Submission from SpencerForHireCard 1:
Segregate -

Enchantment - Aura
Enchant Creature.
Enchanted creature cannot attack or block if it does not share a color with the most common color of permanent in play.
Card 2:
Hateful Purpose -

Instant
As an additional cost to play <this> discard your hand.
Target creature gains +1/+0 for each card discarded in this way.
Card 3:
Strive Towards Uniqueness -

Instant
As an additional cost for <this> you may reveal a card in your hand.
Counter target noncreature spell.
If the revealed card is the same card type as the countered spell, you may put <this> on the top of your deck upon resolution.
(Card types are Sorcery, Instant,
Enchantment, Artifact, etc..)Card 4:
Prismatic Golem -

Artifact Creature - Golem
<This> power and toughness are equal to the number of basic land types among lands you control.
<This> cannot be blocked by creatures with power less than the number of basic land types among land that creatures controller has in play.
*/*
Card 5:
Marcot, Prismatic Dragon -

Legendary Creature - Dragon
All creatures you control that are white gain First Strike, are blue gain Flying, are black gain Fear, are red gain Haste, are green gain Trample.
5/5
Card 6:
Swarm of Bees -

Instant

can only be payed in green mana.
Put X 1/1 flying "Bee" tokens into play that have "At the end of turn sacrifice this creature if it dealt combat damage."
Submission from AnusienCard 1 (White common): "Creature removal"-style creature aura.
Violent Injunction - W
Enchantment - Aura
Enchant creature
Enchanted creature cannot attack or block.
Enchanted creature gains Sacrifice a creature: Destroy all auras named Violent Injunction attached to this creature.
Card 2 (Black common):
Disrupted Cemetary- XBB
Sorcery
Remove X target creature cards in a single graveyard from the game. Each player loses X life.
Card 3 (Blue uncommon): A "quirky" counterspell.
Disruptive Pulse - 2UU
Instant
Counter target spell. You may return target creature you control to owner's hand.
Card 4 (Artifact uncommon): Artifact Creature with an interesting form of evasion.
Spiny Titan - 7
Artifact Creature
Whenever a creature blocks or is blocked by Spiny Titan, Spiny Titan deals two damage to that creature.
5/2
Card 5 (Red rare): Legendary Creature -- Dragon.
Ember Asmadi - 3RRR
Legendary Creature - Dragon
Flying
henever Ember Asmadi is dealt damage, put a +1/+0 counter on it.
5/5
Card 6 (Green rare): Splashy instant for Timmy.
Irresistable Force - 3GG
Instant
Play only during combat after attackers are declared.
All attacking creatures gain +3/+0, trample, and "whenever this creature deals combat damage to a creature, destroy that creature at the end of combat."
Submission from dandanCard 1 (White common): "Creature removal"-style creature aura.
Enthralled
2W
Enchantment Aura
Enchant target creature
Enchanted creature becomes an enchantment and loses all abilities. Sacrifice ~this~ when you play a creature or artifact.
Card 2 (Black common): Instant or Sorcery. No discard or creature removal.
Essandem
B
Instant
Put a +1/+1 counter on all creatures that deal damage to you or themselves this turn
Card 3 (Blue uncommon): A "quirky" counterspell.
Number Crunch
XU
Instant
Change all numbers in target spell to X
Card 4 (Artifact uncommon): Artifact Creature with an interesting form of evasion.
Blinking Golum
4
Artifact Creature
Phasing
Creatures assigned to block ~this~ gain Phasing
3/3
Card 5 (Red rare): Legendary Creature -- Dragon.
Dragonnette
2RR
Creature - Dragon
Flying
R: ~this gains +1/+0 until end of turn
Instead of dealing damage to an opponent, you may choose to gain control of target artifact or creature that player controls with casting cost equal to ~this's~ power for
as long as you control ~this~
0/1
Property is theftCard 6 (Green rare): Splashy instant for Timmy.
Pack attack
2GG
Instant
Until end of turn, all creatures' current power doubles and they gain trample. If a creature attacks, it is destroyed at end of turn. This spell cannot be cast after
current turn's attack is completed.
Submission from HarlequinCard 1 (White common): "Creature removal"-style creature aura.
Whispers from Within

Enchantment - Aura
Enchant target Creature you do not control.
At the end of each turn, put a -1/-1 counter on enchanted creature, then the enchanted creature's controller may put a 1/1 white spirit token into play with flying.
Card 2 (Black common): Instant or Sorcery. No discard or creature removal.
Ominous Draw

Sorcery
Target creature you control gains +2/+1 and Fear until end of turn.
All other creatures you control get -1/-1 until end of turn.
Card 3 (Blue uncommon): A "quirky" counterspell.
Mindcrash

Instant
Counter target spell and reveal a card in your hand. If the card you reveal has the same name as the target spell, then return Mindcrash to it's ower's hand and add

to your mana pool.
Card 4 (Artifact uncommon): Artifact Creature with an interesting form of evasion.
Magnetic Simulacrum

Artifact Creature
Creatures with power equal to or greater than the number of cards in their controller’s hand may not block artifact creatures.

: Target creature controlled by an opponent gains +2/+0 until end of turn.
2/2
Card 5 (Red rare): Legendary Creature -- Dragon.
Ashendarix Flamebelcher

Legendary Creature -- Dragon
Flying, First Strike

: Ashendarix Flamebelcher gains +1/+0 until end of turn.
Whenever Ashendarix Flamebelcher deals combat damage, add one red mana to your mana pool for each damage dealt. This mana may only be used to pay for activated abilities
of other dragons you control.
4/4
Card 6 (Green rare): Splashy instant for Timmy.
Tears of Gaea

Instant
Whenever a land you control is destroyed, you may return Tears of Gaea from your graveyard to your hand.
Choose one - Search your library for two basic forests reveal them and put them into your hand shuffle your library after words; or return up to two target forest cards
from your graveyard to your hand; Put two Land cards from your hand into play tapped.
Submission by IllissiusCard 1 (White common): "Creature removal"-style creature aura.
Intestinator (Common)

Enchantment -- Aura
Enchant creature

: Tap enchanted creature.
Card 2 (Black common): Instant or Sorcery. No discard or creature removal.
Unbury (Common)

Return target creature card with converted mana X from your graveyard to your hand.
Draw a card.
Card 3 (Blue uncommon): A "quirky" counterspell.
Exploit

Instant
Counter target spell unless its controller skips his or her next untap step.
Card 4 (Artifact uncommon): Artifact Creature with an interesting form of evasion.
Tossing Engine (Uncommon)

Artifact Creature -- Juggernaut
4/4

: Target creature blocking Tossing Engine blocks another target attacking creature instead. If it was the only creature blocking Tossing Engine, Tossing Engine is
considered unblocked.
Card 5 (Red rare): Legendary Creature -- Dragon.
Setheris, Claw of the Three (Rare)

Legendary Creature -- Dragon
2/7
Flying, trample, double strike
Whenever Setheris, Claw of the Three blocks or becomes blocked by a creature, it deals damage equal to its power to that creature.
Whenever Setheris attacks and isn't blocked, it deals damage equal to its power to defending player.
Card 6 (Green rare): Splashy instant for Timmy.
Upland

Instant
Lands you control become 7/7 creatures with trample until end of turn.