereby countered.
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lordmayhem
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« Reply #7 on: November 14, 2006, 06:00:22 am »

I think this card is ridiculous. Even if you don't make the decisions for them, its sick when combined with Spoils of The Vault or something stupid like Leveller. It gets even sicker if you are to make the decision for them.

Spoils for Sorrow's Path, Mystical Donations, GG.
Final Fortune, Mystical Donations, GG.
Last Chance, Mystical Donations, GG.
Warriors's Oath, Mystical Donations, GG.
Lich, Mystical Donations, Chain of Vapor, GG.
Leveller, Mystical Donations, End my Turn, GG.
Phage, Mystical Donations, GG.
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Anusien
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« Reply #8 on: November 14, 2006, 11:50:16 am »

I would add remainder text to the effect (Targetting choices do not change.  That opponent makes all other relevant decisions for the spell).
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parallax
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« Reply #9 on: November 14, 2006, 12:40:35 pm »

Didn't MaRo say that he regretted printing Donate because it limited what kind of cards they could print? The only use for this card is doing something stupid-busted like Donating a Final Fortune. That's not really all that fun.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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« Reply #10 on: November 18, 2006, 12:11:09 pm »

Make it:

Mystical Donation
2U
Instant
Target opponent gains control of target spell that target opponent controls.

Almost totally useless in duels, but fun in multiplayer. It doesn't have the "Donate" effect of limiting what can be printed, because you can't use it on your own spells.
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Anusien
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« Reply #11 on: November 19, 2006, 01:39:39 pm »

That's very very hacky.  Especially with the word "that" being overloaded in English, I read it as "Target opponent gains control of a spell they control."  Also, multiplayer only spells are bad, but it's fine making a spell much better in multiplayer.  I don't have a good solution though.
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Magic Level 3 Judge
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Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Matt
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« Reply #12 on: November 19, 2006, 01:54:58 pm »

I think multiplayer cards are fine. If we can print niche cards like Condensate and Wizards can print skill testers like lucky charms, we can print multiplayer cards.

Although my proposal should probably cost 3U.
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
andrewpate
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« Reply #13 on: November 19, 2006, 03:32:20 pm »

I think Anusien was talking about the fact that your version doesn't do anything in a duel, and that's something of a problem.  Any time you make a card that is literally a blank piece of cardboard, and is clearly such to any player of any skill level, in Limited formats, you get some annoyed people.  Making it rare would annoy tournament players less, but would make the card less effective because multiplayer enthusiasts are often casual-only, meaning a small budget and little access to trading.  They usually don't buy cards online and might only have one of these, so they're less likely to build a deck around it.  A few Abe Sargents might get a big kick out of this, but frankly its power level is pretty low even when you do use it properly, since it relies on opponents playing with the right cards.

The problem with any version of Rich's idea is that the card is either awful or broken.  2URR and two cards to win the game in Vintage, where one of the cards can be Recouped and the other can be fetched with Merchant Scroll, is really good.  This would clearly be the new kill condition du jour for Gifts.  Not to mention the fact Wizards cannot possibly print something like Final Fortune in Standard as long as this remains.  Cost it into oblivion, and you simply make it unplayable.  Just like Donate, it will sit in binders, restricting card designs, right up until someone builds the new Trix and breaks it.  No thanks.
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