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Author Topic: Multiple Jars  (Read 1089 times)
lordmayhem
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Wrath of the Emperor

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« on: November 22, 2006, 05:02:43 am »

Picture this situation.

I tinker into Jar, activate, drop 3 cards, draw 7.
I Time Twist into Jar again, play it and activate it. I have .. say 3 cards left in hand and drop them as well before drawing 7 again.

What happens at end of turn though?

Do I pick up 6 or just the last 3 I set down?
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Khahan
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« Reply #1 on: November 22, 2006, 06:30:38 am »

Picture this situation.

I tinker into Jar, activate, drop 3 cards, draw 7.
I Time Twist into Jar again, play it and activate it. I have .. say 3 cards left in hand and drop them as well before drawing 7 again.

What happens at end of turn though?

Do I pick up 6 or just the last 3 I set down?

Memory jar has an activated ability (At end of turn discard your hand and put the cards originally removed from the game back into your hand).

Since 2 jars were activated there will be 2 triggers on the stack. You choose the order in which they go on the stack.
Lets say you place in them on in reverse order of use, so the stack looks like this:
{discard hand and return RFG hand B to your hand}
{discard hand and return RFG hand A to your hand}

The first trigger resolves, you discard your hand and return pile B.
The second trigger resolves, you discard your hand and return pile A.

You'll end up with only 1 pile back in hand, but you get to choose which one. Note that since they are removed face down, you do not get to look at the cards before placing the triggers on the stack. You must go by memory.
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Team - One Man Show.   yes, the name is ironic.
Moxlotus
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« Reply #2 on: November 24, 2006, 01:16:50 am »

Yoru opponent also gets the same hand that you choose to keep.  You don't get the first jar hand and your opponent keeps his original
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Cybernations--a free nation building game.
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