I really like the Coastal Piracy addition, maybe I can finagle some through cheap trade or something.
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I also love the Port idea but then again I have none so I'll have to add that to the list of trades.
Yeah, I asssumed "budget" was in terms of what you don't already have (the land base you originally suggested isn't exactly inexpensive), but as I don't know what you do or don't have, I just suggested whatever. Coastal Piracy is an uncommon in Masques, so you should be able to get them pretty cheap. Port is relatively expensive, though not nearly as much as in its T2 heyday.
I went with Faerie Squadron because I thought it'd be a decent drop if the game lasted long enough, and more importantly it rounds out my creature base with 8 1-droppers instead of just the four. I figure that since my deck is so weak power wise I must be dropping a 1/1 flyer every game first turn to have a chance.
As mentioned, they don't fly. Aether Vial is a good one drop though, and also helps to keep the Faeries flowing.
You also think I should do away with the whole spot removal theory?
You certainly don't need it to remove blockers, as Faeries fly. Keeping your opponent's dudes from killing you in the meantime is, however, useful. Turbulent Dreams fulfills this function in my version of the deck. Moat is also an idea.
I like the removal to deal with problems like Wellwisher, Grim Lavamancer, Timberwatch Elf, Spikeshot/Goblin Sharpshooter, etc. It seems that in this format there's plenty of random good utility creatures that cause problems if not immediately dealt with.
This is a good point, one I hadn't considered. You can splash red as you've done, just bounce and counter them, or other options include Psionic Blast, Legacy's Allure, Old Man of the Sea, and Vedalken Shackles. Firestorm is another good one. You could also use Umezawa's Jitte or Sword of Fire and Ice, but they're pretty expensive, albeit not in the same way.
I'm definitely willing to part with Standstill for something like MoM or Piracy.
I actually wanted to use 4 Curiosity 4 MoM originally, and then dropped them for Piracies for lack of space. Standstill is also good, and has bonus synergy with Aether Vial and Faerie Conclave. If you're not using Piracies, I'd suggest dropping the Dreams, though, because I don't think the other options can draw enough cards to fuel it well.
I'll have to brush of a Conclave too for this one, can't skip on that.
With only four one-drops that's a good idea, but with eight (Vial), I don't think they're necessary, and could get in the way.
Keep in mind I'm not totally committed to Faeries, only about 70%. It seems that there are still plenty of cards waiting to abuse inferior cards in this type of play. There has to be a decent deck that can run Slice and Dices and Pyroclasms all day or Nauseas and Ostracizes.
Sure:
4 Galina's Knight
4 Silver Knight
4 Paladin en-Vec
4 Defender of Law
4 Knights of Thorn / Knight of Dawn (not sure which is worse)
4 Pyroclasm
4 Powerstone Minefield
4 Crusade
4 Swords to Plowshares
2 Armageddon
4 Windswept Heath
4 Flooded Strand
4 Plateau
2 Tundra
6 Plains
2 Mountain
Could also use things like (Rolling) Earthquake, Breath of Darigaaz, Flamebreak, Shard Phoenix, Aether Flash, and Blind Seer, but the latter four have too much off-color mana in them, I think.
Alternately, the same in black has better critters (if Coldsnap is legal), but no Pyroclasm:
4 Llanowar Knight
4 White Knight
4 Order of the White Shield
4 White Shield Crusader
4 Paladin en-Vec
4 Plague Spitter
3 Last Laugh
3 Pestilence
4 Castigate
4 Vindicate
4 Polluted Delta
4 Flooded Strand
4 Scrubland
4 Godless Shrine
3 Plains
1 Swamp
1 Bayou
1 Savannah
That's just the tip of the iceberg, I know. Man it's fun to be thinking up decks and playing again!
I agree. Makes me want to design a couple of Horror and Elemental decks as well... and I'm not even going to be playing them.